用多种颜色绘制线条的问题android
问题描述:
我正在使用这个类来绘制像多色的笔工具它工作的很好,但是当我改变颜色时,它不会在选择颜色之间改变颜色。我检查并尝试了许多解决方案,但他们没有任何解决方案。用多种颜色绘制线条的问题android
public class DrawingView extends View {
private static final float TOUCH_TOLERANCE = 4;
Paint mPaint;
//MaskFilter mEmboss;
//MaskFilter mBlur;
Bitmap mBitmap;
Canvas mCanvas;
Path mPath;
Paint mBitmapPaint;
ProgressDialog pd;
String color;
private ArrayList<Path> paths = new ArrayList<Path>();
private ArrayList<Paint> paints = new ArrayList<Paint>();
private ArrayList<Integer> colorlist = new ArrayList<Integer>();
private float mX, mY;
public DrawingView(Context context, String color) {
super(context);
// TODO Auto-generated constructor stub
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(10);
pd = new ProgressDialog(context);
mPath = new Path();
paths.add(mPath);
mBitmapPaint = new Paint();
paints.add(mPaint);
colorlist.add(Color.parseColor(color));
mBitmapPaint.setColor(Color.parseColor(color));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (w > 0 && h > 0) {
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
} else {
mBitmap = Bitmap.createBitmap(300, 250, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
}
@Override
public void draw(Canvas canvas) {
// TODO Auto-generated method stub
super.draw(canvas);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
// canvas.drawPath(mPath, mPaint);
int count = paints.size();
for (int i = 0; i < count; i++) {
mPaint.setColor(colorlist.get(i));
canvas.drawPath(paths.get(i), mPaint);
}
}
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
//mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SCREEN));
// kill this so we don't double draw
mPath.reset();
// mPath= new Path();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return SMILEY;
}
}
我使用这个类来画油画,我使用这个类在这样的活动。
mDrawingView = new DrawingView(getApplicationContext(), color);
mDrawingPad.addView(mDrawingView);
mDrawingPad是一种线性布局,我在其中创建视图。
答
我得到这个问题的解决方案,从here
我做根据我的代码,这种解决方案的一些变化,最后我发现它。
public class DrawingView extends View {
private static final float TOUCH_TOLERANCE = 4;
Paint mPaint;
//MaskFilter mEmboss;
//MaskFilter mBlur;
Bitmap mBitmap;
Canvas mCanvas;
Path mPath;
Paint mBitmapPaint;
ProgressDialog pd;
String color;
ArrayList<Pair<Path, Paint>> p = new ArrayList<Pair<Path, Paint>>();
private ArrayList<Path> paths = new ArrayList<Path>();
private ArrayList<Paint> paints = new ArrayList<Paint>();
private float mX, mY;
public DrawingView(Context context, String color) {
super(context);
// TODO Auto-generated constructor stub
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
// mPaint.setColor(Color.parseColor(color));
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(10);
pd = new ProgressDialog(context);
mPath = new Path();
paths.add(mPath);
mBitmapPaint = new Paint();
paints.add(mPaint);
p.add(new Pair<Path, Paint>(mPath, mPaint));
//colorlist.put(mPath,color);
mBitmapPaint.setColor(Color.parseColor(color));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (w > 0 && h > 0) {
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
} else {
mBitmap = Bitmap.createBitmap(300, 250, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
}
@Override
public void draw(Canvas canvas) {
// TODO Auto-generated method stub
super.draw(canvas);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
// canvas.drawPath(mPath, mPaint);
for (Pair<Path, Paint> pp : p) {
canvas.drawPath(pp.first, pp.second);
}
}
private void touch_start(float x, float y) {
mPaint.setColor(ImageEditOptionActivity.pencolor);
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
//mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SCREEN));
// kill this so we don't double draw
p.add(new Pair<Path, Paint>(mPath, mPaint));
mPath.reset();
mPath = new Path();
//colorlist.put(mPath,color);
mPaint = new Paint(mPaint);
p.add(new Pair<Path, Paint>(mPath, mPaint));
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return SMILEY;
}
}
你是如何改变颜色之间? – Gaurav
我改变绘制方法的颜色。 – sovereign
绘画列表中只有一个绘画对象。这就是为什么颜色没有变化。 – Gaurav