siggraph_SIGGRAPH上的“深度特效”演讲

siggraph_SIGGRAPH上的“深度特效”演讲

siggraph

Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range from improving standard techniques to creating entirely new ones, like approximate volumetric effects or advanced image post-processing. The buffers used are in many cases the natural products of the rendering pipeline and offer a way to infer surprisingly much information about the scene, thus allowing for very rich and fast graphics effects.

我和Ole答应在SIGGRAPH 2011 Studio上分享我们演讲的幻灯片。 该演示文稿涵盖了使用深度,法线和颜色缓冲区的各种图形技术。 这些方法的范围从改进标准技术到创建全新的技术,例如近似体积效果或高级图像后处理。 在许多情况下,使用的缓冲区是渲染管线的自然产物,并提供了一种推断出有关场景的惊人信息的方法,从而可以实现非常丰富和快速的图形效果。

It may be a worthy read both for artists and programmers, as we discuss the possibilities of some unusual special effects and their technical side.

对于艺术家和程序员来说,这可能都是值得一读的,因为我们讨论了一些不寻常的特殊效果的可能性及其技术方面。

Get it while it’s fresh: Special Effects with Depth (14MB pdf)

新鲜时获取: 深度特效 (14MB pdf)

Yours,

你的

Kuba and Ole

库巴奥莱

翻译自: https://blogs.unity3d.com/2011/09/08/special-effects-with-depth-talk-at-siggraph/

siggraph