如何避免闪烁使用绘画方法在面板上绘制矩形?

问题描述:

public Form1() 
    { 
     InitializeComponent(); 
     SetStyle(ControlStyles.UserPaint, true); 
     SetStyle(ControlStyles.AllPaintingInWmPaint, true); 
     SetStyle(ControlStyles.OptimizedDoubleBuffer, true); 
     SetStyle(ControlStyles.ResizeRedraw, true); 
     SetStyle(ControlStyles.UserMouse, true); 
    } 

    private void Form1_Load(object sender, EventArgs e) 
    { 
     this.SetStyle(ControlStyles.UserPaint, true); 
     this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); 
     this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); 


     //this.SetStyle(ControlStyles.UserPaint, true); 
     //this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); 
     //this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); 


     this.DoubleBuffered = true; 

     Rect1LT.Width = 10; 
     Rect1LT.Height = 10; 
     Rect1L.Width = 10; 
     Rect1L.Height = 10; 
     Rect1RT.Width = 10; 
     Rect1RT.Height = 10; 
     Rect1B.Width = 10; 
     Rect1B.Height = 10; 
     Rect1RB.Width = 10; 
     Rect1RB.Height = 10; 
     Rect1R.Width = 10; 
     Rect1R.Height = 10; 
     Rect1LB.Width = 10; 
     Rect1LB.Height = 10; 
     Rect1T.Width = 10; 
     Rect1T.Height = 10; 

     Rect1.X = panel1.Location.X + 50; 
     Rect1.Y = panel1.Location.Y + 50; 
     Rect1.Width = 100; 
     Rect1.Height = 100; 

     Rect1LT.X = Rect1.X - 5; 
     Rect1LT.Y = Rect1.Y - 5; 

     Rect1RT.X = Rect1.X - 5 + Rect1.Width; 
     Rect1RT.Y = Rect1.Y - 5; 

     Rect1LB.X = Rect1.X - 5; 
     Rect1LB.Y = Rect1.Y - 5 + Rect1.Height; 

     Rect1RB.X = Rect1.X - 5 + Rect1.Width; 
     Rect1RB.Y = Rect1.Y - 5 + Rect1.Height; 

     Rect1T.X = Rect1.X - 5 + (Rect1.Width/2); 
     Rect1T.Y = Rect1.Y - 5; 

     Rect1B.X = Rect1.X - 5 + (Rect1.Width/2); 
     Rect1B.Y = Rect1.Y - 5 + Rect1.Height; 

     Rect1L.X = Rect1.X - 5; 
     Rect1L.Y = Rect1.Y - 5 + (Rect1.Height/2); 

     Rect1R.X = Rect1.X - 5 + Rect1.Width; 
     Rect1R.Y = Rect1.Y - 5 + (Rect1.Height/2); 



    } 

    private void panel1_Paint(object sender, PaintEventArgs e) 
    { 


    Pen mypen = default(Pen); 
    mypen = new Pen(System.Drawing.Color.Red, 3); 
    mypen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash; 
    //For Dash Line in Rectangle 
    Pen mypen1 = default(Pen); 
    mypen1 = new Pen(System.Drawing.Color.Blue, 1); 
    mypen1.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash; 

    L1 = Rect1LT.X + 5; 
    T1 = Rect1LT.Y + 5; 
    W1 = Rect1RB.X - Rect1LT.X; 
    H1 = Rect1RB.Y - Rect1LT.Y; 
    e.Graphics.DrawRectangle(mypen, new System.Drawing.Rectangle(L1, T1, W1, H1)); 
    e.Graphics.DrawRectangle(mypen1, new System.Drawing.Rectangle(L1, T1, W1, H1)); 

    e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1LT.X, Rect1LT.Y, 10, 10)); 
    e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1RT.X, Rect1RT.Y, 10, 10)); 
    e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1LB.X, Rect1LB.Y, 10, 10)); 
    e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1RB.X, Rect1RB.Y, 10, 10)); 

    e.Graphics.FillRectangle(Brushes.Blue, Rect1LT); 
    e.Graphics.FillRectangle(Brushes.Blue, Rect1RT); 
    e.Graphics.FillRectangle(Brushes.Blue, Rect1LB); 
    e.Graphics.FillRectangle(Brushes.Blue, Rect1RB); 

    e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1T.X, Rect1T.Y, 10, 10)); 
    e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1R.X, Rect1R.Y, 10, 10)); 
    e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1B.X, Rect1B.Y, 10, 10)); 
    e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1L.X, Rect1L.Y, 10, 10)); 

    e.Graphics.FillRectangle(Brushes.Blue, Rect1T); 
    e.Graphics.FillRectangle(Brushes.Blue, Rect1R); 
    e.Graphics.FillRectangle(Brushes.Blue, Rect1B); 
    e.Graphics.FillRectangle(Brushes.Blue, Rect1L); 


} 

int L1; 
int T1; 
int W1; 
int H1; 
bool flg1_LT = false; 
bool flg1_RT = false; 
bool flg1_LB = false; 
bool flg1_RB = false; 
bool flg1_mid = false; 
bool flg1_T = false; 
bool flg1_B = false; 
bool flg1_L = false; 

bool flg1_R = false; 
public System.Drawing.Rectangle Rect1; 
public System.Drawing.Rectangle Rect1LT; 
public System.Drawing.Rectangle Rect1RT; 
public System.Drawing.Rectangle Rect1LB; 
public System.Drawing.Rectangle Rect1RB; 
public System.Drawing.Rectangle Rect1T; 
public System.Drawing.Rectangle Rect1B; 
public System.Drawing.Rectangle Rect1L; 

public System.Drawing.Rectangle Rect1R; 
public Point Point1LT; 
public Point Point1RT; 
public Point Point1LB; 
public Point Point1RB; 
public Point Point1L; 
public Point Point1T; 
public Point Point1R; 

public Point Point1B; 

private void panel1_MouseDown(object sender, MouseEventArgs e) 
{ 
    if (e.Location.X >= Rect1LT.X & e.Location.Y >= Rect1LT.Y & e.Location.X <= (Rect1LT.X + 10) & e.Location.Y <= (Rect1LT.Y + 10)) 
    { 
     flg1_LT = true; 
    } 
    else if (e.Location.X >= Rect1RT.X & e.Location.Y >= Rect1RT.Y & e.Location.X <= (Rect1RT.X + 10) & e.Location.Y <= (Rect1RT.Y + 10)) 
    { 
     flg1_RT = true; 
    } 
    else if (e.Location.X >= Rect1LB.X & e.Location.Y >= Rect1LB.Y & e.Location.X <= (Rect1LB.X + 10) & e.Location.Y <= (Rect1LB.Y + 10)) 
    { 
     flg1_LB = true; 
    } 
    else if (e.Location.X >= Rect1RB.X & e.Location.Y >= Rect1RB.Y & e.Location.X <= (Rect1RB.X + 10) & e.Location.Y <= (Rect1RB.Y + 10)) 
    { 
     flg1_RB = true; 
    } 
    else if (e.Location.X >= Rect1B.X & e.Location.Y >= Rect1B.Y & e.Location.X <= (Rect1B.X + 10) & e.Location.Y <= (Rect1B.Y + 10)) 
    { 
     flg1_B = true; 
    } 
    else if (e.Location.X >= Rect1R.X & e.Location.Y >= Rect1R.Y & e.Location.X <= (Rect1R.X + 10) & e.Location.Y <= (Rect1R.Y + 10)) 
    { 
     flg1_R = true; 
    } 
    else if (e.Location.X >= Rect1T.X & e.Location.Y >= Rect1T.Y & e.Location.X <= (Rect1T.X + 10) & e.Location.Y <= (Rect1T.Y + 10)) 
    { 
     flg1_T = true; 
    } 
    else if (e.Location.X >= Rect1L.X & e.Location.Y >= Rect1L.Y & e.Location.X <= (Rect1L.X + 10) & e.Location.Y <= (Rect1L.Y + 10)) 
    { 
     flg1_L = true; 
    } 
    else if (e.Location.X >= (Rect1LT.X + 10) & e.Location.Y >= (Rect1LT.Y + 10) & e.Location.X <= (Rect1RB.X + 10) & e.Location.Y <= (Rect1RB.Y + 10)) 
    { 
     flg1_mid = true; 

     temp1X = e.Location.X; 
     temp1Y = e.Location.Y; 

     Point1L.X = Rect1L.X; 
     Point1T.X = Rect1T.X; 
     Point1B.X = Rect1B.X; 
     Point1R.X = Rect1R.X; 
     Point1L.Y = Rect1L.Y; 
     Point1T.Y = Rect1T.Y; 
     Point1B.Y = Rect1B.Y; 
     Point1R.Y = Rect1R.Y; 
     Point1LT.X = Rect1LT.X; 
     Point1LB.X = Rect1LB.X; 
     Point1RT.X = Rect1RT.X; 
     Point1RB.X = Rect1RB.X; 
     Point1LT.Y = Rect1LT.Y; 
     Point1LB.Y = Rect1LB.Y; 
     Point1RT.Y = Rect1RT.Y; 
     Point1RB.Y = Rect1RB.Y; 

     this.panel1.Cursor = System.Windows.Forms.Cursors.SizeAll; 
} 


} 
int temp1X; 
int temp1Y; 
private void panel1_MouseMove(object sender, MouseEventArgs e) 
{ 
    System.Drawing.Rectangle Rect_TEMP1 = default(System.Drawing.Rectangle); 
    System.Drawing.Rectangle Rect_TEMP2 = default(System.Drawing.Rectangle); 
    System.Drawing.Rectangle Rect_TEMP3 = default(System.Drawing.Rectangle); 
    System.Drawing.Rectangle Rect_TEMP4 = default(System.Drawing.Rectangle); 
    System.Drawing.Rectangle Rect_TEMP5 = default(System.Drawing.Rectangle); 
    System.Drawing.Rectangle Rect_TEMP6 = default(System.Drawing.Rectangle); 

    if (e.Button == MouseButtons.Left) 
    { 
     Rect1T.X = ((Rect1LT.X + Rect1RB.X)/2); 
     Rect1L.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
     Rect1R.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
     Rect1B.X = ((Rect1LT.X + Rect1RB.X)/2); 


     if (flg1_LT) 
     { 
      if (e.Location.X > Rect1LT.X) 
      { 
       Rect1LT.X = e.Location.X; 
       Rect1LB.X = e.Location.X; 
       Rect1L.X = e.Location.X; 
       Rect1T.X = ((Rect1LT.X + Rect1RB.X)/2); 
      } 
      if (e.Location.Y > Rect1LT.Y) 
      { 
       Rect1LT.Y = e.Location.Y; 
       Rect1RT.Y = e.Location.Y; 
       Rect1T.Y = e.Location.Y; 
       Rect1L.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
      } 
      if (e.Location.X < Rect1LT.X) 
      { 
       Rect1LT.X = e.Location.X; 
       Rect1LB.X = e.Location.X; 
       Rect1L.X = e.Location.X; 
       Rect1T.X = ((Rect1LT.X + Rect1RB.X)/2); 
      } 
      if (e.Location.Y < Rect1LT.Y) 
      { 
       Rect1LT.Y = e.Location.Y; 
       Rect1RT.Y = e.Location.Y; 
       Rect1T.Y = e.Location.Y; 
       Rect1L.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
      } 



     } 
     else if (flg1_RT) 
     { 
      if (e.Location.X > Rect1RT.X) 
      { 
       Rect1RT.X = e.Location.X; 
       Rect1RB.X = e.Location.X; 
       Rect1R.X = e.Location.X; 
       Rect1T.X = ((Rect1LT.X + Rect1RB.X)/2); 
      } 
      if (e.Location.Y > Rect1RT.Y) 
      { 
       Rect1RT.Y = e.Location.Y; 
       Rect1LT.Y = e.Location.Y; 
       Rect1T.Y = e.Location.Y; 
       Rect1R.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
      } 
      if (e.Location.X < Rect1RT.X) 
      { 
       Rect1RT.X = e.Location.X; 
       Rect1RB.X = e.Location.X; 
       Rect1R.X = e.Location.X; 
       Rect1T.X = ((Rect1LT.X + Rect1RB.X)/2); 
      } 
      if (e.Location.Y < Rect1RT.Y) 
      { 
       Rect1RT.Y = e.Location.Y; 
       Rect1LT.Y = e.Location.Y; 
       Rect1T.Y = e.Location.Y; 
       Rect1R.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
      } 


     } 
     else if (flg1_LB) 
     { 
      if (e.Location.X > Rect1LB.X) 
      { 
       Rect1LB.X = e.Location.X; 
       Rect1LT.X = e.Location.X; 
       Rect1L.X = e.Location.X; 
       Rect1B.X = ((Rect1LT.X + Rect1RB.X)/2); 
       Rect1T.X = ((Rect1LT.X + Rect1RB.X)/2); 
      } 
      if (e.Location.Y > Rect1LB.Y) 
      { 
       Rect1LB.Y = e.Location.Y; 
       Rect1RB.Y = e.Location.Y; 
       Rect1B.Y = e.Location.Y; 
       Rect1L.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
      } 
      if (e.Location.X < Rect1LB.X) 
      { 
       Rect1LB.X = e.Location.X; 
       Rect1LT.X = e.Location.X; 
       Rect1L.X = e.Location.X; 
       Rect1B.X = ((Rect1LT.X + Rect1RB.X)/2); 
       Rect1T.X = ((Rect1LT.X + Rect1RB.X)/2); 
      } 
      if (e.Location.Y < Rect1LB.Y) 
      { 
       Rect1LB.Y = e.Location.Y; 
       Rect1RB.Y = e.Location.Y; 
       Rect1B.Y = e.Location.Y; 
       Rect1L.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
      } 


     } 
     else if (flg1_RB) 
     { 
      if (e.Location.X > Rect1RB.X) 
      { 
       Rect1RB.X = e.Location.X; 
       Rect1RT.X = e.Location.X; 
       Rect1R.X = e.Location.X; 
       Rect1B.X = ((Rect1LT.X + Rect1RB.X)/2); 
       Rect1T.X = ((Rect1LT.X + Rect1RB.X)/2); 
      } 
      if (e.Location.Y > Rect1RB.Y) 
      { 
       Rect1RB.Y = e.Location.Y; 
       Rect1LB.Y = e.Location.Y; 
       Rect1B.Y = e.Location.Y; 
       Rect1R.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
      } 
      if (e.Location.X < (Rect1RB.X + 10)) 
      { 
       Rect1RB.X = e.Location.X; 
       Rect1RT.X = e.Location.X; 
       Rect1R.X = e.Location.X; 
       Rect1B.X = ((Rect1LT.X + Rect1RB.X)/2); 
       Rect1T.X = ((Rect1LT.X + Rect1RB.X)/2); 
      } 
      if (e.Location.Y < (Rect1RB.Y + 10)) 
      { 
       Rect1RB.Y = e.Location.Y; 
       Rect1LB.Y = e.Location.Y; 
       Rect1B.Y = e.Location.Y; 
       Rect1R.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
      } 


     } 
     else if (flg1_B) 
     { 
      if (e.Location.Y > Rect1B.Y) 
      { 
       Rect1B.Y = e.Location.Y; 
       Rect1LB.Y = e.Location.Y; 
       Rect1RB.Y = e.Location.Y; 
      } 
      if (e.Location.Y < (Rect1B.Y + 10)) 
      { 
       Rect1B.Y = e.Location.Y; 
       Rect1LB.Y = e.Location.Y; 
       Rect1RB.Y = e.Location.Y; 
      } 


     } 
     else if (flg1_T) 
     { 
      if (e.Location.Y > Rect1T.Y) 
      { 
       Rect1T.Y = e.Location.Y; 
       Rect1LT.Y = e.Location.Y; 
       Rect1RT.Y = e.Location.Y; 
      } 

      if (e.Location.Y < (Rect1T.Y + 10)) 
      { 
       Rect1T.Y = e.Location.Y; 
       Rect1LT.Y = e.Location.Y; 
       Rect1RT.Y = e.Location.Y; 
      } 


     } 
     else if (flg1_R) 
     { 
      if (e.Location.X > Rect1R.X) 
      { 
       Rect1R.X = e.Location.X; 
       Rect1RT.X = e.Location.X; 
       Rect1RB.X = e.Location.X; 
      } 

      if (e.Location.X < (Rect1R.X + 10)) 
      { 
       Rect1R.X = e.Location.X; 
       Rect1RT.X = e.Location.X; 
       Rect1RB.X = e.Location.X; 
      } 


     } 
     else if (flg1_L) 
     { 
      if (e.Location.X > Rect1L.X) 
      { 
       Rect1L.X = e.Location.X; 
       Rect1LT.X = e.Location.X; 
       Rect1LB.X = e.Location.X; 
      } 

      if (e.Location.X < (Rect1L.X + 10)) 
      { 
       Rect1L.X = e.Location.X; 
       Rect1LT.X = e.Location.X; 
       Rect1LB.X = e.Location.X; 
      } 


     } 
     else if (flg1_mid) 
     { 
      Rect1LT.X = Point1LT.X + (e.Location.X - temp1X); 
      Rect1RT.X = Point1RT.X + (e.Location.X - temp1X); 
      Rect1LB.X = Point1LB.X + (e.Location.X - temp1X); 
      Rect1RB.X = Point1RB.X + (e.Location.X - temp1X); 
      Rect1LT.Y = Point1LT.Y + (e.Location.Y - temp1Y); 
      Rect1RT.Y = Point1RT.Y + (e.Location.Y - temp1Y); 
      Rect1LB.Y = Point1LB.Y + (e.Location.Y - temp1Y); 
      Rect1RB.Y = Point1RB.Y + (e.Location.Y - temp1Y); 
      Rect1L.X = Point1L.X + (e.Location.X - temp1X); 
      Rect1R.X = Point1R.X + (e.Location.X - temp1X); 
      Rect1B.X = Point1B.X + (e.Location.X - temp1X); 
      Rect1T.X = Point1T.X + (e.Location.X - temp1X); 
      Rect1L.Y = Point1L.Y + (e.Location.Y - temp1Y); 
      Rect1R.Y = Point1R.Y + (e.Location.Y - temp1Y); 
      Rect1B.Y = Point1B.Y + (e.Location.Y - temp1Y); 
      Rect1T.Y = Point1T.Y + (e.Location.Y - temp1Y); 

     } 

     Rect1T.X = ((Rect1LT.X + Rect1RB.X)/2); 
     Rect1L.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
     Rect1R.Y = (Rect1LT.Y + Rect1LB.Y)/2; 
     Rect1B.X = ((Rect1LT.X + Rect1RB.X)/2); 

     if (Rect1LT.X > Rect1RT.X) 
     { 
      Rect_TEMP1 = Rect1RT; 
      Rect_TEMP2 = Rect1R; 
      Rect_TEMP3 = Rect1RB; 
      Rect1RT = Rect1LT; 
      Rect1R = Rect1L; 
      Rect1RB = Rect1LB; 
      Rect1LT = Rect_TEMP1; 
      Rect1L = Rect_TEMP2; 
      Rect1LB = Rect_TEMP3; 

     } 
     if (Rect1LT.Y > Rect1LB.Y) 
     { 
      Rect_TEMP4 = Rect1LB; 
      Rect_TEMP5 = Rect1B; 
      Rect_TEMP6 = Rect1RB; 
      Rect1LB = Rect1LT; 
      Rect1B = Rect1T; 
      Rect1RB = Rect1RT; 
      Rect1LT = Rect_TEMP4; 
      Rect1T = Rect_TEMP5; 
      Rect1RT = Rect_TEMP6; 
     } 
     this.DoubleBuffered= true; 
     this.SetStyle(ControlStyles.UserPaint | 
     ControlStyles.AllPaintingInWmPaint | 
     ControlStyles.ResizeRedraw | 
     ControlStyles.ContainerControl | 
     ControlStyles.OptimizedDoubleBuffer | 
     ControlStyles.SupportsTransparentBackColor 
     , true); 

     panel1.Invalidate(); 
     //public void Invalidate(Rectangle); 
     //panel1.Update(); 
     //panel1.Refresh(); 
     //panel1.Invalidate(Rect1T); 
     //invalidateRect(Rect_TEMP1); 
     //panel1.Invalidate(Rect_TEMP1); 
     //panel1.Invalidate(Rect_TEMP2); 
     //panel1.Invalidate(Rect_TEMP3); 
     //panel1.Invalidate(Rect_TEMP4); 
     //panel1.Invalidate(Rect_TEMP5); 
     //panel1.Invalidate(Rect_TEMP6); 
     //panel1.Invalidate(Rect1); 
     //panel1.Invalidate(Rect1B); 
     //Invalidate(Rect1L, true); 
     //Invalidate(Rect_TEMP1,true); 

     //panel1.Invalidate(Rect1LB); 
     //panel1.Invalidate(Rect1LT); 
     //panel1.Invalidate(Rect1R); 
     //panel1.Invalidate(Rect1RB); 
     //panel1.Invalidate(Rect1T); 
     //panel1.Invalidate(Rect1RT); 

     //panel1.Invalidate(Rect); 
    } 

    if (e.Location.X >= Rect1LT.X & e.Location.Y >= Rect1LT.Y & e.Location.X <= (Rect1LT.X + 10) & e.Location.Y <= (Rect1LT.Y + 10)) 
    { 
     this.panel1.Cursor = System.Windows.Forms.Cursors.SizeNWSE; 
    } 
    else if (e.Location.X >= Rect1RT.X & e.Location.Y >= Rect1RT.Y & e.Location.X <= (Rect1RT.X + 10) & e.Location.Y <= (Rect1RT.Y + 10)) 
    { 
     this.panel1.Cursor = System.Windows.Forms.Cursors.SizeNESW; 
    } 
    else if (e.Location.X >= Rect1LB.X & e.Location.Y >= Rect1LB.Y & e.Location.X <= (Rect1LB.X + 10) & e.Location.Y <= (Rect1LB.Y + 10)) 
    { 
     this.panel1.Cursor = System.Windows.Forms.Cursors.SizeNESW; 
    } 
    else if (e.Location.X >= Rect1RB.X & e.Location.Y >= Rect1RB.Y & e.Location.X <= (Rect1RB.X + 10) & e.Location.Y <= (Rect1RB.Y + 10)) 
    { 
     this.panel1.Cursor = System.Windows.Forms.Cursors.SizeNWSE; 
    } 
    else if (e.Location.X >= Rect1B.X & e.Location.Y >= Rect1B.Y & e.Location.X <= (Rect1B.X + 10) & e.Location.Y <= (Rect1B.Y + 10)) 
    { 
     this.panel1.Cursor = System.Windows.Forms.Cursors.SizeNS; 
    } 
    else if (e.Location.X >= Rect1R.X & e.Location.Y >= Rect1R.Y & e.Location.X <= (Rect1R.X + 10) & e.Location.Y <= (Rect1R.Y + 10)) 
    { 
     this.panel1.Cursor = System.Windows.Forms.Cursors.SizeWE; 
    } 
    else if (e.Location.X >= Rect1T.X & e.Location.Y >= Rect1T.Y & e.Location.X <= (Rect1T.X + 10) & e.Location.Y <= (Rect1T.Y + 10)) 
    { 
     this.panel1.Cursor = System.Windows.Forms.Cursors.SizeNS; 
    } 
    else if (e.Location.X >= Rect1L.X & e.Location.Y >= Rect1L.Y & e.Location.X <= (Rect1L.X + 10) & e.Location.Y <= (Rect1L.Y + 10)) 
    { 
     this.panel1.Cursor = System.Windows.Forms.Cursors.SizeWE; 
    } 
    else if (e.Location.X >= (Rect1LT.X + 10) & e.Location.Y >= (Rect1LT.Y + 10) & e.Location.X <= (Rect1RB.X + 10) & e.Location.Y <= (Rect1RB.Y + 10)) 
    { 
     this.panel1.Cursor = System.Windows.Forms.Cursors.SizeAll; 
    } 
} 

    private void panel1_MouseUp(object sender, MouseEventArgs e) 
    { 
     flg1_LB = false; 
     flg1_LT = false; 
     flg1_RB = false; 
     flg1_RT = false; 
     temp1X = 0; 
     temp1Y = 0; 
     flg1_B = false; 
     flg1_L = false; 
     flg1_R = false; 
     flg1_T = false; 
     flg1_mid = false; 
    } 
} 

如上所示我绘制矩形,它会导致面板上闪烁? 我也设置双缓冲属性为true,但仍然是零。 我在面板中设置背景图像,图像属性设置为拉伸,如果图像属性是平铺,它不闪烁。 我应该做什么改变以避免闪烁。如何避免闪烁使用绘画方法在面板上绘制矩形?

+0

我没有仔细看过你的场景,但在构造函数中的SetStyle()调用之后尝试调用'UpdateStyles();'。 – 2014-12-02 16:26:10

+0

我尝试过,但仍然闪烁。 – 2014-12-03 04:34:34

设置DoubleBuffered属性不是防止闪烁的魔法。 该属性只允许一次渲染绘制的曲面,而不是直接渲染渐变,您首先将所有图形绘制到缓冲区中。然后将其交换到要绘制的有效表面。这对你来说是透明的,但这仅仅是一件事。

如果你仍然有闪烁,你可能会错误地访问你正在绘制的表面。
有在您的程序驱动的图形操作的方式主要有两种:

  • 活动消息队列
  • 游戏循环

事件消息队列当图形是主要用于在由用户或系统触发的动作时更新。点击鼠标,系统通知,按下键盘按键,... 这是事件驱动的,等待新事件是阻止操作。因此,在处理cpu的每个事件之间可能有足够的时间执行其他操作。这就是说,如果事件速度低于绘制到曲面所需的时间,则可以执行一些图形操作,而不会出现太多的性能命中(因此闪烁)。

while (!exit) 
{ 
    var msg = WaitForMessage(); // Blocks until message arrives 
    switch (msg.Type) 
    { 
     case Message.MouseMove: OnMouseMove(msg); break; 
     case Message.Paint: OnPaint(msg); break; 
     ... 
    } 
} 

来源:opentk

游戏循环是一个更好的方法,当你需要不断地画上的图形表面和/或图形无需用户交互进行更新。

while (!exit) 
{ 
    var time = GetTime(); 
    Update(time); 
    Render(time); 
} 

来源:opentk

用这种方法执行非阻塞操作,因此必须处理空闲CPU时间,其他应用程序或你会被消耗的CPU时间的100%。 这是FPS控制的基础。

您的代码正在使用第一种方法,因为在每次鼠标移动事件后,您都会使绘制的曲面无效并请求图形更新。

这不是一个好方法,因为与执行绘图所用的时间相比,鼠标移动事件可能会更快。这可能会降低UI的响应速度。

你可以考虑以下几点工作:

  • 减少您的图形更新所需的时间:
    • 避免在你的绘制操作堆新对象的实例化系统。尝试重新使用固定实例。设置一次使用的样式和颜色。没有必要一遍又一遍地重复它。
  • 打破了鼠标移动和图形失效之间的联系:
    • 尝试创建一个游戏循环,你的来电无效将在众所周知率独立的鼠标移动事件来进行。这将使您能够控制FPS。
  • 的Invalidate只需要采取什么无效:
    • 您可以通过重绘只需要执行何种获得性能。
      使方法无效,接受描述将在绘画方法上重绘的区域的矩形。这将避免总是重绘不变的像素。

所有这些行动将提高性能和减少闪烁的效果。