深拷贝和浅拷贝

浅拷贝程序C++提供的解决方法

显示提供copy构造函数

显示操作重载=号操作,不使用编译器提供的浅copy

 

class Name

{

public:

         Name(const char *pname)

         {

                   size = strlen(pname);

                   pName = (char *)malloc(size + 1);

                   strcpy(pName, pname);

         }

         Name(Name &obj)

         {

                   //用obj来初始化自己

                   pName = (char *)malloc(obj.size + 1);

                   strcpy(pName, obj.pName);

                  size = obj.size;

         }

         ~Name()

         {

                   cout<<"开始析构"<<endl;

                   if (pName!=NULL)

                   {

                            free(pName);

                            pName = NULL;

                            size = 0;

                   }

         }

 

         void operator=(Name &obj3)

         {

                   if (pName != NULL)

                   {

                            free(pName);

                            pName = NULL;

                            size = 0;

                   }

                   cout<<"测试有没有调用我。。。。"<<endl;

 

                   //用obj3来=自己

                   pName = (char *)malloc(obj3.size + 1);

                   strcpy(pName, obj3.pName);

                   size = obj3.size;

         } 

 

protected:

private:

         char *pName;

         int size;

};

 

//对象的初始化 和 对象之间=号操作是两个不同的概念

void playObj()

{

         Name obj1("obj1.....");

         Name obj2 = obj1; //obj2创建并初始化

 

         Name obj3("obj3...");

 

         //重载=号操作符

         obj2 = obj3; //=号操作

 

         cout<<"业务操作。。。5000"<<endl;

 

}

void main61()

{

         playObj();

         system("pause");

}深拷贝和浅拷贝