Pong:窗口顶部和底部边界处的反向球

问题描述:

我是一名编程初学者,希望创建一个pong游戏。我非常接近,两个桨都移动,当球相交时,球就从他们身上弹开。但是,当球通过屏幕的顶部和底部时,我会在逆转球的轨迹时遇到一些麻烦。我以为我有这个修复,但它似乎并没有工作。Pong:窗口顶部和底部边界处的反向球

任何帮助将不胜感激。下面的代码。

import java.util.Random; 
import java.util.logging.Level; 
import java.util.logging.Logger; 

import org.newdawn.slick.Animation; 
import org.newdawn.slick.AppGameContainer; 
import org.newdawn.slick.BasicGame; 
import org.newdawn.slick.Color; 
import org.newdawn.slick.GameContainer; 
import org.newdawn.slick.Graphics; 
import org.newdawn.slick.Image; 
import org.newdawn.slick.Input; 
import org.newdawn.slick.SlickException; 
import org.newdawn.slick.SpriteSheet; 
import org.newdawn.slick.geom.Rectangle; 

public class PongAttempt extends BasicGame{ 
Image player1Img; 
Image player2Img; 
Image ball; 

float ballx = 500; 
float bally = 500; 

float x = 0; 
float y = 0; 

float bx = 100; 
float by = 40; 

float velocityx = -.10f; 
float velocityy = 0f; 

float player1Vel = 0; 
float player2Vel = 0; 

Rectangle player1Dim; 
Rectangle player2Dim; 
Rectangle ballDim; 

public PongAttempt(String gamename){super(gamename);} 

@Override 
public void init(GameContainer gc) throws SlickException { 

    player1Img = new Image("res/troll.png"); 
    player2Img = new Image("res/troll.png"); 
    ball = new Image("res/ball.png"); 

    player1Dim = new Rectangle(x, y, player1Img.getWidth(), player1Img.getHeight()); 
    player2Dim = new Rectangle(bx, by, player2Img.getWidth(), player2Img.getHeight()); 
    ballDim = new Rectangle(ballx, bally, ball.getWidth(), ball.getHeight()); 

    bx = gc.getWidth() - player2Img.getWidth(); 
    by = 0; 

    ballx = gc.getWidth()/2; 
    bally = gc.getHeight()/2; 

} 


@Override 
public void update(GameContainer gc, int i) throws SlickException { 

} 

@Override 
public void render(GameContainer gc, Graphics g) throws SlickException 
{ 

    g.setBackground(Color.black); 

    //Player 1 move and generate boundaries 

    if(gc.getInput().isKeyDown(Input.KEY_W) && y > 0) { 
     y = y - 0.2f; 
     player1Vel = -0.2f; 
    } 
    if(gc.getInput().isKeyDown(Input.KEY_S) && y < (gc.getHeight() - player1Img.getHeight())) { 
     y = y + 0.2f; 
     player1Vel = 0.2f; 
    } 



    //Player 2 Move and generate boundaries 

    if(gc.getInput().isKeyDown(Input.KEY_O) && by > 0) { 
     player2Vel = -0.2f; 
     by = by + player2Vel; 
    } 
    if(gc.getInput().isKeyDown(Input.KEY_L) && by < (gc.getHeight() - player2Img.getHeight())) { 
     player2Vel = 0.2f; 
     by = by + player2Vel; 
    } 


    if(gc.getInput().isKeyDown(Input.KEY_ESCAPE)){ 
     gc.exit(); 
    } 

    player1Dim.setX(x); 
    player1Dim.setY(y); 

    player2Dim.setX(bx); 
    player2Dim.setY(by); 

    ballDim.setX(ballx); 
    ballDim.setY(bally); 


    if(ballDim.intersects(player1Dim)){ 
     velocityx = velocityx * -1; 
     velocityy = player1Vel; 
    } 

    if(ballDim.intersects(player2Dim)){ 
     velocityx = velocityx * -1; 
     velocityy = player2Vel; 
    } 

    //This is where I tried to get the ball to bounce off the top and bottom 

if(ballx == 0 - ball.getHeight()){ 
     velocityx = velocityx * -1; 
    } 

    if(ballx == gc.getHeight() - ball.getHeight()){ 
     velocityx = velocityx * -1; 
    } 

    ballx = ballx + velocityx; 
    bally = bally + velocityy; 

    player1Img.draw(x, y); 
    player2Img.draw(bx, by); 
    ball.draw(ballx, bally); 

} 

public static void main(String[] args) 
{ 
    try 
    { 
     AppGameContainer appgc; 
     appgc = new AppGameContainer(new PongAttempt("Simple Slick Game")); 
     appgc.setDisplayMode(appgc.getScreenWidth(), appgc.getScreenHeight(), true); 
     appgc.start(); 
    } 
    catch (SlickException ex) 
    { 
     Logger.getLogger(PongAttempt.class.getName()).log(Level.SEVERE, null, ex); 
    } 
} 
} 

您正在检查球的高度是否等于零(或窗口的高度)。渲染被调用的几率和击球0的球正好是低的。实际上你应该检查球是否已经超过0,然后改变其速度。

它实际上比这个稍微复杂一些,因为如果球速度超过0,就会改变速度,然后发生某种事情会使球慢下来,当球仍然在框架外时,渲染可能会再次发生它的速度反转并再次离开屏幕。这将导致它在窗外持续振动,其速度每帧都会反转。

有很多额外的错误检查你可以做,确保球的速度永远是正确的,并做更复杂的几何形状,使球实际上反弹离开墙壁,即使它在一个框架中移动穿过墙壁。

+0

谢谢,我现在已经开始工作了。 – SykoTron