放射渐变的圆角矩形
问题描述:
我有圆角的矩形(而不是椭圆),像这样:放射渐变的圆角矩形
<Rectangle Stroke="Black" StrokeThickness="2" RadiusX="50" RadiusY="100">
<Rectangle.Fill>
<RadialGradientBrush RadiusY="0.5">
<GradientStop Color="Black" Offset="1" />
<GradientStop Color="White" Offset="0.8" />
</RadialGradientBrush>
</Rectangle.Fill>
</Rectangle>
我想用一个梯度填充黑色,白色。我怎样才能指定这个为了使填充保持圆角矩形的形状,而不是一个椭圆?
答
对于一个圆角矩形,您可以在XAML中使用径向渐变和角落的线性渐变完成所有操作。
该示例使用ViewBox,因此不需要在网格及其剪辑路径上设置Size。如果您需要调整大小以保持相同的边框半径,则可以绑定RectangleGeometry.Rect并使用ValueConverter。渐变和RadiusX和RadiusY属性可以在一个位置轻松更改。
<Viewbox Stretch="Fill">
<Grid Width="100" Height="100">
<Grid.Resources>
<Color x:Key="inside">White</Color>
<GradientStopCollection x:Key="gradient">
<GradientStop Color="Black" Offset="1"/>
<GradientStop Color="{DynamicResource inside}" Offset="0.2"/>
</GradientStopCollection>
</Grid.Resources>
<Grid.Clip>
<RectangleGeometry RadiusX="15" RadiusY="30" Rect="0,0,100,100" x:Name="clip" />
</Grid.Clip>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="{Binding RadiusX, ElementName=clip}" />
<ColumnDefinition Width="1*"/>
<ColumnDefinition Width="{Binding RadiusX, ElementName=clip}" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="{Binding RadiusY, ElementName=clip}"/>
<RowDefinition Height="1*"/>
<RowDefinition Height="{Binding RadiusY, ElementName=clip}"/>
</Grid.RowDefinitions>
<Rectangle Grid.Column="1" Margin="-1,0">
<Rectangle.Fill>
<LinearGradientBrush EndPoint="0,0" MappingMode="RelativeToBoundingBox" StartPoint="0,1" GradientStops="{DynamicResource gradient}" />
</Rectangle.Fill>
</Rectangle>
<Rectangle Grid.Column="2" Grid.Row="1" Margin="0,-1">
<Rectangle.Fill>
<LinearGradientBrush EndPoint="1,0" MappingMode="RelativeToBoundingBox" StartPoint="0,0" GradientStops="{DynamicResource gradient}" />
</Rectangle.Fill>
</Rectangle>
<Rectangle Grid.Column="1" Grid.Row="2" Margin="-1,0">
<Rectangle.Fill>
<LinearGradientBrush EndPoint="0.5,1" MappingMode="RelativeToBoundingBox" StartPoint="0.5,0" GradientStops="{DynamicResource gradient}" />
</Rectangle.Fill>
</Rectangle>
<Rectangle Grid.Row="1" Margin="0,-1">
<Rectangle.Fill>
<LinearGradientBrush EndPoint="0,0" MappingMode="RelativeToBoundingBox" StartPoint="1,0" GradientStops="{DynamicResource gradient}" />
</Rectangle.Fill>
</Rectangle>
<Rectangle Grid.Column="1" Grid.Row="1" Margin="-1">
<Rectangle.Fill>
<SolidColorBrush Color="{DynamicResource inside}" />
</Rectangle.Fill>
</Rectangle>
<Rectangle>
<Rectangle.Fill>
<RadialGradientBrush Center="1,1" RadiusX="1" RadiusY="1" GradientOrigin="1,1" GradientStops="{DynamicResource gradient}" />
</Rectangle.Fill>
</Rectangle>
<Rectangle Grid.Column="2">
<Rectangle.Fill>
<RadialGradientBrush Center="0,1" RadiusX="1" RadiusY="1" GradientOrigin="0,1" GradientStops="{DynamicResource gradient}" />
</Rectangle.Fill>
</Rectangle>
<Rectangle Grid.Column="2" Grid.Row="2">
<Rectangle.Fill>
<RadialGradientBrush Center="0,0" RadiusX="1" RadiusY="1" GradientOrigin="0,0" GradientStops="{DynamicResource gradient}" />
</Rectangle.Fill>
</Rectangle>
<Rectangle Grid.Row="2">
<Rectangle.Fill>
<RadialGradientBrush Center="1,0" RadiusX="1" RadiusY="1" GradientOrigin="1,0" GradientStops="{DynamicResource gradient}" />
</Rectangle.Fill>
</Rectangle>
</Grid>
</Viewbox>
如果你需要一个渐变来跟随更复杂的形状,你可以使用V3.0 PixelShader。
答
下面是一个简单的例子构成一个圆角矩形梯度出更原始梯度:
<Canvas>
<Canvas.Resources>
<GradientStopCollection x:Key="stops">
<GradientStop Color="White" Offset="0"/>
<GradientStop Color="Black" Offset="1"/>
</GradientStopCollection>
<RadialGradientBrush x:Key="cornerBrush" GradientStops="{StaticResource stops}"/>
<LinearGradientBrush x:Key="topBrush" StartPoint="0,1" EndPoint="0,0" GradientStops="{StaticResource stops}"/>
<LinearGradientBrush x:Key="leftBrush" StartPoint="1,0" EndPoint="0,0" GradientStops="{StaticResource stops}"/>
<LinearGradientBrush x:Key="rightBrush" StartPoint="0,0" EndPoint="1,0" GradientStops="{StaticResource stops}"/>
<LinearGradientBrush x:Key="bottomBrush" StartPoint="0,0" EndPoint="0,1" GradientStops="{StaticResource stops}"/>
</Canvas.Resources>
<Ellipse Canvas.Left="0" Canvas.Top="0" Width="100" Height="100" Fill="{StaticResource cornerBrush}"/>
<Ellipse Canvas.Left="200" Canvas.Top="0" Width="100" Height="100" Fill="{StaticResource cornerBrush}"/>
<Ellipse Canvas.Left="0" Canvas.Top="200" Width="100" Height="100" Fill="{StaticResource cornerBrush}"/>
<Ellipse Canvas.Left="200" Canvas.Top="200" Width="100" Height="100" Fill="{StaticResource cornerBrush}"/>
<Rectangle Canvas.Left="50" Canvas.Top="0" Width="200" Height="50" Fill="{StaticResource topBrush}"/>
<Rectangle Canvas.Left="0" Canvas.Top="50" Width="50" Height="200" Fill="{StaticResource leftBrush}"/>
<Rectangle Canvas.Left="250" Canvas.Top="50" Width="50" Height="200" Fill="{StaticResource rightBrush}"/>
<Rectangle Canvas.Left="50" Canvas.Top="250" Width="200" Height="50" Fill="{StaticResource bottomBrush}"/>
<Rectangle Canvas.Left="50" Canvas.Top="50" Width="200" Height="200" Fill="White"/>
</Canvas>
产生这种效果: