如何创建一个调用另一个类的委托方法的对象?
问题描述:
我试图编程一个类,遵循下面的UML来演示层次结构,但是当我尝试创建M1AbramsTank时,构造函数不接受SteamEngine的引擎类型。如何创建一个调用另一个类的委托方法的对象?
需求是我已经添加的The constructor of ArmouredFightingVehicle should accept as a parameter an instance of PoweredVehicle
但我不能指定引擎的类型。
的错误是The constructor M1AbramsTank(SteamEngine) is undefined
的原因是因为M1Abrams坦克的构造函数采用类型PoweredVechicle的,但我怎么能指定对象需要什么发动机?
的SteamEngine
类和Engine
接口它实现:
public class SteamEngine implements Engine {
//instance variables
private int speed;
public SteamEngine(int speed) {
this.speed = speed;
}
public void setSpeed(int speed) {
this.speed = speed;
}
@Override
public void stop() {
// TODO Auto-generated method stub
System.out.println("Steam engine Started:");
}
@Override
public void start() {
// TODO Auto-generated method stub
System.out.println("Steam engine Started:");
}
@Override
public void throttle(int power) {
// TODO Auto-generated method stub
speed += power;
}
@Override
public int getSpeed() {
// TODO Auto-generated method stub
return speed;
}
}
的PoweredVechicle
类:
公共类PoweredVehicle {
Engine engine;
public PoweredVehicle(Engine engine) {
super();
this.engine = engine;
}
public Engine getEngine() {
return engine;
}
public void Drive(){
System.out.println("Generic Driving");
}
public void setEngine(Engine engine) {
this.engine = engine;
}
public void stop() {
engine.stop();
}
public void start() {
engine.start();
}
public void throttle(int power) {
engine.throttle(power);
}
public int getSpeed() {
return engine.getSpeed();
}
}为指定
ArmouredVechicle
需要的PoweredVechicle
一个实例委托它的方法:
public class ArmouredFightingVehicle {
PoweredVehicle poweredvechicle;
public ArmouredFightingVehicle(PoweredVehicle poweredvechicle) {
super();
this.poweredvechicle = poweredvechicle;
}
public void Drive() {
poweredvechicle.Drive();
System.out.println("Armoured vehicle driving..");
}
public Engine getEngine() {
return poweredvechicle.getEngine();
}
public void Fight() {
System.out.println("bang bang!");
}
public void setEngine(Engine engine) {
poweredvechicle.setEngine(engine);
}
public void stop() {
poweredvechicle.stop();
}
public void start() {
poweredvechicle.start();
}
public void throttle(int power) {
poweredvechicle.throttle(power);
}
public int getSpeed() {
return poweredvechicle.getSpeed();
}
public String toString() {
return poweredvechicle.toString();
}
}
的M1AbramsTank
类:
public class M1AbramsTank extends ArmouredFightingVehicle{
public M1AbramsTank(PoweredVehicle poweredvechicle) {
super(poweredvechicle);
// TODO Auto-generated constructor stub
}
@Override
public void Fight() {
// TODO Auto-generated method stub
System.out.println("M1 fighting..");
}
}
我尝试创建在Runner
类M1AbramsTank
对象:
M1AbramsTank tank1 = new M1AbramsTank(new SteamEngine(100));
答
试试这个:
M1AbramsTank tank1 = new M1AbramsTank(new PoweredVehicle(new SteamEngine(100)));
有没有一种方法可以设置类,以便在创建车辆对象时不需要指定引擎类型?或者这是根据UML创建对象的正确方法? – 2014-12-07 14:58:51
你可以做的是在PoweredVehicle中创建一个重载的构造函数,即'PoweredVehicle(){super(); this.engine = new SteamEngine(100);}' gudthing 2014-12-07 15:04:30
好吧,这是有道理的,我如何创建一个坦克对象的列表? – 2014-12-07 15:51:16