AudioStreamBasicDescription为wav设置的值
问题描述:
我想在iOS上播放一个简单的PCM文件,但无法将我的头包裹在AudioStreamBasicDescription
,而此link未提供足够的信息。AudioStreamBasicDescription为wav设置的值
我从终端
afinfo BlameItOnTheNight.wav
File: BlameItOnTheNight.wav
File type ID: WAVE
Num Tracks: 1
----
Data format: 2 ch, 44100 Hz, 'lpcm' (0x0000000C) 16-bit little-endian signed integer
no channel layout.
estimated duration: 9.938141 sec
audio bytes: 1753088
audio packets: 438272
bit rate: 1411200 bits per second
packet size upper bound: 4
maximum packet size: 4
audio data file offset: 44
optimized
source bit depth: I16
----
得到这个值,那么,我选择在代码
- (void)setupAudioFormat:(AudioStreamBasicDescription*)format
{
format->mSampleRate = 44100.0;
format->mFormatID = kAudioFormatLinearPCM;
format->mFramesPerPacket = 1;
format->mChannelsPerFrame = 2;
format->mBytesPerFrame = format->mChannelsPerFrame * sizeof(Float32);
format->mBytesPerPacket = format->mFramesPerPacket * format->mBytesPerFrame;
format->mBitsPerChannel = sizeof(Float32) * 8;
format->mReserved = 0;
format->mFormatFlags = kAudioFormatFlagIsSignedInteger |
kAudioFormatFlagsNativeEndian |
kAudioFormatFlagIsPacked;
}
值音频播放的真快。
什么是基于实际音频文件计算此值的正确方法?
答
当我改变了我的错误值。
error for object 0x7fba72c50db8: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
然后最后我想通了,我AudioStreamBasicDescription
bitsperchannel
值是不正确也缓冲区大小是不够的。
所以首先我已经改变了值
- (void)setupAudioFormat:(AudioStreamBasicDescription*)format
{
format->mSampleRate = 44100.0;
format->mFormatID = kAudioFormatLinearPCM;
format->mFramesPerPacket = 1; //For uncompressed audio, the value is 1. For variable bit-rate formats, the value is a larger fixed number, such as 1024 for AAC
format->mChannelsPerFrame = 2;
format->mBytesPerFrame = format->mChannelsPerFrame * 2;
format->mBytesPerPacket = format->mFramesPerPacket * format->mBytesPerFrame;
format->mBitsPerChannel = 16;
format->mReserved = 0;
format->mFormatFlags = kAudioFormatFlagIsSignedInteger |
kAudioFormatFlagsNativeEndian |
kLinearPCMFormatFlagIsPacked;
}
然后当我分配缓冲区我增加了大小
// Allocate and prime playback buffers
playState.playing = true;
for (int i = 0; i < NUM_BUFFERS && playState.playing; i++)
{
AudioQueueAllocateBuffer(playState.queue, 32000, &playState.buffers[i]);
AudioOutputCallback(&playState, playState.queue, playState.buffers[i]);
}
在它被设置为8000
我的原代码,现在将其改为32000解决了这个问题。