基于随机CGFloat值重新绘制UIBezierPath

问题描述:

我正在开发一个使用UIBezierPath的自定义圆形进度条。我想根据随机生成的CGFloat值更改进度。基于随机CGFloat值重新绘制UIBezierPath

我的进度条是这样的:

enter image description here

我用下面的代码提请进度条:

// Draw the arc with bezier path 
    int radius = 100; 

    CAShapeLayer *arc = [CAShapeLayer layer]; 
    arc.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100, 50) radius:radius startAngle:M_PI endAngle:M_PI/150 clockwise:YES].CGPath; 
    arc.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius, 
           CGRectGetMidY(self.view.frame)-radius); 
    arc.cornerRadius = 100.0; 
    arc.fillColor = [UIColor clearColor].CGColor; 
    arc.strokeColor = [UIColor purpleColor].CGColor; 
    arc.lineWidth = 6; 

    [self.view.layer addSublayer:arc]; 

    // Animation of the progress bar 
    CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; 
    drawAnimation.duration   = 5.0; // "animate over 10 seconds or so.." 
    drawAnimation.repeatCount   = 1.0; // Animate only once.. 
    drawAnimation.removedOnCompletion = YES; // Remain stroked after the animation.. 
    drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f]; 
    drawAnimation.toValue = [NSNumber numberWithFloat:10.0f]; 
    drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; 
    [arc addAnimation:drawAnimation forKey:@"drawCircleAnimation"]; 

    // Gradient of progress bar 
    CAGradientLayer *gradientLayer = [CAGradientLayer layer]; 
    gradientLayer.frame = self.view.frame; 
    gradientLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,(__bridge id)[UIColor yellowColor].CGColor,(__bridge id)[UIColor purpleColor].CGColor ]; 
    gradientLayer.startPoint = CGPointMake(0,0.1); 
    gradientLayer.endPoint = CGPointMake(0.5,0.2); 
    [self.view.layer addSublayer:gradientLayer]; 
    gradientLayer.mask = arc; 

    refreshButton = [[UIButton alloc] initWithFrame:CGRectMake(50, 370, 50, 50)]; 
    [refreshButton addTarget:self action:@selector(refresh:) forControlEvents:UIControlEventTouchUpInside]; 
    [refreshButton setBackgroundImage:[UIImage imageNamed:@"refresh.png"] forState:UIControlStateNormal]; 
    [self.view addSubview:refreshButton]; 

的UIButton的用绿色箭头随机生成CGFloat的值。所以我的问题是如何重置动画,以便它停在相应的位置,如果它在0.0和1.0之间?我尝试在按钮的方法内部插入动画的代码,但是结果是新的弧线被绘制在现有的弧线的顶部。

-(void)refresh:(id)sender{ 
    NSLog(@"Refresh action:"); 
    CGFloat randomValue = (arc4random() % 256/256.0); 
    NSLog(@"%f", randomValue); 

    valueLabel.text = @""; 
    valueLabel = [[UILabel alloc] initWithFrame:CGRectMake(150, 370, 100, 50)]; 
    valueLabel.text = [NSString stringWithFormat: @"%.6f", randomValue]; 
    [self.view addSubview:valueLabel]; 

    // Draw the arc with bezier path 
    int radius = 100; 

    CAShapeLayer *arc = [CAShapeLayer layer]; 
    arc.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100, 50) radius:radius startAngle:M_PI endAngle:M_PI/150 clockwise:YES].CGPath; 
    arc.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius, 
           CGRectGetMidY(self.view.frame)-radius); 
    arc.cornerRadius = 100.0; 
    arc.fillColor = [UIColor clearColor].CGColor; 
    arc.strokeColor = [UIColor purpleColor].CGColor; 
    arc.lineWidth = 6; 

    [self.view.layer addSublayer:arc]; 

    // Animation of the progress bar 
    CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; 
    drawAnimation.duration   = 5.0; // "animate over 10 seconds or so.." 
    drawAnimation.repeatCount   = 1.0; // Animate only once.. 
    drawAnimation.removedOnCompletion = YES; // Remain stroked after the animation.. 
    drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f]; 
    drawAnimation.toValue = [NSNumber numberWithFloat:randomValue]; 
    drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; 
    [arc addAnimation:drawAnimation forKey:@"drawCircleAnimation"]; 


} 

我不知道如何重新划出弧线,所以任何帮助或想法,将不胜感激!

非常感谢。

Granit

+0

第一个建议:你的'valueLabel'正在绘制自己的顶部。尽量不要每刷新一次重新创建一次,而只是改变它的文本。其次,尝试重新使用子图层或替换它。使'arc'成为一个类变量。然后循环遍历子层,删除旧的“弧”,然后用新的随机浮动百分比重新制作。一旦'arc'是一个类变量,那么你可以替换它并且从零开始动画,或者你可以从它的当前百分比动画到一个新的百分比。 – Putz1103

+0

@ Putz1103我让弧变成了一个类变量,我正在重绘这个圆并且它正在工作。你能回答,我可以接受吗? :) 谢谢 – Granit

尝试重新使用子图层或替换它。使弧成为类变量。然后循环遍历子层,删除旧的弧,然后用新的随机浮动百分比重新制作。一旦arc是一个类变量,那么您可以替换它并从零开始动画,或者您可以将其当前百分比设置为新的百分比。