如何让我的倒数计时器重置为每次加载视图时?
在我的iOS测验应用程序中,您可以在15秒内回答问题。如果回答正确,第二个视图控制器会出现,而不会被点击第二个视图控制器上的按钮而被解除,并且第一个视图控制器会重新出现,并且会有新的问题被回答。但是,只要单击问题的答案,而不是单击第二个视图控制器上的按钮以关闭第二个视图控制器,倒数计时器就会启动。我希望倒数计时器在第二个视图控制器上的按钮关闭后立即重置,并用新问题显示原始视图控制器。实现这一目标的最佳方式是什么?如何让我的倒数计时器重置为每次加载视图时?
这里是我的代码(第一个视图控制器):
import UIKit
extension ViewController: QuizCompletedDelegate {
func continueQuiz() {
questionTimer.text = String(counter)
}
}
class ViewController: UIViewController {
//random image func
func randomImage() {
index = Int(arc4random_uniform(UInt32(questionImages.count)))
questionImage.image = questionImages[index]
}
var questionList = [String]()
func updateCounter() {
counter -= 1
questionTimer.text = String(counter)
if counter == 0 {
timer.invalidate()
wrongSeg()
}
}
func randomQuestion() {
//random question
if questionList.isEmpty {
questionList = Array(QADictionary.keys)
continueQuiz()
}
let rand = Int(arc4random_uniform(UInt32(questionList.count)))
questionLabel.text = questionList[rand]
//matching answer values to go with question keys
var choices = QADictionary[questionList[rand]]!
questionList.remove(at: rand)
//create button
var button:UIButton = UIButton()
//variables
var x = 1
rightAnswerBox = arc4random_uniform(4)+1
for index in 1...4
{
button = view.viewWithTag(index) as! UIButton
if (index == Int(rightAnswerBox))
{
button.setTitle(choices[0], for: .normal)
}
else {
button.setTitle(choices[x], for: .normal)
x += 1
}
randomImage()
continueQuiz()
}
}
let QADictionary = ["Who is Thor's brother?" : ["Atum", "Loki", "Red Norvell", "Kevin Masterson"], "What is the name of Thor's hammer?" : ["Mjolinr", "Uru", "Stormbreaker", "Thundara"], "Who is the father of Thor?" : ["Odin", "Sif", "Heimdall", "Balder"]]
//wrong view segue
func wrongSeg() {
performSegue(withIdentifier: "incorrectSeg", sender: self)
}
//proceed screen
func rightSeg() {
performSegue(withIdentifier: "correctSeg", sender: self)
}
//variables
var rightAnswerBox:UInt32 = 0
var index = 0
//Question Label
@IBOutlet weak var questionLabel: UILabel!
//Answer Button
@IBAction func buttonAction(_ sender: AnyObject) {
if (sender.tag == Int(rightAnswerBox))
{
rightSeg()
print ("Correct!")
}
if counter != 0 {
}
else if (sender.tag != Int(rightAnswerBox)) {
wrongSeg()
print ("Wrong!")
timer.invalidate()
questionList = []
}
}
override func viewDidAppear(_ animated: Bool)
{
randomQuestion()
}
//variables
var counter = 15
var timer = Timer()
@IBOutlet weak var questionTimer: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
timer = Timer.scheduledTimer(timeInterval: 1, target:self, selector: #selector(ViewController.updateCounter), userInfo: nil, repeats: true)
}
代码到第二视图控制器:
import UIKit
protocol QuizCompletedDelegate {
func continueQuiz()
}
class ContinueScreen: UIViewController {
var delegate: QuizCompletedDelegate?
//correct answer label
@IBOutlet weak var correctLbl: UILabel!
//background photo
@IBOutlet weak var backgroundImage: UIImageView!
func backToQuiz() {
if let nav = self.navigationController {
nav.popViewController(animated: true)
}
else {
self.dismiss(animated: true, completion: nil)
}
}
@IBAction func `continue`(_ sender: Any) {
backToQuiz()
delegate?.continueQuiz()
}
override func viewDidLoad() {
super.viewDidLoad()
}
}
你可以实现你的第一个视图控制器上的功能viewDidAppear(),该功能将自动在你的第二个视图控制器是被解雇,因此第一个会被看到(再次)调用。
所以在你的第一个视图控制器创建此功能:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// HERE PUT YOUR TIMER RESET
// ...
}
我的代码已经包含函数randomQuestion –
你应该确切地调用该方法,他输入了“把你的复位”这样的功能,它会被称为每次回到这个控制器时间。 – Mozahler
的问题,你的代码是在buttonAction
。如果选择了错误的答案,那么你的计时器就是invalidate
。但是,如果你的答案是正确的,你对计时器不做任何事情,并允许它继续。
要暂停计时器,您需要使无效,然后重新创建它。所以,你可以做到这一点:
//Answer Button
@IBAction func buttonAction(_ sender: AnyObject) {
if (sender.tag == Int(rightAnswerBox))
{
timer.invalidate() // Pause the current timer
rightSeg()
print ("Correct!")
}
if counter != 0 {
}
else if (sender.tag != Int(rightAnswerBox)) {
wrongSeg()
print ("Wrong!")
timer.invalidate()
questionList = []
}
}
再次创建定时器,你需要添加:
timer = Timer.scheduledTimer(timeInterval: 1, target:self, selector: #selector(ViewController.updateCounter), userInfo: nil, repeats: true)
出现的观点时,你想补充一点定时器:
override func viewDidAppear(_ animated: Bool)
{
timer = Timer.scheduledTimer(timeInterval: 1, target:self, selector: #selector(ViewController.updateCounter), userInfo: nil, repeats: true)
}
请注意,如果你在viewDidAppear
添加一个计时器,你应该删除定时器viewDidLoad
,否则你将创建两个定时器,当你的应用程序加载。
在去除viewDidLoad中的计时器,该功能现在应该是这样的:
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
总之,这里的想法是:当你得到正确的答案,要暂停定时器(使用定时器。无效),然后当视图出现时,您将创建一个新的计时器。
如果你的第二个视图控制器显示为表演,而不是模型,viewDidLoad中不会再次触发,因为有人在后台仍然加载,从不卸载。使用LukeSideWalkers解决方案。 –