In App购买集成SpriteKit
我需要您的建议,使用“在应用程序购买”删除iAd。 我有“In App Purchase”的工作代码。但我不知道如何实现它(IOS)SpriteKit游戏。当我在View Controller中实现它时工作得很好,但我需要它在MyScene.m中工作,所以当我点击“-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
”方法中的“购买”警报窗口时,会弹出并让玩家购买它In App购买集成SpriteKit
This code is working in Storyboard and has IBbutton but it is not seen in SKScene.
I am beginner developer and know how SKScene and MyScene but thats now enough.
If you want to look at code let me know thanks
Here is ny Code:
in View Controller.h I declare
@interface ViewController : UIViewController <ADBannerViewDelegate>
{
IBOutlet ADBannerView *iadBanner;
//
}
@property (nonatomic,strong) NSArray*products;
@property(nonatomic,strong)NSUserDefaults*defaults;
@end
In ViewController.m
#import "MyNewlyCreatedScene.h"
#import "ViewController.h"
#import <StoreKit/StoreKit.h>
@interface ViewController()
@end
@implementation ViewController
@synthesize /*idBanner*/ products,defaults;
- (void)viewDidLoad
{
[super viewDidLoad];
[[SKPaymentQueue defaultQueue]addTransactionObserver:(id)self];
defaults =[NSUserDefaults standardUserDefaults];
BOOL isPro=[defaults boolForKey:@"isPro"];
if (!isPro) {
//user code here
[self fetchProducts];
} else {
iadBanner.alpha=0.0;
}
}
-(void)bannerViewDidLoadAd:(ADBannerView *)banner{
defaults =[NSUserDefaults standardUserDefaults];
BOOL isPro=[defaults boolForKey:@"isPro"];
if (!isPro) {
//user code here
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
}
else
{
iadBanner.alpha=0.0;
}
}
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[banner setAlpha:0];
[UIView commitAnimations];
}
-(void)fetchProducts{
SKProductsRequest*request = [[SKProductsRequest alloc]initWithProductIdentifiers:[NSSet
setWithArray:@[@"testingAppPurchaseID "]]];
request.delegate = (id)self;
[request start];
}
-(void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response{
products = response.products;
NSLog(@"Product was purchased");
}
-(void)request:(SKRequest*)request didFailWithError:(NSError *)error{
NSLog(@"%@",error);
}
-(void)buy:(SKProduct*)product{
SKPayment *payment = [SKPayment paymentWithProduct:product];
[[SKPaymentQueue defaultQueue]addPayment:payment];
}
-(IBAction)removeAdvertisment:(id)sender
{
SKProduct *prod = [products objectAtIndex:0];
[self buy:prod];
}
-(void)paymentQueue:(SKPaymentQueue*)queue updatedTransactions:(NSArray *)transactions{
for (SKPaymentTransaction *tx in transactions) {
switch (tx.transactionState) {
case SKPaymentTransactionStatePurchased:
[[SKPaymentQueue defaultQueue]finishTransaction:tx];
//_____________________
iadBanner.alpha=0.0;
//______________________
[defaults setBool:YES forKey:@"isPro"];
break;
case SKPaymentTransactionStateFailed:
[[SKPaymentQueue defaultQueue]finishTransaction:tx];
NSLog(@"Error:%@",tx.error);
break;
case SKPaymentTransactionStateRestored:
[[SKPaymentQueue defaultQueue]finishTransaction:tx];
break;
default:
break;
}
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];``
}
@end
In Storyboard I add iAdbannerView and a button and connect button to action, and set iAdbannerView to delegate
Give me some hints how to solve this problem.
我确定有很多开发者为什么在应用商店中有游戏,这意味着你们中的一些人在MyScene中实现了IN App Purchase,所以请帮助。
你的代码对我来说确实很好。你只需要运行
-(IBAction)removeAdvertisment:(id)sender
来触发购买是这样吗? 可以通过在块掩埋它像这样钩的objC方法调用到一个SKAction:
[SKAction runBlock:^ {
[self removeAdvertisment:self];
}]
那么你可以指示一些节点或其它(也许是一个textNode或spriteNode等冒充一个按钮)来运行这个动作
我会提到你可能要考虑两个不相干的东西...
一秒钟是一个相当缓慢的动画从视图中删除空adBanner。如果我是你,我会将动画时间缩短一半(至少)。
如果购买是为了移除广告,那么您应该在创建adBanner实例之前检查默认设置,并且如果用户已经付款,则不要添加。当用户进行购买时,您应该彻底删除横幅并将其删除,隐藏的横幅除了绑定内存并且可能会损害您的收入外,没有任何其他用途。
感谢Jef的回复,我非常感谢,但是问题一直没有得到答复,我喜欢你的建议,尽管减少了amimation时间。我忙于实施这种方法,甚至没有意识到我可以这样做,我认为这是代码的运行方式:),而不是真正的程序员经验。应该有一些解决方案。也许我可以调用一些像xib这样的辅助视图控制器,并且所有代码都会在xib或其他视图控制器中,当我到达该视图控制器时,我可以保证购买按钮? – 2014-11-02 07:02:19
“如果你想看代码,让我知道”......不,我们**有**看代码。如果你的代码有问题,你应该发布你的代码,我们还有什么建议改进和指出问题的? – LearnCocos2D 2014-11-01 10:35:05