unsigned char char *从C++ WinSock客户端到C#服务器的无符号char *
我遇到了一个问题,我认为这只是一个从unsigned char转换为char *的情况。但是,我没有设法以一种有效的方式来做到这一点!unsigned char char *从C++ WinSock客户端到C#服务器的无符号char *
我在做什么是读取数据作为一个无符号字符[64]的C + +程序。这就需要通过TCP套接字等待C#的TcpListener(我也试过用netcat在Linux上,并Hurcules听来传送。
侦听器(我用哪一个)接收任何有意义!
如果我得到的东西传输,但它是废话,当我在调试期间检查buffer2它只包含一个“0”。
下面是一些剥离的C++代码发送使用我自己的SocketClient_Winsock类(这是甚至更进一步下)
#include "stdafx.h"
#include "SocketClient_Winsock.h"
#include <iostream>
using namespace std;
void GetData(unsigned char *fillme)
{
// Fill the array!
for (int a = 0; a < 64; a++)
{
fillme[a] = a;
}
printf("in GetData: \n");
for (int a = 0; a < 64; a++)
printf("%i, ", fillme[a]);
printf("\n\n");
}
void SendData(char* sendme)
{
printf("in SendData: \n");
for (int a = 0; a < 64; a++)
printf("%i, ", sendme[a]);
printf("\n\n");
SocketClient_Winsock sock("127.0.0.1"); // Default constructor 127.0.0.1:5000
sock.Start();
//sock.Send("Incoming!\n");
sock.Send(sendme);
//sock.Send("Done.");
sock.Stop();
}
int _tmain(int argc, _TCHAR* argv[])
{
// Create the buffer
unsigned char buffer[64];
printf("Before filling: \n"); // output
for (int a = 0; a < 64; a++)
printf("%i, ", buffer[a]);
printf("\n\n");
// Fill the buffer
GetData(buffer);
printf("after filling: \n"); // output again
for (int a = 0; a < 64; a++)
printf("%i, ", buffer[a]);
printf("\n\n");
// Send data over TCP connection
SendData((char*)buffer);
// Output
printf("after sending: \n");
for (int a = 0; a < 64; a++)
printf("%i, ", buffer[a]);
printf("\n\n");
return 0;
}
这里是SocketClient_Winsock.h:
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <string>
#include <algorithm>
// link with Ws2_32.lib
#pragma comment(lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")
#define DEFAULT_PORT "5000"
#define DEFAULT_BUFLEN 512
using namespace std;
class SocketClient_Winsock
{
private:
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
//char *sendbuf = "this is a test"; // we expect this to be sent back from the class
char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;
char* serverName;
public:
SocketClient_Winsock();
SocketClient_Winsock(char* servername);
bool Start();
int Stop();
int Send(string);
int Send(char*);
int Send(unsigned char*);
bool Recv();
~SocketClient_Winsock();
};
而且SocketClient_Winsock.cpp:
#include "stdafx.h"
#include "SocketClient_Winsock.h"
#include <iostream>
// From https://msdn.microsoft.com/en-us/library/windows/desktop/ms737591(v=vs.85).aspx
SocketClient_Winsock::SocketClient_Winsock()
{
serverName = "127.0.0.1"; // Default to localhost
}
SocketClient_Winsock::SocketClient_Winsock(char * servername)
{
serverName = servername;
ConnectSocket = INVALID_SOCKET;
}
bool SocketClient_Winsock::Start() {
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo(serverName, DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}
// Connect to server.
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");
WSACleanup();
return 1;
}
return true;
};
int SocketClient_Winsock::Stop()
{
// shutdown the connection since no more data will be sent
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
return 0;
};
// Send message to server
int SocketClient_Winsock::Send(char* msg)
{
printf("during sending: \n");
for (int a = 0; a < 64; a++)
printf("%i, ", msg[a]);
printf("\n\n");
iResult = send(ConnectSocket, msg, (int)strlen(msg), 0);
if (iResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
return 0;
};
int SocketClient_Winsock::Send(std::string msg)
{
int iResult = send(ConnectSocket, msg.c_str(), msg.size(), 0);
if (iResult == SOCKET_ERROR)
{
printf("send failed: %d\n", WSAGetLastError());
Stop();
return false;
}
return 0;
};
// Receive message from server
bool SocketClient_Winsock::Recv()
{
char recvbuf[DEFAULT_BUFLEN];
int iResult = recv(ConnectSocket, recvbuf, DEFAULT_BUFLEN, 0);
if (iResult > 0)
{
std::string msg = std::string(recvbuf);
msg.erase(msg.find_first_of("\n"), msg.length()); // remove all characters after /n
std::cout << msg << std::endl;
return true;
}
return false;
}
SocketClient_Winsock::~SocketClient_Winsock()
{
// cleanup
closesocket(ConnectSocket);
WSACleanup();
}
和C#主持人:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
namespace Receiver
{
class Program
{
static void Main(string[] args)
{
// now listen:
Int32 port = 5000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
TcpListener server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[64];
String data = null;
// Enter the listening loop.
while(true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while((i = stream.Read(bytes, 0, bytes.Length))!=0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
//stream.Write(msg, 0, msg.Length);
//Console.WriteLine("Sent: {0}", data);
}
// Shutdown and end connection
client.Close();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
}
由于MagikM18下面评论,最初的解决方案根本没有解决方案...只是一个bug的解决方法。
的错误是在事物的C#侧(我忽略了,以为是从MSDN,它会没事的。别这样!)。它将我的数据并将其强制转换为ASCII - 因此是无稽之谈。如果我查看原始数据一切都很好。
所以,我的发送数据现在看起来是这样的:
int SocketClient_Winsock::Send(char* msg, int msgLength)
{
iResult = send(ConnectSocket, msg, msgLength, 0);
if (iResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
return 0;
};
,并通过调用: sock.Send((char*)buffer, BUFFER_LEN);
你不应该这样做。你正在发送二进制数据,所以你不应该使用字符串类。现实是你的代码中有一个bug,这只是一个解决方法,而不是一个修复。这个错误在'Send(char *)'函数中,你清楚地认为数据是64字节,但是你使用'strlen'来获得WinSock的长度。这是行不通的,因为它假定字符串是文本而不是二进制的,所以它会在它找到的第一个零处完成,这不是意图;相反,你应该再次通过64。更好的解决方案是为消息长度添加一个参数。 –
现货 - 我知道有些事情是不对的,但是到了我想要的东西并且发布它的时候。我现在已经回去修改了一个更合适的解决方案。 – zotty
很高兴工作。只是供参考,下次请不要更新问题中的代码,因为它可能会混淆试图回答或查看其他答案的人;相反,更新您的答案或添加一个新的答案。 –
C++的'char'是C#的'byte'所以'字符*'大致等于'字节* ''或'byte []'并且发布一些C#代码。 – Bauss
C#结束是使用发布的byte [] ... C#代码。 – zotty