SceneKit在给定区域检测触摸
问题描述:
我试图使用SceneKit检测给定区域内的触摸。使用一个几何体完成此操作相当简单(只需对场景视图执行命中测试),但是,我有一个由SCNNode
s(SCNVector3
s)数组定义的自定义区域。SceneKit在给定区域检测触摸
创建我的自定义区域,像这样:
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
if (!self.isMakingLine) {
[super touchesBegan:touches withEvent:event];
} else {
self.vectors = [[NSMutableArray alloc] init];
NSArray <SCNHitTestResult *> *res = [self.sceneView hitTest:[[touches anyObject] locationInView:self.sceneView] options:@{SCNHitTestFirstFoundOnlyKey : @YES}];
if (res.count) {
SCNHitTestResult *result = res.lastObject;
if (result.node == self.sphereNode) {
SCNNode *n = [SCNNode nodeWithGeometry:[SCNBox boxWithWidth:0.01 height:0.01 length:0.01 chamferRadius:0]];
n.geometry.firstMaterial.diffuse.contents = [UIColor greenColor];
n.position = result.localCoordinates;
[self.sphereNode addChildNode:n];
[self.vectors addObject:n];
}
}
}
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
if (!self.isMakingLine) {
[super touchesMoved:touches withEvent:event];
} else {
NSArray <SCNHitTestResult *> *res = [self.sceneView hitTest:[[touches anyObject] locationInView:self.sceneView] options:@{SCNHitTestFirstFoundOnlyKey : @YES}];
if (res.count) {
SCNHitTestResult *result = res.lastObject;
if (result.node == self.sphereNode) {
SCNNode *n = [SCNNode nodeWithGeometry:[SCNBox boxWithWidth:0.01 height:0.01 length:0.01 chamferRadius:0]];
n.geometry.firstMaterial.diffuse.contents = [UIColor greenColor];
n.position = result.localCoordinates;
[self.sphereNode addChildNode:n];
[self.vectors addObject:n];
}
}
}
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
if (!self.isMakingLine) {
[super touchesEnded:touches withEvent:event];
} else {
NSArray <SCNHitTestResult *> *res = [self.sceneView hitTest:[[touches anyObject] locationInView:self.sceneView] options:@{SCNHitTestFirstFoundOnlyKey : @YES}];
if (res.count) {
SCNHitTestResult *result = res.lastObject;
if (result.node == self.sphereNode) {
SCNNode *n = [SCNNode nodeWithGeometry:[SCNBox boxWithWidth:0.01 height:0.01 length:0.01 chamferRadius:0]];
n.geometry.firstMaterial.diffuse.contents = [UIColor greenColor];
n.position = result.localCoordinates;
[self.sphereNode addChildNode:n];
[self.vectors addObject:n];
self.isMakingLine = NO;
}
}
}
}
所以给我的阵列的SCNBox
ES我怎样才能检测是否有其他点落在他们的中间?
答
SCNView
符合SCNSceneRenderer
协议,这提供了一种方法projectPoint:(SCNVector3)point
,它会在3D场景中取一个点并将其投影到2D视图坐标。
我试着将你的盒子节点的位置投影到2D视图坐标中,然后检查你的2D触摸坐标是否在这个2D形状内。 There's another SO question这将有助于此。
谢谢,这是一个非常好的提示。 –