使用canvas实现图片马赛克的方法
这篇文章给大家分享的是有关使用canvas实现图片马赛克的方法的内容。小编觉得挺实用的,因此分享给大家做个参考。一起跟随小编过来看看吧。
1. 原生canvas实现用到的API
1) getContext(contextID) ---返回一个用于在画布上绘图的环境
Canvas.getContext('2d') // 返回一个 CanvasRenderingContext2D 对象,使用它可以绘制到 Canvas 元素中
2)drawImage
drawImage(imgObj, x, y) // 按原图大小绘制, x、y为图片在画布中的位置坐标 drawImage(imgObj, x, y, width, height) // 按指定宽高绘制 drawImage(imgObj, sourceX, sourceY, sourceWidth, sourceHeight, destX, destY, destWidth, destHeight) // 从原来图片上某一个位置开始(sourceX,sourceY),指定长宽进行剪切(sourceWidth,sourceHeight),然后将剪切的内容放到位置为(destX,destY),宽度为(destWidth),高度为(destHeight)的位置上
3) getImageData(x, y, width, height) ---获取矩形区域的图像信息
ctx.getImageData(0, 0, 10, 10) // 获取左上角坐标为(0, 0),宽高为区域内的图像信息 // 返回ImageData: { width: 10, height: 10, data: Uint8ClampedArray[400] }
4)beginPath() ---开始一条路径,或重置当前的路径 5)rect(x, y, width, height) ---绘制矩形
6)lineWidth ---设置或返回当前线条的宽度
7)fillStyle ---设置或返回用于填充绘画的颜色、渐变或模式
ctx.fillStyle = color|gradient|pattern
8)strokeStyle ---设置或返回用于笔触的颜色、渐变或模式
9)globalAlpha ---设置或返回绘图的当前透明值
10)fill() ---填充当前的图像(路径)。默认颜色是黑色
【注】如果路径未关闭,那么 fill() 方法会从路径结束点到开始点之间添加一条线,以关闭该路径,然后填充该路径。
11)stroke() ---会实际地绘制出通过 moveTo() 和 lineTo() 方法定义的路径。默认颜色是黑色
12)toDataURL(type, encoderOptions) ---导出图片,type为图片类型, encoderOptions图片质量,[0, 1]
Canvas.toDataURL("image/png", 1)
2. fabric.js
简化canvas编写的库,为canvas提供所缺少的对象模型
fabric.js能做的事
1)在canvas上创建、填充图形(包括图片、文字、规则图形和复杂路径组成图形)
2)给图形填充渐变颜色
3)组合图形(包括组合图形、图形文字、图片等)
4)设置图形动画集用户交互
5)生成JSON, SVG数据等
3.使用fabric.js实现用到的API
1)声明画布
let canvas =new fabric.Canvas('canvas') { width: 200, height: 200 }
插入图片
let imgInstance = new fabric.Image(imgElement,{ left: 0, top: 0, width: 100, height: 100, angle: 0 }
3)设置背景图片 setBackgroundImage
canvas.setBackgroundImage(imgInstance)
4)renderAll() 重新绘制
5)on() 用户交互
canvas.on('mouse:down', function(options) { console.log(options.e.clientX, options.e.clientY) }) // 监听事件 /* mouse:down :鼠标按下时 mouse:move :鼠标移动时 mouse:up :鼠标抬起时 after:render :画布重绘后 object:selected:对象被选中 object:moving:对象移动 object:rotating:对象被旋转 object:added:对象被加入 object:removed对象被移除 */
6)getPointer()
7)setWidth()、setHeight() 设置canvas的宽高
8)画矩形
let rect = new fabric.Rect({ left: 0, top: 0, width: 100, height: 100 })
add(obj) 添加图形
canvas.add(rect)
10)remove(obj) 移除图形
11)set() 设置对象内容
12)toDataURL(obj)
4.原生canvas实现代码
<template> <p class="container"> <p class="operations"> <ul> <li @click="mosaic">马赛克</li> <li @click="addText">添加文字</li> <li @click="tailor">裁剪</li> <li @click="rotate">旋转</li> <li @click="exportImg">导出图片</li> </ul> </p> <canvas ref="imgContent" class="img-wrap"> 你的浏览器太low </canvas> </div> </template> <script> export default { data () { return { context: '', canvas: '', isMasic: false, isText: false, isTailor: false, isTranslate: false, squareEdgeLength: 20, angle: 0, img: '' } }, mounted () { this.initData() }, methods: { initData () { let imgContent = this.$refs.imgContent this.canvas = imgContent this.context = imgContent.getContext('2d') let Img = new Image() this.image = Img Img.crossOrigin = "Anonymous" Img.src = 'http://oia85104s.bkt.clouddn.com/PictureUnlock_193139.pictureunlock.jpg' this.canvas.setAttribute('width', Img.width) this.canvas.setAttribute('height', Img.height) let self = this Img.onload = () => { let beginX, beginY, endX, endY self.context.drawImage(Img, 0, 0) self.context.save() self.canvas.addEventListener('mousedown', e => { beginX = e.offsetX beginY = e.offsetY self.canvas.addEventListener('mouseup', e => { endX = e.offsetX endY = e.offsetY if (self.isMasic) { self.makeGrid(beginX, beginY, endX - beginX, endY - beginY) return } if (self.isTailor) { self.context.drawImage(Img, beginX, beginY, endX - beginX, endY - beginY, 0, 0, endX - beginX, endY - beginY) return } }) }) } }, drawRect (x, y, width, height, fillStyle, lineWidth, strokeStyle, globalAlpha) { this.context.beginPath() this.context.rect(x, y, width, height) this.context.lineWidth = lineWidth this.context.strokeStyle = strokeStyle fillStyle && (this.context.fillStyle = fillStyle) globalAlpha && (this.context.globalAlpha = globalAlpha) this.context.fill() this.context.stroke() }, // 打马赛克 mosaic () { let self = this this.resetClickStatus() this.isMasic = true }, makeGrid (beginX, beginY, rectWidth, rectHight) { const row = Math.round(rectWidth / this.squareEdgeLength) + 1 const column = Math.round(rectHight / this.squareEdgeLength) + 1 for (let i = 0; i < row * column; i++) { let x = (i % row) * this.squareEdgeLength + beginX let y = parseInt(i / row) * this.squareEdgeLength + beginY this.setColor(x, y) } }, setColor (x, y) { const imgData = this.context.getImageData(x, y, this.squareEdgeLength, this.squareEdgeLength).data let r = 0, g = 0, b = 0 console.log(this.context.getImageData(x, y, this.squareEdgeLength, this.squareEdgeLength), JSON.stringify(imgData)) for (let i = 0; i < imgData.length; i += 4) { r += imgData[i] g += imgData[i + 1] b += imgData[i + 2] } r = Math.round(r / (imgData.length / 4)) g = Math.round(g / (imgData.length / 4)) b = Math.round(b / (imgData.length / 4)) this.drawRect(x, y, this.squareEdgeLength, this.squareEdgeLength, `rgb(${r}, ${g}, ${b})`, 2, `rgb(${r}, ${g}, ${b})`) }, // 添加文字 addText () { this.resetClickStatus() this.isText = true console.log('添加文字') }, // 裁剪 tailor () { this.resetClickStatus() this.isTailor = true console.log('裁剪') } , // 旋转 rotate () { // if (this.angle === 360) { // this.angle = 90 // } else { // this.angle += 90 // } // if ([90, 270].includes(this.angle)) { // this.canvas.setAttribute('width', this.image.height) // this.canvas.setAttribute('height', this.image.width) // } else { // this.canvas.setAttribute('width', this.image.width) // this.canvas.setAttribute('height', this.image.height) // } const x = this.image.width / 2 const y = this.image.height / 2 this.context.clearRect(0,0, this.canvas.width, this.canvas.height) // 清理画布内容 this.context.translate(x, y) this.context.rotate(90 * Math.PI / 180) this.context.translate(-x, -y) this.context.drawImage(this.image, 0, 0) }, resetClickStatus () { this.isMasic = false this.isText = false this.isTailor = false this.isTranslate = false }, exportImg () { this.resetClickStatus() const exportUrl = this.canvas.toDataURL("image/jpeg") let a = document.createElement('a') a.setAttribute('download', '') a.href = exportUrl document.body.appendChild(a) a.click() } } } </script> <style scoped lang="less"> .operations { width: 1200px; margin: 0 auto; ul { display: flex; align-items: center; margin-bottom: 30px; li { list-style: none; margin-right: 20px; cursor: pointer; } } } .img-wrap { display: block; margin: 0 auto; } </style>
感谢各位的阅读!关于使用canvas实现图片马赛克的方法就分享到这里了,希望以上内容可以对大家有一定的帮助,让大家可以学到更多知识。如果觉得文章不错,可以把它分享出去让更多的人看到吧!