虽然循环不会在另一个while循环内工作
问题描述:
我在roblox lua中编写脚本,当我尝试在第一个循环中混淆第一个代码序列时,有人可能会给我一些手段来解决这个问题吗?虽然循环不会在另一个while循环内工作
问题是,当人形对Tar2停下来并且不会移动的时候,我希望他继续跑到积分上,但同时也要这样,如果真正的人来了,他就会跑到他身后。
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
local plr = game.Players:GetChildren()
local tar1 = game.Workspace.tar1
local tar2 = game.Workspace.tar2
local tar3 = game.Workspace.tar3
local tar4 = game.Workspace.tar4
local pos = {tar1, tar2, tar3, tar4}
local char = script.Parent
local Hum = char.Humanoid
torso = char.Torso
GoTo = 0
while true do
wait(1)
if GoTo == 0 then
Hum:MoveTo(pos[1].Position)
end
if (torso.Position - pos[1].Position).magnitude < 5 then
GoTo = 1
end
if GoTo == 1 then
Hum:MoveTo(pos[2].Position)
end
if (torso.Position - pos[2].Position).magnitude < 5 then
GoTo = 2
end
if GoTo == 2 then
Hum:MoveTo(pos[3].Position)
Goto = 3
end
if (torso.Position - pos[3].Position).magnitude < 5 then
GoTo = 4
end
if GoTo == 5 then
Hum:MoveTo(pos[4].Position)
end
while true do
wait(0.1)
plrs = game.Players:GetChildren()
for i,plr in ipairs(plrs) do
if plr.Character ~= nil then
tor = plr.Character.Torso
if (torso.Position-tor.Position).magnitude <= 5 then
GoTo = 0
Hum:MoveTo(tor.Position)
end
end
end
end
end
答
程序! Coroutines是bombdiggety。它们让你在一个脚本中同时执行多个while循环。
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
local plr = game.Players:GetChildren()
local tar1 = game.Workspace.tar1
local tar2 = game.Workspace.tar2
local tar3 = game.Workspace.tar3
local tar4 = game.Workspace.tar4
local pos = {tar1, tar2, tar3, tar4}
local char = script.Parent
local Hum = char.Humanoid
torso = char.Torso
GoTo = 1
function normalCor() -- run around
while true do
wait(1)
for i=1, 4 do
if GoTo == i then
Hum:MoveTo(pos[i].Position)
end
if (torso.Position - pos[i].Position).magnitude < 5 then
GoTo = GoTo + 1
if GoTo == 5 then
GoTo = 1
end
--[[
The above _can_ be done in a single statement:
"GoTo = (GoTo+1)%4+1"
"a % 4" gets the remainder of a/4 ]]
end
end
end
end
cr = coroutine.create(normalCor)
coroutine.resume(cr) -- this lets you do two while loops at the same time.
function aggroCor() -- when a player is nearby
while true do
wait(0.1)
plrs = game.Players:GetChildren()
for i,plr in ipairs(plrs) do
if plr.Character ~= nil then
tor = plr.Character.Torso
if (torso.Position-tor.Position).magnitude <= 5 then
GoTo = 0
Hum:MoveTo(tor.Position)
end
end
end
end
end
cr = coroutine.create(aggroCor)
coroutine.resume(cr)
Roblox有语法spawn(aggroCor)
,你可以玩弄过, 如果coroutine.whatever
似乎有太多的工作。
内循环什么时候退出? –
我想它永远不会。 – LuaLover
我不明白你的代码中的逻辑,所以我不能评论超越,但也许你应该再次查看你的代码,并试图找出你的逻辑应该是什么。 –