尝试使用KeyListeners和ImageIcons时出错?
我目前正在努力为学校制作一款迷宫游戏,而且我为什么会遇到这些错误感到困惑。这是涉及的代码段。还需要导入的所有内容都已导入。首先是具有玩家位置的玩家类,然后是他们的图像。尝试使用KeyListeners和ImageIcons时出错?
public class Player {
int playerX;
int playerY;
int moveSpeed = 5; //I can edit move speed here
Image character;
//getters and setters to utilize the player's location and image
public Player(){ //constructor for initial starting points
playerX = 50;
playerY = 50;
ImageIcon player = new ImageIcon("E://Workspace//Maze//images//Player.jpg");
character = player.getImage();
}
public void setPlayerX(int playerX){
this.playerX = playerX;
}
public int getPlayerX(){
return playerX;
}
public void setPlayerY(int playerY){
this.playerY = playerY;
}
public int getPlayerY(){
return playerY;
}
public void setMoveSpeed(int moveSpeed){
this.moveSpeed = moveSpeed;
}
public int getMoveSpeed(){
return moveSpeed;
}
public Image getPlayerImage(){
return character;
}
}
现在是创建的JPanel的布局类,并且应该是什么最终绘制选手图像进入游戏,也是什么是应该让玩家移动。
public class Layout extends JPanel implements ActionListener { //GUI with a non null FlowLayout
Player p = new Player();
Maze m = new Maze();
//500 x 500 seemed like a good size for the maze game
int x = 500;
int y = 500;
public Layout(){
setLayout(new FlowLayout());
addKeyListener(new Move());
setFocusable(true);
}
//for use in setting and getting the borders of the game
public void setX(int x){
this.x = x;
}
public int getX(){
return x;
}
public void setY(int y){
this.y = y;
}
public int getY(){
return y;
}
public void paintGame(Graphics g){
super.paint(g);
g.drawImage(p.getPlayerImage(), p.getPlayerX(), p.getPlayerY(), null);
}
@Overrride
public void actionPerformed(ActionEvent ae){
repaint();
}
}
class Move extends Layout implements KeyListener { //Inheritance
public void keyPressed(KeyEvent press) { //for the movement in the game
//I used both keys so that if the player woukld like to use WASD or the arrow keys either will work
if(press.getKeyCode() == KeyEvent.VK_W || press.getKeyCode() == KeyEvent.VK_UP){
//move up
p.setPlayerY(p.getPlayerY() - p.getMoveSpeed());
}
else if(press.getKeyCode() == KeyEvent.VK_S || press.getKeyCode() == KeyEvent.VK_DOWN){
//move down
p.setPlayerY(p.getPlayerY() + p.getMoveSpeed());
}
else if(press.getKeyCode() == KeyEvent.VK_A || press.getKeyCode() == KeyEvent.VK_LEFT){
//move left
p.setPlayerX(p.getPlayerX() - p.getMoveSpeed());
}
else if(press.getKeyCode() == KeyEvent.VK_D || press.getKeyCode() == KeyEvent.VK_RIGHT){
//move right
p.setPlayerX(p.getPlayerX() + p.getMoveSpeed());
}
}
public void keyReleased(KeyEvent release) {
//nothing is needed here
}
public void keyTyped(KeyEvent e) {
//does nothing if a key is type (no need for it)
}
}
最后是应该运行游戏的游戏类(目前我只是试图让玩家跨越一个空格移动,而不尚未实现地图)。
public class Play {
public static void main(String[]args) {
play();
}
public static void play(){
Layout l = new Layout();
Player p = new Player();
Maze m = new Maze();
l.setSize(l.getX(), l.getY()); //size can be changed in layout
l.setVisible(true);
}
}
由于某种原因,当我尝试运行此操作时,出现大量错误。我希望很快得到解决,所以我可以开始实施我的迷宫地图。下面是我收到的错误:
Exception in thread "main" java.lang.*Error
at java.lang.ref.SoftReference.get(Unknown Source)
at sun.misc.SoftCache$ValueCell.strip(Unknown Source)
at sun.misc.SoftCache$ValueCell.access$300(Unknown Source)
at sun.misc.SoftCache.get(Unknown Source)
at sun.awt.SunToolkit.getImageFromHash(Unknown Source)
at sun.awt.SunToolkit.getImage(Unknown Source)
at javax.swing.ImageIcon.<init>(Unknown Source)
at javax.swing.ImageIcon.<init>(Unknown Source)
at mazeGame.Player.<init>(Player.java:16)
at mazeGame.Layout.<init>(Layout.java:11)
at mazeGame.Move.<init>(Layout.java:49)
at mazeGame.Layout.<init>(Layout.java:20)
的:at mazeGame.Move.<init>(Layout.java:49) at mazeGame.Layout.<init>(Layout.java:20)
仍在继续为atleast 20行的Eclipse停止outputing错误之前。 请帮我解决这个问题,因为我目前一直在关注如何让玩家移动,并需要开始创建迷宫地图。对不起,真的很长的帖子,但我想发布任何可能会给我的错误。
问题是你的构造函数中有无限递归。 Layout()
调用addKeyListener(new Move());
和Move
延伸Layout
,所以Move
的构造函数也调用Layout()
,它又调用Move()
。
您需要重构代码才能避免这种情况。一个简单的方法将使移动不扩展布局,并将玩家作为构造参数传递给Move
。
class Move implements KeyListener {
final Player p;
Move(Player p) {
this.p = p;
}
...
}
和Layout
:
addKeyListener(new Move(p));
还要考虑使用key bindings,而不是一个关键听众。这通常是一种更好的方法。
尝试更换线路:通过使用媒体跟踪监视装载
character = ImageIO.read(new File("E://Workspace//Maze//images//Player.jpg"));
我认为,问题可能是由ImageIcon的的异步加载的原因(图像将被预装:
ImageIcon player = new ImageIcon("E://Workspace//Maze//images//Player.jpg");
character = player.getImage();
与)http://docs.oracle.com/javase/7/docs/api/javax/swing/ImageIcon.html
当我这样做时,我得到一个错误,但是当我保留我的旧的它的工作。我不知道为什么(我得到了IOException错误)。 – user1234
现在它运行,它运行了几秒钟,然后终止。没有Java屏幕显示或任何东西,所以现在我无法真正玩游戏,并测试人物的动作。 – user1234
好,所以我把它改为JFrame,但是现在我只是一个空白的屏幕没有任何东西正在绘制... – user1234
@ user1234我不能确定什么是错的,因为我没有相关的代码 - 这个问题与“JFrames”无关。可见代码不会从任何相关位置调用repaint()(这应该很可能在移动后完成),也可以通过'repaint()'正确绘制它自己,以覆盖'paintComponent()'。有关详细信息,请参见[自定义绘画在摆动](https://docs.oracle.com/javase/tutorial/uiswing/painting/)。 – kiheru