2D阵列分配中意外的“未定义”元素
问题描述:
下面是我的完整代码。出于某种原因,它在设置board[2][0]
时失败,我看不出为什么。我敢肯定,这是简单的东西,但...2D阵列分配中意外的“未定义”元素
function randColor() {
min = Math.ceil(0);
max = colors.length;
return colors[Math.floor(Math.random() * (max - min)) + min];
}
const colCount = 10;
const rowCount = 10;
var board = [[],[]];
const colors = ["#f00","#0f0","00f"];
class piece {
constructor(value, color) {
this.value = value;
this.color = color;
}
}
for (var x = 0; x < colCount; x++) {
for (var y = 0; y < rowCount; y++) {
var p = new piece('b',randColor());
console.log("Setting board[" + x + "][" + y + "]");
board[x][y] = p;
}
}
答
它的失败,因为你是正确创建板。它在2失败,因为你有[[],[]]。如果你有[[]],那么它会在1失败。等3等。
此外,你的行是你的外部循环,列是你的内部循环。以下将做你需要的。
function randColor() {
min = Math.ceil(0);
max = colors.length;
return colors[Math.floor(Math.random() * (max - min)) + min];
}
const colCount = 10;
const rowCount = 10;
var board = [];
const colors = ["#f00","#0f0","00f"];
function piece(value, color) {
this.value = value;
this.color = color;
}
for (var x = 0; x < rowCount; x++) {
board[x] = [];
for (var y = 0; y < colCount; y++) {
var p = piece('b', randColor());
console.log("Setting board[" + x + "][" + y + "]");
board[x][y] = p;
}
}