Android的AEC和Noise Suppressor在某些设备上不工作
问题描述:
在使用VoIP功能的Android Unity应用程序中,我们发现在某些设备(特别是Galaxy S6)上,麦克风会拾取由扬声器,导致了很多静态,失真和回声。正因为如此,我已经开始致力于本地解决方案,以利用Android的一些AEC和NS功能。Android的AEC和Noise Suppressor在某些设备上不工作
我已经写了下面的测试床,它可以在Note 4等一些设备上完美地工作。当Galaxy S6上运行相同的应用程序时,就好像ARC和NS没有被很好地应用或者完全没有应用。
public class MainActivity extends Activity
{
private AudioRecord mAudioRecorder = null;
private AudioTrack mStreamingPlayer = null;
private Thread playbackThread = null;
private boolean useVoip = true;
int bufferSize;
int chunkSize;
private AutomaticGainControl agc;
private NoiseSuppressor suppressor;
private AcousticEchoCanceler aec;
private boolean manuallyAttachEffects = false;
private void StartRecordingAudio()
{
int sampleRate = 44100;
int channelConfig = AudioFormat.CHANNEL_IN_MONO;
int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
chunkSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
bufferSize = chunkSize * 10;
int audioSource = MediaRecorder.AudioSource.MIC;
if (useVoip && !manuallyAttachEffects)
{
audioSource = MediaRecorder.AudioSource.VOICE_COMMUNICATION;
}
mAudioRecorder = new AudioRecord(audioSource,
sampleRate,
channelConfig,
audioFormat,
bufferSize);
if (useVoip && manuallyAttachEffects)
{
SetupVoipEffects(mAudioRecorder.getAudioSessionId());
}
mAudioRecorder.startRecording();
mStreamingPlayer = new AudioTrack( AudioManager.STREAM_MUSIC,
sampleRate,
AudioFormat.CHANNEL_OUT_MONO,
audioFormat,
bufferSize,
AudioTrack.MODE_STREAM);
mStreamingPlayer.play();
playbackThread = new Thread(new Runnable()
{
@Override
public void run() {
readAudioData();
}
});
playbackThread.start();
}
private void readAudioData()
{
Thread thisThread = Thread.currentThread();
byte[] buffer = new byte[chunkSize];
while (!thisThread.isInterrupted())
{
if (mAudioRecorder == null)
break;
int bytesRead = mAudioRecorder.read(buffer, 0, chunkSize);
if (bytesRead > 0)
{
if (mStreamingPlayer == null)
break;
mStreamingPlayer.write(buffer, 0, chunkSize);
}
}
}
private void SetupVoipEffects(int sessionId)
{
if(AutomaticGainControl.isAvailable())
{
agc = AutomaticGainControl.create(sessionId);
Log.d(LOG_TAG, "AGC is " + (agc.getEnabled()?"enabled":"disabled"));
if (!agc.getEnabled())
{
agc.setEnabled(true);
Log.d(LOG_TAG, "AGC is " + (agc.getEnabled()?"enabled":"disabled" +" after trying to enable"));
}
}
if(NoiseSuppressor.isAvailable())
{
suppressor = NoiseSuppressor.create(sessionId);
Log.d(LOG_TAG, "NS is " + (suppressor.getEnabled()?"enabled":"disabled"));
if (!suppressor.getEnabled())
{
suppressor.setEnabled(true);
Log.d(LOG_TAG, "NS is " + (suppressor.getEnabled()?"enabled":"disabled" +" after trying to disable"));
}
}
if(AcousticEchoCanceler.isAvailable())
{
aec = AcousticEchoCanceler.create(sessionId);
Log.d(LOG_TAG, "AEC is " + (aec.getEnabled()?"enabled":"disabled"));
if (!aec.getEnabled())
{
aec.setEnabled(true);
Log.d(LOG_TAG, "AEC is " + (aec.getEnabled()?"enabled":"disabled" +" after trying to disable"));
}
}
}
}
我已经尝试了很多东西,如使用VOICE_COMMUNICATION为AudioRecord,使用MIC和手动创建NoiseSuppressor和AcousticEchoCanceller,禁用/启用NuPlayer/AwesomePlayer,等等。这些设备显示AEC被支持和启用,但它似乎并没有发生。使用耳机或使用手机代替扬声器电话时问题完全消失(因此麦克风无法拾取扬声器声音)。我在这里忽略了一些巨大的东西,还是有可能会报告一个错误?
如果AEC和NS在其他设备上无法正常工作,我不会怀疑。
答
这是Android中的一个已知问题。硬件AEC是不可靠的,即使他们报告了硬件AEC也不会被大量硬件实现/支持。 我会建议部署一个软件AEC以及硬件AEC,以使您的软件更稳定。唯一的问题是软件AEC不太容易正确完成,所以要做好大量的测试准备。