试图使用pygame在屏幕上绘制图像,但屏幕是空白的?
问题描述:
我对Python和一般编程还是比较新的。我试图跟着一本我正在使用的书来创建一个简单的游戏。据我所知,我已经逐字输入了程序,但无论出于何种原因,除了我的船形图像没有出现外,一切似乎都很好。有没有人看到问题可能是什么?我使用Python 3.4.3和相应的pygame版本。试图使用pygame在屏幕上绘制图像,但屏幕是空白的?
#Creating a pygame window and responding to user input
import sys
import pygame
def bg_draw():
pygame.init()
screen = pygame.display.set_mode((1200, 800))
pygame.display.set_caption("Alien Invasion")
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
pygame.display.flip()
bg_draw()
#Setting the bg color
def bg_color():
pygame.display.set_caption('Alien Invasion')
bg_color = (230, 230, 230)
while True:
screen.fill(bg_color)
pygame.display.flip()
bg_color()
from settings import Settings
def run_settings():
#initializes pygame, settings, and screen object
pygame.init()
ai_settings = settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#start main loop for game
while True:
#redraws screen during each pass through the loop
screen.fill(ai_settings.bg_color)
pygame.display.flip()
run_settings()
#Creating the ship class
class ship():
def __init__(self, screen):
self.screen = screen
#load ship image and get it's rect
self.image = pygame.image.load('ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#start a new ship at bottom of screen
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
def blitme(self):
self.screen.blit(self.image, self.rect)
#drawing the ship on the screen
def run_game():
pygame.display.set_caption("Alien Invasion")
#makes a ship
ship = Ship(screen)
#start games main loop
while True:
screen.fill(ai_settings.bg_color)
ship.blitme()
pygame.display.flip()
run_game()
答
您有太多的while True
循环。你运行bg_draw()
,所以你首先运行while True
,你永远不会离开它。
除了ship()
和Ship()
是不一样的类,有settings()
相同,Settings()
你的代码可能看起来像这样
# --- all import at the beginning ---
import sys
import pygame
#from settings import Settings
# --- constants --- (UPPER_CASE names)
#WIDTH = 1200
#HEIGHT = 800
#GREY = (230, 230, 230)
FPS = 30
# --- classes --- (CamelCase names)
class Settings():
def __init__(self):
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
class Ship():
def __init__(self, screen):
self.screen = screen
#load ship image and get it's rect
self.image = pygame.image.load('ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#start a new ship at bottom of screen
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
def draw(self):
self.screen.blit(self.image, self.rect)
# --- functions --- (lower_case names)
def run_game(screen, ai_settings):
#makes a ship
ship = Ship(screen)
clock = pygame.time.Clock()
#start games main loop
while True:
# --- events ---
for event in pygame.event.get():
# exit on close window
if event.type == pygame.QUIT:
return
# exit on press button ESC
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
return
# --- updates ---
#empty
# --- draws ---
screen.fill(ai_settings.bg_color)
ship.draw()
pygame.display.flip()
# --- FPS ---
#control game speed
clock.tick(FPS)
# --- main --- (lower_case names)
ai_settings = Settings()
pygame.init()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
run_game(screen, ai_settings)
pygame.quit()
哪里是'船()'类和'blitme()'方法 ?顺便说一下'ship()'和'Ship()'不是同一个类 - 你应该得到错误信息。你有没有在console/termina/cmd.exe/powershell中运行它来查看错误信息? – furas
你有太多'while True'循环。你在'bg_draw()'中运行第一个循环,你永远不会离开它。 – furas