在pygame上实现鼠标移动
问题描述:
我正在研究太空射击游戏的克隆,我需要用鼠标移动玩家,现在玩家正按着箭头键移动到左右键。在pygame上实现鼠标移动
这是我的代码片段。
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
## scale the player img down
self.image = pygame.transform.scale(player_img, (50, 38))
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.radius = 20
self.rect.centerx = WIDTH/2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
## unhide
if self.hidden and pygame.time.get_ticks() - self.hide_timer > 1000:
self.hidden = False
self.rect.centerx = WIDTH/2
self.rect.bottom = HEIGHT - 30
self.speedx = 0 ## makes the player static in the screen by default.
# then we have to check whether there is an event hanlding being done for the arrow keys being
## pressed
## will give back a list of the keys which happen to be pressed down at that moment
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speedx = -5
elif keystate[pygame.K_RIGHT]:
self.speedx = 5
#Fire weapons by holding spacebar
if keystate[pygame.K_SPACE]:
self.shoot()
## check for the borders at the left and right
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
答
可以使用
self.rect.center (or assign as you wish) = pygame.mouse.get_pos()
这将给您的鼠标(X,Y),然后设置播放器COORDS这个值
使用这个方法,使鼠标在无形pygame窗口,否则你会看到指针以及播放器
pygame.mouse.set_visible(False)
答
使用下面的代码m ouse议案或点击
if pygame.event.get() == MOUSEMOTION:
x,y=mousex,mousey=event.pos
elif event.type == MOUSEBUTTONUP:
mousex,mousey=event.pos
mouseClicked = True
答
我使用这个解决了我的问题。
if event.type == pygame.MOUSEMOTION:
player.rect.topleft = pygame.mouse.get_pos()
您希望播放器以固定的速度跟随鼠标或者只是始终与鼠标位于相同的X坐标? –
是希望玩家在X和Y坐标下跟随鼠标 – orlandb