用于Unity的Firebase SDK使用动态链接崩溃应用程序
问题描述:
是否有人尝试过用于Unity的新Firebase SDK()?当我尝试集成动态链接功能时,它会在有邀请时崩溃应用程序。用于Unity的Firebase SDK使用动态链接崩溃应用程序
我已经创建了一个全新的项目,最低设置(https://firebase.google.com/docs/dynamic-links/unity)为Android添加动态链接到我的项目。当应用程序没有邀请时启动,它开始罚款。但是,当应用程序启动,通过邀请(HTTPS://.app.goo.gl/链接= HTTP:// & APN =):
11-15 09:46:00.929 16329-16329/com.my.app D/firebase: (InvitesClass) getInvitation:onResult:Status{statusCode=SUCCESS, resolution=null}
11-15 09:46:00.929 16329-16329/com.my.app D/Unity: (InvitesClass) getInvitation:onResult:Status{statusCode=SUCCESS, resolution=null}: 0 at ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp:42 (17408, 0, 0)
11-15 09:46:00.930 16329-16329/com.my.app I/Unity: (InvitesClass) getInvitation:onResult:Status{statusCode=SUCCESS, resolution=null}
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Firebase.FirebaseHandler:LogMessage(LogLevel, String)
(Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--------- beginning of crash
11-15 09:46:00.937 16329-16329/com.my.app A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 16329 (irg.app)