蟒蛇 - 如何使对象'自杀'?

蟒蛇 - 如何使对象'自杀'?

问题描述:

当我在tkinter中创建一个对象时,我如何通过该对象中的嵌入命令使对象破坏自己? 代码是这样的;我正在编写一个收集硬币的游戏 我想在收集它们后让硬币消失。蟒蛇 - 如何使对象'自杀'?

from tkinter import* 
import time 
import random 
import math 
color=['gray','skyblue','orange','green','yellow','blue'] 
score=[0,0,0,0,0,0] 
class Player: 
    //player class. with wasd keys 
class Coin: 
    def __init__(self,canvas,player,i): 
     self.Color=color[i] 
     self.canvas=canvas 
     self.player=player 
      self.id=canvas.create_rectangle(10,10,20,15,fill=self.Color,state='normal',width=0) 
     self.canvas_width=self.canvas.winfo_width() 
     self.canvas_height=self.canvas.winfo_height() 
     self.x=random.randint(0,self.canvas_width-50) 
     self.y=random.randint(0,self.canvas_height-50) 
     self.canvas.move(self.id,self.x,self.y) 
     self.i=i 
     self.GetC=False 

    def draw(self): 
     self.canvas.move(self.id,self.x,self.y) 
     pos=self.canvas.coords(self.id) 
     if pos[1]<=0: 
      lv=random.randint(1,3) 
      self.y=lv*self.i 
     if pos[3]>=self.canvas_height: 
      lv=random.randint(-3,-1) 
      self.y=lv*self.i 
     if pos[0]<=0: 
      lh=random.randint(1,3) 
      self.x=lh*self.i 
     if pos[2]>=self.canvas_width: 
      lh=random.randint(-3,-1) 
      self.x=lh*self.i 
     if self.hit_player(pos)==True: 
      self.GetC=True 

    def hit_player(self,pos): 
     player_pos=self.canvas.coords(self.player.id) 
     if pos[2]>=player_pos[0] and pos[0] <=player_pos[2]: 
      if pos[3]>=player_pos[1] and pos[1]<= player_pos[3]: 
       return True 
     return False 

    def scoring(self): 
     if self.GetC==True: 
      score[0]=round(score[0]+0.01*pow(2,self.i),2) 
      score[self.i]=round(score[self.i]+0.01,2) 
      self.GetC=False 
tk=Tk() 
tk.title("GAME") 
tk.resizable(0,0) 
tk.wm_attributes("-topmost",1) 

canvas=Canvas(tk,width=500,height=400,bd=0,highlightthickness=0) 
canvas.pack() 
tk.update() 

player=Player(canvas,'blue') 
coin=[] 
for k in range(50): 
    l=6-int(math.log2(random.randint(2,32))) 
    coin.append(Coin(canvas,player,l)) 
inv=canvas.create_text(250,200,text=score,state='hidden') 
while 1: 
    if player.Toggle==True: 
     canvas.itemconfig(inv,state='normal') 
    if player.Toggle==False: 
     canvas.itemconfig(inv,state='hidden') 
    for k in range(50): 
     coin[k].scoring() 
     coin[k].draw() 
    canvas.itemconfig(inv,text=score) 
    if player.Q==True: 
     break 
    player.draw() 
    tk.update_idletasks() 
    tk.update() 
    time.sleep(0.01) 
+0

如果硬币在画布上绘制的,你应该检查'canvas.delete'方法。我还建议您使用'tk.after'而不是'time.sleep',因为后者会在睡眠时间内使窗口无响应。 –

下面是一个简单的例子,其中硬币消失的时候对他们的玩家点击:

from tkinter import Tk, Canvas 
from random import random 

root = Tk() 
can = Canvas(root, width=400, height=400, bg="white") 
can.pack() 

def collect(id): 
    can.delete(id) 

for i in range(10): 
    x = random()*380 
    y = random()*380 
    id=can.create_oval(x, y, x+20, y+20, fill="yellow") 
    can.tag_bind(id, "<Button-1>", lambda event, j=id: collect(j)) 

root.mainloop()