上的UIView使用SWIFT 3

问题描述:

之前迅速3我被添加阴影添加阴影在我UIView是这样的:上的UIView使用SWIFT 3

//toolbar is an UIToolbar (UIView) 
toolbar.layer.masksToBounds = false 
toolbar.layer.shadowOffset = CGSize(width: -1, height: 1) 
toolbar.layer.shadowRadius = 1 
toolbar.layer.shadowOpacity = 0.5 

,但上面的代码是不是在迅速3个工作,而不是影子我的整个景观的色彩被打开以丑陋的灰色

的人都知道,我们如何能在迅速增加3阴影?

代码片段:

extension UIView { 

    // OUTPUT 1 
    func dropShadow(scale: Bool = true) { 
    layer.masksToBounds = false 
    layer.shadowColor = UIColor.black.cgColor 
    layer.shadowOpacity = 0.5 
    layer.shadowOffset = CGSize(width: -1, height: 1) 
    layer.shadowRadius = 1 

    layer.shadowPath = UIBezierPath(rect: bounds).cgPath 
    layer.shouldRasterize = true 
    layer.rasterizationScale = scale ? UIScreen.main.scale : 1 
    } 

    // OUTPUT 2 
    func dropShadow(color: UIColor, opacity: Float = 0.5, offSet: CGSize, radius: CGFloat = 1, scale: Bool = true) { 
    layer.masksToBounds = false 
    layer.shadowColor = color.cgColor 
    layer.shadowOpacity = opacity 
    layer.shadowOffset = offSet 
    layer.shadowRadius = radius 

    layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath 
    layer.shouldRasterize = true 
    layer.rasterizationScale = scale ? UIScreen.main.scale : 1 
    } 
} 

注意:如果你没有通过任何参数该功能,那么规模参数将默认为true。您可以通过在该参数的类型之后为该参数分配一个值来为函数中的任何参数定义默认值。如果定义了默认值,则可以在调用该函数时省略该参数。

OUTPUT 1:

shadowView.dropShadow() 

enter image description here

OUTPUT 2:

shadowView.dropShadow(color: .red, opacity: 1, offSet: CGSize(width: -1, height: 1), radius: 3, scale: true) 

enter image description here

+0

如果我想删除这个阴影,如何M I应该做的? –

+0

@SuhasPatil \t 如果你想去除阴影那么,你为什么摆在首位加入呢?你能否详细说明你的情况,以便我可以给你一个解决方案? –

+0

实际上,对于单元格选择,将会有阴影并取消选择无阴影 –

我想补充一个更符合选择的答案! 当我们光栅化层,它需要被设定为2.0视网膜显示器。否则,该视图上的标签文本或图像将变得模糊。所以我们还需要添加rasterizationScale

extension UIView { 

    func dropShadow() { 

     self.layer.masksToBounds = false 
     self.layer.shadowColor = UIColor.black.cgColor 
     self.layer.shadowOpacity = 0.5 
     self.layer.shadowOffset = CGSize(width: -1, height: 1) 
     self.layer.shadowRadius = 1 

     self.layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath 
     self.layer.shouldRasterize = true 

     self.layer.rasterizationScale = UIScreen.main.scale 

    } 
} 

虽然accepted answer是伟大的,它的作品,因为它应该,我已经修改了它分裂offSet: CGSizeoffsetX: CGFloatoffsetY: CGFloat

extension UIView { 
    func dropShadow(offsetX: CGFloat, offsetY: CGFloat, color: UIColor, opacity: Float, radius: CGFloat, scale: Bool = true) { 
    layer.masksToBounds = false 
    layer.shadowOffset = CGSize(width: offsetX, height: offsetY) 
    layer.shadowColor = color.cgColor 
    layer.shadowOpacity = opacity 
    layer.shadowRadius = radius 
    layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath 
    layer.shouldRasterize = true 
    layer.rasterizationScale = scale ? UIScreen.main.scale : 1 
    } 
} 

非常简单,几行代码:

let viewShadow = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 200)) 
viewShadow.center = self.view.center 
viewShadow.backgroundColor = UIColor.yellow 
viewShadow.layer.shadowColor = UIColor.red.cgColor 
viewShadow.layer.shadowOpacity = 1 
viewShadow.layer.shadowOffset = CGSize.zero 
viewShadow.layer.shadowRadius = 5 
self.view.addSubview(viewShadow) 

样子: enter image description here