在ios中暂停和恢复动画的问题
问题描述:
我使用Apple的以下代码暂停和恢复动画。在ios中暂停和恢复动画的问题
当单击暂停按钮时,我首先暂停动画,然后显示一个弹出窗口。当点击弹出窗口中的播放按钮时,我首先删除弹出窗口然后恢复动画。我面临的问题是,有时它无法恢复。动画保持暂停状态。当我快速暂停并重复播放动画而没有延迟时,就会发生这种情况。
- (void)pauseAnimation:(CALayer *)layer
{
if (m_pCustomImageBtnObj != nil)
{
CFTimeInterval pausedTime =
[layer convertTime:CACurrentMediaTime() fromLayer:nil];
layer.speed = 0.0;
layer.timeOffset = pausedTime;
}
}
- (void)resumeAnimation
{
if (m_pCustomImageBtnObj != nil)
{
CFTimeInterval pausedTime = [m_pCustomImageBtnObj.layer timeOffset];
m_pCustomImageBtnObj.layer.speed = 1.0;
m_pCustomImageBtnObj.layer.timeOffset = 0.0;
m_pCustomImageBtnObj.layer.beginTime = 0.0;
CFTimeInterval timeSincePause =
[m_pCustomImageBtnObj.layer convertTime:CACurrentMediaTime()
fromLayer:nil] - pausedTime;
m_pCustomImageBtnObj.layer.beginTime = timeSincePause;
}
}
答
我认为你必须检查动画并在当前事件循环期间已经恢复,或暂停也终究会发生。将此条件添加到您的resumeAnimation
:
- (void)resumeAnimation
{
if (m_pCustomImageBtnObj != nil)
{
CFTimeInterval pausedTime = [m_pCustomImageBtnObj.layer timeOffset];
if (pausedTime != 0) { // check if resume is called before.
m_pCustomImageBtnObj.layer.speed = 1.0;
m_pCustomImageBtnObj.layer.timeOffset = 0.0;
m_pCustomImageBtnObj.layer.beginTime = 0.0;
CFTimeInterval timeSincePause =
[m_pCustomImageBtnObj.layer convertTime:CACurrentMediaTime()
fromLayer:nil] - pausedTime;
m_pCustomImageBtnObj.layer.beginTime = timeSincePause;
}
}
}