Akka HTTP Websocket,如何识别演员内部的连接

问题描述:

我正在通过websockets为JS客户端展示scala中的简单多人游戏游戏。Akka HTTP Websocket,如何识别演员内部的连接

这里是我WebsocketServer类

class WebsocketServer(actorRef: ActorRef, protocol: Protocol, system: ActorSystem, materializer: ActorMaterializer) extends Directives { 

    val route = get { 
     pathEndOrSingleSlash { 
     handleWebSocketMessages(websocketFlow) 
     } 
    } 

    def websocketFlow: Flow[Message, Message, Any] = 
     Flow[Message] 
     .map { 
      case TextMessage.Strict(textMessage) => protocol.hydrate(textMessage) 
     } 
     .via(actorFlow) 
     .map(event => TextMessage.Strict(protocol.serialize(event))) 


    def actorFlow : Flow[Protocol.Message, Protocol.Event, Any] = { 
     val sink = 
     Flow[Protocol.Message] 
      .to(Sink.actorRef[Protocol.Message](actorRef, Protocol.CloseConnection())) 

     val source = 
     Source.actorRef[Protocol.Event](1, OverflowStrategy.fail) 
      .mapMaterializedValue(actor => actorRef ! Protocol.OpenConnection(actor)) 

     Flow.fromSinkAndSource(sink, source) 
    } 
} 

这是简化我的演员代码应该从WebSocket伺服器接收邮件。

class GameActor() extends Actor { 

    private var connections: List[ActorRef] = List() 

    override def receive: Receive = { 

    case message: Protocol.OpenConnection => { 
     this.connections = message.connection :: this.connections 
     message.connection ! Protocol.ConnectionEstablished() 
    } 

    case message: Protocol.CloseConnection => { 
     // how can I remove actor from this.connections ? 
    } 

    case message: Protocol.DoSomething => { 
     // how can I identify from which connection this message came in? 
    } 
    } 
} 

到目前为止好,目前我能够用简单的WelcomeMessage到客户端响应,但是我还是不知道如何:从连接列表

  • 删除演员,每当演员收到CloseConnection信息?
  • 确定从哪个连接消息到演员?

我想你需要有某种keyid来映射你的连接actor。

def websocketFlow: Flow[Message, Message, Any] = 
    val randomKey = Random.nextInt() 
     Flow[Message] 
     .map { 
      case TextMessage.Strict(textMessage) => protocol.hydrate(textMessage) 
     } 
     .via(actorFlow(randomKey)) 
     .map(event => TextMessage.Strict(protocol.serialize(event))) 


    def actorFlow(flowID: Int) : Flow[Protocol.Message, Protocol.Event, Any] = { 
     val sink = 
     Flow[Protocol.Message] 
      .to(Sink.actorRef[Protocol.Message](actorRef, Protocol.CloseConnection(flowID))) 

     val source = 
     Source.actorRef[Protocol.Event](1, OverflowStrategy.fail) 
      .mapMaterializedValue(actor => actorRef ! Protocol.OpenConnection(actor, flowID)) 

     Flow.fromSinkAndSource(sink, source) 
    } 

然后在您的演员中,您可以将连接存储在一个Map而不是List中,这也可以更有效地被删除。

+1

我正在寻找某种内置机制,从未想过有史以来最简单的解决方案,谢谢! –

此问题已经得到解答。对于那里的Java人,这里是Java版本:

public class WebsocketRoutes extends AllDirectives { 

private final ActorSystem actorSystem; 
private final ActorRef connectionManager; 

public WebsocketRoutes(final ActorSystem actorSystem, final ActorRef connectionManager) { 
    this.actorSystem = actorSystem; 
    this.connectionManager = connectionManager; 
} 

public Route handleWebsocket() { 
    return path(PathMatchers.segment(compile("router_v\\d+")).slash(PathMatchers.segment("websocket")).slash(PathMatchers.segment(compile("[^\\\\/\\s]+"))), (version, routerId) -> 
      handleWebSocketMessages(createWebsocketFlow(routerId)) 
    ); 
} 

private Flow<Message, Message, NotUsed> createWebsocketFlow(final String routerId) { 

    final ActorRef connection = actorSystem.actorOf(WebsocketConnectionActor.props(connectionManager)); 

    final Source<Message, NotUsed> source = Source.<RouterWireMessage.Outbound>actorRef(5, OverflowStrategy.fail()) 
      .map((outbound) -> (Message) TextMessage.create(new String(outbound.message, "utf-8"))) 
      .throttle(5, FiniteDuration.create(1, TimeUnit.SECONDS), 10, ThrottleMode.shaping()) 
      .mapMaterializedValue(destinationRef -> { 
       connection.tell(new RouterConnected(routerId, destinationRef), ActorRef.noSender()); 
       return NotUsed.getInstance(); 
      }); 

    final Sink<Message, NotUsed> sink = Flow.<Message>create() 
      .map((inbound) -> new RouterWireMessage.Inbound(inbound.asTextMessage().getStrictText().getBytes())) 
      .throttle(5, FiniteDuration.create(1, TimeUnit.SECONDS), 10, ThrottleMode.shaping()) 
      .to(Sink.actorRef(connection, PoisonPill.getInstance())); 

    return Flow.fromSinkAndSource(sink, source); 
} 
}