如何从Unity3D访问本地Java位图?
答
由于你不是很具体的问题,我只是假设你有你的图像加载为BufferedImage
。所以这里有一个关于如何去做的建议:
使用JNA Library可以更好地访问c#的资源。
,然后也许做一些与此类似:
BufferedImage someImage;
long somePointer;
DataBuffer data = someImage.getData().getDataBuffer();
int[] bankOffsets = data.getOffsets();
long offset = 0;
com.sun.jna.Pointer ptr = new com.sun.jna.Pointer(somePointer);
switch(data.getDataType()) {
case DataBuffer.TYPE_BYTE:
byte[][] bbanks = ((DataBufferByte) data).getBankData();
for (int i = 0; i < bbanks.length; i++, offset += bbanks[i].length - bankOffsets[i])
ptr.write(offset, bbanks[i], bankOffsets[i], bbanks[i].length - bankOffsets[i]);
break;
case DataBuffer.TYPE_DOUBLE:
double[][] dbanks = ((DataBufferDouble) data).getBankData();
for (int i = 0; i < dbanks.length; i++, offset += (dbanks[i].length - bankOffsets[i])*8)
ptr.write(offset, dbanks[i], bankOffsets[i], dbanks[i].length - bankOffsets[i]);
break;
case DataBuffer.TYPE_FLOAT:
float[][] fbanks = ((DataBufferFloat) data).getBankData();
for (int i = 0; i < fbanks.length; i++, offset += (fbanks[i].length - bankOffsets[i])*4)
ptr.write(offset, fbanks[i], bankOffsets[i], fbanks[i].length - bankOffsets[i]);
break;
case DataBuffer.TYPE_INT:
int[][] ibanks = ((DataBufferInt) data).getBankData();
for (int i = 0; i < ibanks.length; i++, offset += (ibanks[i].length - bankOffsets[i])*4)
ptr.write(offset, ibanks[i], bankOffsets[i], ibanks[i].length - bankOffsets[i]);
break;
case DataBuffer.TYPE_SHORT:
short[][] sbanks = ((DataBufferShort) data).getBankData();
for (int i = 0; i < sbanks.length; i++, offset += (sbanks[i].length - bankOffsets[i])*2)
ptr.write(offset, sbanks[i], bankOffsets[i], sbanks[i].length - bankOffsets[i]);
break;
case DataBuffer.TYPE_USHORT:
short[][] usbanks = ((DataBufferUShort) data).getBankData();
for (int i = 0; i < usbanks.length; i++, offset += (usbanks[i].length - bankOffsets[i])*2)
ptr.write(offset, usbanks[i], bankOffsets[i], usbanks[i].length - bankOffsets[i]);
break;
case DataBuffer.TYPE_UNDEFINED:
throw new IllegalArgumentException("Unsupported data type");
}
写应该是所有的像素颜色值数据。格式取决于图像类型(可以用getType()
方法的类BufferedImage
获得。
另外,您也可以使用Java本地接口,但我没有看过成。