网络音频API - 使用
问题描述:
我试图创建无功的音乐可视化,因为看到了这个样品中:http://webaudioapi.com/samples/visualizer/网络音频API - 使用<audio>元素
我想要做的就是使用缓冲音频htmlmediaelements避免缓慢。
如何将可视化功能连接到音频元素?
编辑:我已经尝试了一遍使用blip.js,但我得到一个线analyser.getByteTimeDomainData(dataArray)的错误;
这里是代码:
$(document).ready(function() {
var audio = new Audio('5minutes.mp3');
var source = blip.node('audioBufferSource');
var analyser = blip.node('analyser');
var canvas = document.querySelector('canvas');
var canvasCtx = canvas.getContext('2d');
var audioCtx = blip.getContext;
source.connect(analyser);
var bufferLength = analyser.frequencyBinCount;
var dataArray = new Uint8Array(bufferLength);
function draw() {
WIDTH = 512;
HEIGTH = 256;
drawVisual = requestAnimationFrame(draw);
analyser.getByteTimeDomainData(dataArray);
canvasCtx.fillStyle = 'rgb(200, 200, 200)';
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
canvasCtx.lineWidth = 2;
canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
canvasCtx.beginPath();
var sliceWidth = WIDTH * 1.0/bufferLength;
var x = 0;
for(var i = 0; i < bufferLength; i++) {
var v = dataArray[i]/128.0;
var y = v * HEIGHT/2;
if(i === 0) {
canvasCtx.moveTo(x, y);
} else {
canvasCtx.lineTo(x, y);
}
x += sliceWidth;
}
canvasCtx.lineTo(canvas.width, canvas.height/2);
canvasCtx.stroke();
};
draw();
$('#play').on('click', function() {
audio.play();
});
$('#stop').on('click', function() {
audio.stop();
});
});
答
我已经找到一种方法:
http://jsfiddle.net/tomasantunes/hb5huzew/
$(document).ready(function() {
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var myAudio = document.querySelector('audio');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
var source = audioCtx.createMediaElementSource(myAudio);
var analyser = audioCtx.createAnalyser();
source.connect(分析仪); analyser.connect(audioCtx.destination);
var canvas = document.querySelector('canvas');
var canvasCtx = canvas.getContext('2d');
var bufferLength = analyser.frequencyBinCount;
var dataArray = new Uint8Array(bufferLength);
function draw() {
WIDTH = 512;
HEIGHT = 256;
drawVisual = requestAnimationFrame(draw);
analyser.getByteTimeDomainData(dataArray);
canvasCtx.fillStyle = 'rgb(200, 200, 200)';
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
canvasCtx.lineWidth = 2;
canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
canvasCtx.beginPath();
var sliceWidth = WIDTH * 1.0/bufferLength;
var x = 0;
for(var i = 0; i < bufferLength; i++) {
var v = dataArray[i]/128.0;
var y = v * HEIGHT/2;
if(i === 0) {
canvasCtx.moveTo(x, y);
} else {
canvasCtx.lineTo(x, y);
}
x += sliceWidth;
}
canvasCtx.lineTo(canvas.width, canvas.height/2);
canvasCtx.stroke();
};
draw();
});