颤动动画如何逐渐淡入/淡出

问题描述:

我从Flutter开始尝试制作一个连续淡入和淡出的动画。到目前为止,旋转是有效的,但我对衰落效应有困难。小部件将逐渐变得透明,但在旋转一圈之后,它会再次变为透明之前跳回到不透明状态。我试图解决这个问题,但我似乎无法找出如何。使用.forward().reverse()不起作用,但可能我错误地实现了不透明的动画。颤动动画如何逐渐淡入/淡出

class AnimatedLoader extends AnimatedWidget { 
    static final _opacityTween = new Tween<double>(begin: 1.0, end: 0.3); 

    AnimatedLoader({ 
    Key key, 
    this.alignment: FractionalOffset.center, 
    Animation<double> turns, 
    Animation<double> animation, 
    this.child, 
    }) : super(key: key, listenable: turns); 

    Animation<double> get turns => listenable; 

    final FractionalOffset alignment; 
    final Widget child; 

    @override 
    Widget build(BuildContext context) { 
    final Animation<double> animation = listenable; 
    final double turnsValue = turns.value; 
    final Matrix4 transform = new Matrix4.rotationZ(turnsValue * math.PI * 2.0); 
    return new Transform(
     alignment: alignment, 
     transform: transform, 
     child: new Opacity(
     opacity: _opacityTween.evaluate(animation), 
     child: child, 
    ) 
    ); 
    } 
} 

class AppLoader extends StatefulWidget { 
    AppLoaderState createState() => new AppLoaderState(); 
} 

class AppLoaderState extends State<AppLoader> with TickerProviderStateMixin { 
    AnimationController _controller; 
    AnimationController _controllerOp; 
    Animation<double> animation; 

    @override initState(){ 
    super.initState(); 
    _controller = new AnimationController(
     duration: const Duration(milliseconds: 1500), 
     vsync: this, 
    )..repeat(); 

    _controllerOp = new AnimationController(
     duration: const Duration(milliseconds: 800), 
     vsync: this, 
    ); 
    animation = new Tween(begin: 0.0, end: 300.0).animate(_controllerOp); 

    animation.addStatusListener((status) { 
     if (status == AnimationStatus.completed) { 
     _controllerOp.reverse(); 
     } else if (status == AnimationStatus.dismissed) { 
     _controllerOp.forward(); 
     } 
    }); 
    _controllerOp.forward(); 
    } 

    @override 
    Widget build(BuildContext context) { 
    return new Center (
     child: new AnimatedLoader(
     turns: _controller, 
     alignment: FractionalOffset.center, 
     animation: _controllerOp, 
     child: new Container(
      margin: new EdgeInsets.symmetric(vertical: 10.0), 
      height: 150.0, 
      width: 150.0, 
      child: new FlutterLogo(), 
     ) 
    ), 
    ); 
    } 

对不起,我的代码大块,我不确定我能弄错了其中的一部分。

+0

你可以尝试使用AnimatedOpacity而不是透明度?只是一个想法 :) –

我认为你是在正确的轨道上,但你应该只使用一个AnimationControllerAnimatedWidget。我修正了你的代码中的一些错误。

video of pulsing flutter logo

import 'package:flutter/material.dart'; 
import 'dart:math' as math; 

void main() { 
    runApp(new MyApp()); 
} 

class MyApp extends StatelessWidget { 
    @override 
    Widget build(BuildContext context) { 
    return new MaterialApp(
     home: new MyHomePage(), 
    ); 
    } 
} 

class MyHomePage extends StatelessWidget { 
    Widget build(BuildContext context) { 
    return new Scaffold(
     body: new AppLoader(), 
    ); 
    } 
} 

class PulsateCurve extends Curve { 
    @override 
    double transform(double t) { 
    if (t == 0 || t == 1) 
     return 0.3; 
    return math.sin(t * math.PI) * 0.35 + 0.65; 
    } 
} 

class AnimatedLoader extends AnimatedWidget { 
    static final _opacityTween = new CurveTween(curve: new PulsateCurve()); 

    AnimatedLoader({ 
    Key key, 
    this.alignment: FractionalOffset.center, 
    Animation<double> animation, 
    this.child, 
    }) : super(key: key, listenable: animation); 

    final FractionalOffset alignment; 
    final Widget child; 

    @override 
    Widget build(BuildContext context) { 
    final Animation<double> animation = listenable; 
    final Matrix4 transform = new Matrix4.rotationZ(animation.value * math.PI * 2.0); 
    return new Transform(
     alignment: alignment, 
     transform: transform, 
     child: new Opacity(
      opacity: _opacityTween.evaluate(animation), 
      child: child, 
     ) 
    ); 
    } 
} 

class AppLoader extends StatefulWidget { 
    AppLoaderState createState() => new AppLoaderState(); 
} 

class AppLoaderState extends State<AppLoader> with TickerProviderStateMixin { 
    AnimationController _controller; 

    @override initState() { 
    super.initState(); 
    _controller = new AnimationController(
     duration: const Duration(milliseconds: 1500), 
     vsync: this, 
    )..repeat(); 
    } 

    @override 
    Widget build(BuildContext context) { 
    return new Center (
     child: new AnimatedLoader(
      animation: _controller, 
      alignment: FractionalOffset.center, 
      child: new Container(
      margin: new EdgeInsets.symmetric(vertical: 10.0), 
      height: 150.0, 
      width: 150.0, 
      child: new FlutterLogo(), 
     ) 
    ), 
    ); 
    } 
}