Android 用Glide设置图片4个角为圆角
xml布局:
<ImageView
android:id="@+id/iv_img_shop"
android:layout_width="120dp"
android:layout_height="80dp"
android:scaleType="centerCrop"
android:src="@drawable/background4" />
工具类:
public class CornerTransform implements Transformation<Bitmap> { private BitmapPool mBitmapPool; private float radius; private boolean exceptLeftTop, exceptRightTop, exceptLeftBottom, exceptRightBotoom; /** * 除了那几个角不需要圆角的 * * @param leftTop * @param rightTop * @param leftBottom * @param rightBottom */ public void setExceptCorner(boolean leftTop, boolean rightTop, boolean leftBottom, boolean rightBottom) { this.exceptLeftTop = leftTop; this.exceptRightTop = rightTop; this.exceptLeftBottom = leftBottom; this.exceptRightBotoom = rightBottom; } public CornerTransform(Context context, float radius) { this.mBitmapPool = Glide.get(context).getBitmapPool(); this.radius = radius; } @Override public Resource<Bitmap> transform(Resource<Bitmap> resource, int outWidth, int outHeight) { Bitmap source = resource.get(); int finalWidth, finalHeight; float ratio; //输出目标的宽高或高宽比例 if (outWidth > outHeight) { //输出宽度>输出高度,求高宽比 ratio = (float) outHeight / (float) outWidth; finalWidth = source.getWidth(); finalHeight = (int) ((float) source.getWidth() * ratio); //固定原图宽度,求最终高度 if (finalHeight > source.getHeight()) { //求出的最终高度>原图高度,求宽高比 ratio = (float) outWidth / (float) outHeight; finalHeight = source.getHeight(); finalWidth = (int) ((float) source.getHeight() * ratio);//固定原图高度,求最终宽度 } } else if (outWidth < outHeight) { //输出宽度 < 输出高度,求宽高比 ratio = (float) outWidth / (float) outHeight; finalHeight = source.getHeight(); finalWidth = (int) ((float) source.getHeight() * ratio);//固定原图高度,求最终宽度 if (finalWidth > source.getWidth()) { //求出的最终宽度 > 原图宽度,求高宽比 ratio = (float) outHeight / (float) outWidth; finalWidth = source.getWidth(); finalHeight = (int) ((float) source.getWidth() * ratio); } } else { //输出宽度=输出高度 finalHeight = source.getHeight(); finalWidth = finalHeight; } //修正圆角 this.radius *= (float) finalHeight / (float) outHeight; Bitmap outBitmap = this.mBitmapPool.get(finalWidth, finalHeight, Bitmap.Config.ARGB_8888); if (outBitmap == null) { outBitmap = Bitmap.createBitmap(finalWidth, finalHeight, Bitmap.Config.ARGB_8888); } Canvas canvas = new Canvas(outBitmap); Paint paint = new Paint(); //关联画笔绘制的原图bitmap BitmapShader shader = new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); //计算中心位置,进行偏移 int width = (source.getWidth() - finalWidth) / 2; int height = (source.getHeight() - finalHeight) / 2; if (width != 0 || height != 0) { Matrix matrix = new Matrix(); matrix.setTranslate((float) (-width), (float) (-height)); shader.setLocalMatrix(matrix); } paint.setShader(shader); paint.setAntiAlias(true); RectF rectF = new RectF(0.0F, 0.0F, (float) canvas.getWidth(), (float) canvas.getHeight()); canvas.drawRoundRect(rectF, this.radius, this.radius, paint); //先绘制圆角矩形 if (exceptLeftTop) { //左上角不为圆角 canvas.drawRect(0, 0, radius, radius, paint); } if (exceptRightTop) {//右上角不为圆角 canvas.drawRect(canvas.getWidth() - radius, 0, radius, radius, paint); } if (exceptLeftBottom) {//左下角不为圆角 canvas.drawRect(0, canvas.getHeight() - radius, radius, canvas.getHeight(), paint); } if (exceptRightBotoom) {//右下角不为圆角 canvas.drawRect(canvas.getWidth() - radius, canvas.getHeight() - radius, canvas.getWidth(), canvas.getHeight(), paint); } return BitmapResource.obtain(outBitmap, this.mBitmapPool); } @Override public String getId() { return this.getClass().getName(); } }
在activity或Fragment或适配器中调用:
CornerTransform transformation = new CornerTransform(context, dip2px(context, 10)); //只是绘制左上角和右上角圆角 transformation.setExceptCorner(false, false, false, false); Glide.with(context) .load(HttpContants.URL + list.get(position).getImage()) .asBitmap() .skipMemoryCache(true) .placeholder(R.drawable.background4) .error(R.drawable.background4) .transform(transformation) .into(holder.ivImgShop);
还有一个方法:
public static int dip2px(Context context, float dpValue) { final float scale = context.getResources().getDisplayMetrics().density; return (int) (dpValue * scale + 0.5f); }
特别注意:设置4个角为圆角的方法
参考资料:https://blog.****.net/mchenys/article/details/80284132
多种形状资料链接:https://github.com/wasabeef/glide-transformations(没看过)