如何在4秒快速循环AVPlayer到8秒?
我有一个AVPlayer在迅速3播放视频 - 问题是,我想使用循环从A到B秒(例如从4到8秒)这里是我的循环代码,但没有工作如何在4秒快速循环AVPlayer到8秒?
NotificationCenter.default.addObserver(forName: .AVPlayerItemDidPlayToEndTime, object: self.Player.currentItem, queue: nil, using: { (_) in
DispatchQueue.main.async {
self.Player.seek(to: kCMTimeZero)
self.Player.play()
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 4.0) {
// check if player is still playing
if self.Player.rate != 0 {
print("OK")
print("Player reached 4.0 seconds")
let timeScale = self.Player.currentItem?.asset.duration.timescale;
// let seconds = kCMTimeZero
let time = CMTimeMakeWithSeconds(8.0 , timeScale!)
self.Player.seek(to: time, toleranceBefore: kCMTimeZero, toleranceAfter: kCMTimeZero)
self.Player.play()
}
}
}
})
的问题是,直到玩家已经完成了电影
您可以添加周期时间观测监视当前时间这个回路不会因为AVPlayerItemDidPlayToEndTime的工作打印(“OK”)将无法正常工作
let timeObserverToken = player.addPeriodicTimeObserver(forInterval: someInterval, queue: DispatchQueue.main) { [unowned self] time in
let seconds = CMTimeGetSeconds(cmTime)
if seconds >= 8.0 {
// jump back to 4 seconds
// do stuff
}
}
有几个选项:
如果你想无缝播放,您可以通过使用开始:
预iOS的10:https://developer.apple.com/library/content/samplecode/avloopplayer/Introduction/Intro.html
的iOS 10+: https://developer.apple.com/documentation/avfoundation/avplayerlooper
预ios10“解决方案“从苹果开始工作,并且是自从我瞄准ios9以来获得无间隙循环的唯一方式。
如果您使用的是该解决方案,您还需要以正确的长度提供avplayeritem或添加到解决方案中,以便在将其发送给播放器时将其剪切。为此,你可以做一些类似于我改变苹果代码的东西(对不起,如果它有点稀疏 - 只是试图显示主要的改变) - 基本上增加发送轨道和大量的时间使用,然后使那AVMutableCompositionTrack(我摆脱了所有的视频的东西 - 你会想保持在那里):
class myClass: someClass {
var loopPlayer:QueuePlayerLooper!
var avAssetLength:Int64!
var avAssetTimescale:CMTimeScale!
var avAssetTimeRange:CMTimeRange!
let composition = AVMutableComposition()
var playerItem:AVPlayerItem!
var avAssetrack:AVAssetTrack!
var compAudioTrack:AVMutableCompositionTrack!
var uurl:URL!
var avAsset:AVURLAsset!
func createCMTimeRange(start:TimeInterval, end:TimeInterval) -> CMTimeRange {
avAssetTimescale = avAssetTrack.naturalTimeScale
let a:CMTime = CMTime(seconds: start, preferredTimescale: avAssetTimescale)
let b:CMTime = CMTime(seconds: end, preferredTimescale: avAssetTimescale)
return CMTimeRange(start: a, end: b)
}
func startLoopingSection() {
loopPlayer = QueuePlayerLooper(audioURL: uurl, loopCount: -1, timeRange: createCMTimeRange(start: a_playbackPosition, end: b_playbackPosition))
loopPlayer.start()
}
}
//--==--==--==--==--==--==--==--==--
/*
Copyright (C) 2016 Apple Inc. All Rights Reserved.
See LICENSE.txt for this sample’s licensing information
Abstract:
An object that uses AVQueuePlayer to loop a video.
*/
// Marked changed code with ++
class QueuePlayerLooper : NSObject, Looper {
// MARK: Types
private struct ObserverContexts {
static var playerStatus = 0
static var playerStatusKey = "status"
static var currentItem = 0
static var currentItemKey = "currentItem"
static var currentItemStatus = 0
static var currentItemStatusKey = "currentItem.status"
static var urlAssetDurationKey = "duration"
static var urlAssetPlayableKey = "playable"
}
// MARK: Properties
private var player: AVQueuePlayer?
private var playerLayer: AVPlayerLayer?
private var isObserving = false
private var numberOfTimesPlayed = 0
private let numberOfTimesToPlay: Int
private let videoURL: URL
++var assetTimeRange:CMTimeRange!
++let composition = AVMutableComposition()
++var currentTrack:AVAssetTrack!
++var assetTimeRange:CMTimeRange!
// MARK: Looper
required init(videoURL: URL, loopCount: Int, ++timeRange:CMTimeRange) {
self.videoURL = videoURL
self.numberOfTimesToPlay = loopCount
++self.assetTimeRange = timeRange
super.init()
super.init()
}
func start(in parentLayer: CALayer) {
stop()
player = AVQueuePlayer()
playerLayer = AVPlayerLayer(player: player)
guard let playerLayer = playerLayer else { fatalError("Error creating player layer") }
playerLayer.frame = parentLayer.bounds
parentLayer.addSublayer(playerLayer)
let videoAsset = AVURLAsset(url: videoURL)
++currentTrack = composition.addMutableTrack(withMediaType: AVMediaTypeVideo, preferredTrackID: CMPersistentTrackID())
++currentTrack = videoAsset.tracks(withMediaType: AVMediaTypeVideo)
++try! compositionTrack.insertTimeRange(assetTimeRange, of: currentTrack, at: CMTimeMake(0, 1))
videoAsset.loadValuesAsynchronously(forKeys: [ObserverContexts.urlAssetDurationKey, ObserverContexts.urlAssetPlayableKey]) {
/*
The asset invokes its completion handler on an arbitrary queue
when loading is complete. Because we want to access our AVQueuePlayer
in our ensuing set-up, we must dispatch our handler to the main
queue.
*/
DispatchQueue.main.async(execute: {
var durationError: NSError?
let durationStatus = videoAsset.statusOfValue(forKey: ObserverContexts.urlAssetDurationKey, error: &durationError)
guard durationStatus == .loaded else { fatalError("Failed to load duration property with error: \(durationError)") }
var playableError: NSError?
let playableStatus = videoAsset.statusOfValue(forKey: ObserverContexts.urlAssetPlayableKey, error: &playableError)
guard playableStatus == .loaded else { fatalError("Failed to read playable duration property with error: \(playableError)") }
guard videoAsset.isPlayable else {
print("Can't loop since asset is not playable")
return
}
guard CMTimeCompare(videoAsset.duration, CMTime(value:1, timescale:100)) >= 0 else {
print("Can't loop since asset duration too short. Duration is(\(CMTimeGetSeconds(videoAsset.duration)) seconds")
return
}
/*
Based on the duration of the asset, we decide the number of player
items to add to demonstrate gapless playback of the same asset.
*/
let numberOfPlayerItems = (Int)(1.0/CMTimeGetSeconds(videoAsset.duration)) + 2
for _ in 1...numberOfPlayerItems {
let loopItem = AVPlayerItem(asset: ++self.composition)
self.player?.insert(loopItem, after: nil)
}
self.startObserving()
self.numberOfTimesPlayed = 0
self.player?.play()
})
}
}
}}
首先我有视频播放器而不是音频播放器 - 第二我希望当用户按下按钮时,例如循环开始从视频的4.0秒到8.0秒 –
我链接的所有东西都可以默认做视频。当您制作avplayerlooper时,您可以在init中正确选择时间范围。对于ios10之前的版本,您需要使用类似组合的东西来告诉它播放的是哪一部分 – solenoid
但是我无法在这些秒之间看到您的代码中的4.0秒和8.0秒的循环视频 –
我应该为forInterval写什么?因为我使用了init(),但是我收到了错误libC++ abi.dylib:终止于类型为NSException的未捕获异常 –