Javascript小游戏

问题描述:

现在我正在学习一些Javascript,但由于我的技能很低,现在遇到了很多问题。在这段代码中,我需要一些帮助来解决几个问题。Javascript小游戏

我想写一个名为“打鱼”的游戏。它有一个计时器,分数和onclick。当点击鱼应该消失,1分将被添加到比分中。有一个60秒的计时器限制。

这是整个代码。

<html> 
<head> 
    <title> 
     Hit the fish! 
    </title> 
    <style> 
     table{ 
      margin-left: auto; 
      margin-right: auto; 
      width: 70%; 
      height: 90%; 
      background-color:#66ff00; 
     } 
     #playground input{ 
      position: inherit; 
      height: 100px; 
      width: 100px; 
      margin-left: 20px; 
      margin-right: 20px; 
      margin-bottom: 20px; 
     } 
     #input { 
      height:40px; 
     } 
     #area { 
      background-color:#888; 
      position:absolute; 
      left:0px; 
      right:0px; 
      top:50px; 
      bottom:0px; 
     } 
     #area button { 
      width:150px; 
      height:30px; 
      position:absolute; 
     } 
     .red { 
      color:red; 
     } 

    </style> 

    <script language="Javascript"> 
     function one() { 
      document.play.one.value=""; 
      // get the counter element 
      var score = document.getElementById("score"); 
      // get it's value 
      var value = parseInt(score.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      score.innerHTML=value; 
     } 

     function two() { 
      document.play.two.value=""; 
      // get the counter element 
      var score = document.getElementById("score"); 
      // get it's value 
      var value = parseInt(score.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      score.innerHTML=value; 
     } 

     function three() { 
      document.play.three.value=""; 
      // get the counter element 
      var score = document.getElementById("score"); 
      // get it's value 
      var value = parseInt(score.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      score.innerHTML=value; 
     } 

     function four() { 
      document.play.four.value=""; 
      // get the counter element 
      var score = document.getElementById("score"); 
      // get it's value 
      var value = parseInt(score.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      score.innerHTML=value; 
     } 

     function five() { 
      document.play.five.value=""; 
      // get the counter element 
      var score = document.getElementById("score"); 
      // get it's value 
      var value = parseInt(score.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      score.innerHTML=value; 

     } 

     function six() { 
      document.play.six.value=""; 
      // get the counter element 
      var score = document.getElementById("score"); 
      // get it's value 
      var value = parseInt(score.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      score.innerHTML=value; 
     } 

     function seven() { 
      document.play.seven.value=""; 
      // get the counter element 
      var score = document.getElementById("score"); 
      // get it's value 
      var value = parseInt(score.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      score.innerHTML=value; 
     } 

     function eight() { 
      document.play.eight.value=""; 
      // get the counter element 
      var score = document.getElementById("score"); 
      // get it's value 
      var value = parseInt(score.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      score.innerHTML=value; 
     } 

     function nine() { 
      document.play.nine.value=""; 
      // get the counter element 
      var score = document.getElementById("score"); 
      // get it's value 
      var value = parseInt(score.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      score.innerHTML=value; 
     } 


     function count() 
     {   
      stop(); 
      // get the counter element 
      var counter = document.getElementById("counter"); 
      // get it's value 
      var value = parseInt(counter.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      counter.innerHTML=value; 
      // limitation 
      if(value===60){ 
       alert("Time Out!"); 
       clearInterval(countTimer); 
       document.getElementById("counter").innerHTML="0"; 
       document.getElementById("score").innerHTML="0"; 
      } 
     } 

     function start() { 
      stop(); 
      var countTimer = setInterval("count()",1000); 
      document.play.four.value=">( °3°)"; 
      document.play.three.value=">( °3°)"; 
      setTimeout("nextone()"); 
      var score = document.getElementById("score"); 
     } 
     function score(){ 
      // get the counter element 
      var score = document.getElementById("score"); 
      // get it's value 
      var value = parseInt(score.innerHTML); 
      // increase it 
      value = value + 1; 
      // write the new value back 
      score.innerHTML=value; 
     } 
     function nextone() { 
      document.play.four.value=""; 
      document.play.five.value=">( °3°)"; 

      setTimeout("nexttwo()",400); 
     } 

     function nexttwo() { 
      document.play.three.value=""; 
      setTimeout("nextthree()",400); 
     } 

     function nextthree() { 
      document.play.seven.value=">( °3°)"; 
      document.play.one.value=">( °3°)"; 
      document.play.six.value=">( °3°)"; 
      setTimeout("nextfour()",700); 
     } 

     function nextfour() { 
      document.play.one.value=""; 
      document.play.six.value=""; 
      document.play.two.value=">( °3°)"; 
      setTimeout("nextfive()",700); 
     } 

     function nextfive() { 
      document.play.seven.value=""; 
      document.play.two.value=""; 
      document.play.four.value=">( °3°)"; 
      setTimeout("nextsix()",800); 
     } 

     function nextsix() { 
      document.play.eight.value=">( °3°)"; 
      document.play.two.value=">( °3°)"; 
      setTimeout("nextseven()",700); 
     } 

     function nextseven() { 
      document.play.eight.value=""; 
      document.play.five.value=">( °3°)"; 
      setTimeout("nexteight()",400); 
     } 

     function nexteight() { 
      document.play.nine.value=">( °3°)" 
      document.play.four.value=">( °3°)"; 
      setTimeout("nextnine()",500); 
     } 

     function nextnine() { 
      document.play.five.value=""; 
      document.play.four.value=""; 
      document.play.one.value=">( °3°)"; 
      setTimeout("nextten()",200); 
     } 

     function nextten() { 
      document.play.three.value=">( °3°)"; 
      document.play.six.value=">( °3°)"; 
      setTimeout("nexteleven()",600); 
     } 

     function nexteleven() { 
      document.play.one.value=""; 
      document.play.seven.value=">( °3°)"; 
      setTimeout("nexttwelve()",500); 
     } 

     function nexttwelve() { 
      document.play.two.value=">( °3°)"; 
      document.play.nine.value=">( °3°)"; 
      setTimeout("nextthirteen()",700); 
     } 

     function nextthirteen() { 
      document.play.one.value=">( °3°)"; 
      document.play.nine.value=""; 
      document.play.seven.value=""; 
      setTimeout("start()",600); 
     } 

     function stop() { 
      clearInterval(countTimer); 
      document.play.one.value=""; 
      document.play.two.value=""; 
      document.play.three.value=""; 
      document.play.four.value=""; 
      document.play.five.value=""; 
      document.play.six.value=""; 
      document.play.seven.value=""; 
      document.play.eight.value=""; 
      document.play.nine.value=""; 
     } 
     function reset() 
     { 
      document.getElementById("counter").innerHTML="0"; 
      document.getElementById("score").innerHTML="0"; 
     } 

     // get the counter element 
     var score = document.getElementById("score"); 
     // get it's value 
     var value = parseInt(score.innerHTML); 
     // increase it 
     value = value + 1; 
     // write the new value back 
     score.innerHTML=value; 


    </script> 
</head> 

<body> 
    <div id="input"> 
     <button onclick="start()">start</button> 
     <button onclick="stop()">stop</button> 
     <button onclick="reset()">reset</button> 
     <div style="font-size:10em" id="counter">0</div><br> 
     <p>Your score:</p><div style="font-size:5em" id="score">0</div> 
     <script> 
      var countTimer = setInterval('count()',1000); 
     </script> 
    </div> 
    <div id="playground"> 
     <table border=100 cellpadding=0 cellspacing=0> 
      <tr> 
       <td> 
        <form name="play"> 
         <center> 
          <INPUT TYPE="button" NAME="one" OnClick="one()" id="one" value="  "> 
          <INPUT TYPE="button" NAME="two" OnClick="two()" id="two" value="  "> 
          <INPUT TYPE="button" NAME="three" OnClick="three()" id="three" value="  "> 
          <br> 
          <INPUT TYPE="button" NAME="four" OnClick="four()" id="four" value="  "> 
          <INPUT TYPE="button" NAME="five" OnClick="five()" id="five" value="  "> 
          <INPUT TYPE="button" NAME="six" OnClick="six()" id="six" value="  "> 
          <br> 
          <INPUT TYPE="button" NAME="seven" OnClick="seven()" id="seven" value="  "> 
          <INPUT TYPE="button" NAME="eight" OnClick="eight()" id="eight" value="  "> 
          <INPUT TYPE="button" NAME="nine" OnClick="nine()" id="ten" value="  "> 
          <br> 
          </td> 
          </tr> 
          </table> 
          </div> 
          </body> 
          </html> 

问题是计数器在20-30之后变得太快,点击按钮后鱼不会消失,并且分数上没有加分。

+0

这里是一个[的jsfiddle(http://jsfiddle.net/6daVU/),使人们可以测试它。(我做了一个小改动 - 在顶部声明了'countTimer',这样所有的函数都可以访问它。) – Stuart

没有特定的顺序...

(1)与计数器的问题是由于你怎么称呼它,并在那里你存储countTimer变量的方式。因为您希望多个功能能够访问countTimer,所以您应该以他们可以访问它的方式声明它;最简单的方法是,它是一个全局变量,你可以参考其他地方countTimer使用时有var

var countTimer; 

在脚本的顶部,只是做。您可以从功能nextThirteen调用功能start,然后开始重新设置定时器。它所做的实际上是在旧的计时器上设置一个新的计时器,这就是计数似乎加快的原因。

(2)您的html也是无效的,这可能会导致一些问题;确保你关闭了formcenter标签。 (无论如何,你都是not supposed to use the center tag)。

(3)您的代码在head中,但大部分代码在页面加载之前立即运行。因此,下列行:

var score = document.getElementById("score"); 

(任何函数的外部)都会导致错误,因为元素分数尚未写入。避免这种情况的最简单方法是将脚本放在页面主体的末尾。

(4)功能one,two,three需要与表单中的输入名称不同。这就是为什么没有按钮的工作。

一些常规的点,你了解更多:

  • 避免重复。不需要所有的一个,两个,三个函数等。您可以使用循环或单个事件处理函数来查找哪个按钮已被按下。
  • 使用您的浏览器的控制台来检查正在产生的错误。您的代码导致错误对象不是函数searching for that是我如何找出为什么按钮不起作用。
  • 了解variable scope