EMDK蓝牙本地设备

问题描述:

只是一个简单的问题,我如何获得已经使用Motorola的EMDK 2.4为MC75设备配对的本地蓝牙设备?似乎我可以得到RemoteDevice列表,但没有方法可以查看本地堆栈和已经配对的内容,这样我就可以读取它已分配的串行端口,并自动为用户打开一个SerialPort对象。EMDK蓝牙本地设备

答案是你没有或不能......你改用微软蓝牙。在摩托罗拉设备上下载Windows mobile bluetooth ...也可以在其他设备上工作。您可以从移动样本中获得,我在我的硬盘上找到它... C:\ Program Files(x86)\ Windows Mobile 6 SDK \ Samples \ Common \ CS \ Bluetooth。我将此添加到我的项目那么我要做的就是这对当前所有配对设备添加到列表框中

BluetoothRadio radio = new BluetoothRadio(); 
listBox1.DataSource = radio.PairedDevices; 
listBox1.DisplayMember = "Name"; 

然后当一个被选中,你可以访问它作为这样一个蓝牙设备:

BluetoothDevice device = listBox1.SelectedItem as BluetoothDevice; 

然后,通过

if (device != null) { 
     BTConnectionManager.Instance.startThread(
        StandardServices.SerialPortServiceGuid, 
        new ThreadStart(StreamProcessor)); 

    if (BTConnectionManager.Instance.Connect(device)) { 
     ...Do something... 

开始流,我不得不modifiy的StreamProcessor和BTConnectionManager有点为我工作,但这里是我的版本,它没有形状参考,在它里面。

using System; 
using System.Collections.Generic; 
using System.IO; 
using System.Text; 
using System.Threading; 
using System.Net.Sockets; 
using Microsoft.WindowsMobile.SharedSource.Bluetooth; 

namespace Project2 { 
/// <summary> 
/// Connection Manager to marshal the data connection and reference the 
/// data streams to push/pull data. 
/// </summary> 
public class BTConnectionManager { 
    BTConnectionManager() { } 

    /// <summary> 
    /// reference the Singleton and make a singleton object out of 
    /// this since we only want one for now. 
    /// </summary> 
    public static BTConnectionManager Instance { 
     get { 
      return Nested.instance; 
     } 
    } 

    /// <summary> 
    /// easiest way to make this a singleton that is thread safe. 
    /// </summary> 
    class Nested { 
     static Nested() { } 
     internal static readonly BTConnectionManager instance = new BTConnectionManager(); 
    } 

    /// <summary> 
    /// The Bluetooth radio. 
    /// </summary> 
    private BluetoothRadio radio = new BluetoothRadio(); 


    /// <summary> 
    /// Guid of the Bluetooth service 
    /// </summary> 
    private Guid guid; 

    /// <summary> 
    /// Thread function that processes data from the stream. 
    /// </summary> 
    private ThreadStart streamProcessor; 

    /// <summary> 
    /// The two-way communication stream to the other Bluetooth device. 
    /// </summary> 
    private NetworkStream stream; 

    /// <summary> 
    /// A BinaryReader on top of this.stream 
    /// </summary> 
    private BinaryReader reader; 

    /// <summary> 
    /// A BinaryWriter on top of this.stream 
    /// </summary> 
    private BinaryWriter writer; 

    /// <summary> 
    /// Should we stop the service thread, in preparation for 
    /// exiting the app? 
    /// </summary> 
    private bool exiting = false; 

    /// <summary> 
    /// The Bluetooth service. 
    /// </summary> 
    private BluetoothService bluetoothService; 

    /// <summary> 
    /// A BinaryWriter used to write to the other Bluetooth device. 
    /// </summary> 
    public BinaryWriter Writer { 
     get { return writer; } 
    } 

    /// <summary> 
    /// A BinaryReader used to read from the other Bluetooth device. 
    /// </summary> 
    public BinaryReader Reader { 
     get { return reader; } 
    } 

    /// <summary> 
    /// Gets a value indicating whether a connection is established with 
    /// the other Bluetooth device. 
    /// </summary> 
    public bool Connected { 
     get { return stream != null; } 
    } 


    /// <summary> 
    /// The two-way communication stream to the other Bluetooth device. 
    /// </summary> 
    private NetworkStream Stream { 
     get { return stream; } 
     set { 
      stream = value; 
      if (stream == null) { 
       if (writer != null) { 
        writer.Close(); 
        writer = null; 
       } 
       if (reader != null) { 
        reader.Close(); 
        reader = null; 
       } 
      } else { 
       writer = new BinaryWriter(stream); 
       reader = new BinaryReader(stream); 
      } 
     } 
    } 


    /// <summary> 
    /// Creates a new instance of a ConnectionManager. 
    /// </summary> 
    /// <param name="guid">The Bluetooth service guid.</param> 
    /// <param name="streamProcessor">A callback function that will read and process data from the stream.</param> 
    public void startThread(Guid guid, ThreadStart dataProcessor) { 
     this.guid = guid; 
     this.streamProcessor = dataProcessor; 
     Thread t = new Thread(new ThreadStart(ServiceThread)); 
     t.Start(); 
    } 



    /// <summary> 
    /// The thread that listens for Bluetooth connections, and processes 
    /// the data read from a connection once established. 
    /// </summary> 
    private void ServiceThread() { 
     bluetoothService = new BluetoothService(this.guid); 

     while (!exiting) { 
      if (!bluetoothService.Started) { 
       bluetoothService.Start(); 
      } 
      try { 
       this.Stream = bluetoothService.AcceptConnection(); 
      } catch (System.Net.Sockets.SocketException) { 
       // bluetoothService.Stop() was called. 
       // Treat this like a graceful return from AcceptConnection(). 
      } 
      if (!exiting) { 
       // Call the streamProcessor to handle the data from the stream. 
       streamProcessor(); 
      } 
     } 
     exiting = false; 

    } 

    /// <summary> 
    /// Force the service thread to exit. 
    /// </summary> 
    public void Exit() { 
     // This will cause us to fall out of the ServiceThread() loop. 
     exiting = true; 

     if (!Connected) { 
      // We must be waiting on AcceptConnection(), so we need to 
      // force an exception to break out. 
      bluetoothService.Stop(); 
     } 
    } 


    /// <summary> 
    /// Connect to another Bluetooth device. 
    /// </summary> 
    public bool Connect(BluetoothDevice device) { 
     if (device != null) { 
      try { 
       this.Stream = device.Connect(this.guid); 
      } catch (System.Net.Sockets.SocketException) { 
       // Couldn't connect. 
      } 

      if (this.Stream == null) { 
       System.Windows.Forms.MessageBox.Show("Could not connect to device " + device.Name); 
       return false; 
      } else { 
       // Forcibly break out of the AcceptConnection in 
       // ServiceThread(), and continue on to streamProcessor(). 
       bluetoothService.Stop(); 
       return true; 
      } 
     } 
     return false; 
    } 

    /// <summary> 
    /// Disconnect from the other Bluetooth device. 
    /// </summary> 
    public void Disconnect() { 
     Stream = null; 
    } 



    internal void Disconnect(BluetoothDevice device) { 
     Disconnect(); 
    } 
} 
}