android : drag and drop ui
最近在忙一些ui特效,心想这个也不是我们开发的事情阿,设计师该管的事情。最近头痛阿,没有办法,还是得慢慢搞,搞开发得有点责任心,对把。这个东西呢,我在国内找了下,说的不是很清楚,大多数说的是利用WindowManager来管理要拖动的ui组件,但是我做了下,感觉麻烦,且不是我想要的效果。难道没有利用父容器来控制ui的拖拽实现吗?答案是有的,找了下资料,发觉效果不错,很有借鉴意义,就分享一下:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/vg" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <ImageView android:id="@+id/img" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/ic_launcher" /> </LinearLayout>
代码很简单,主要是思路:对你想要拖拽的ui设置一个View.OntouchListener,然后在你想要实现拖拽容器(ViewGroup)里也设置自己的View.OntouchListener.当ui被移动的时候,获得位移数据,然后在包含ui的容器(ViewGroup)里重新设置ui的布局属性即可。代码如下:
package com.android.drag_drop; import android.app.Activity; import android.os.Bundle; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.widget.ImageView; import android.widget.LinearLayout; public class MainActivity extends Activity { private View selected_item = null; private int offset_x = 0; private int offset_y = 0; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ViewGroup vg = (ViewGroup) findViewById(R.id.vg); vg.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getActionMasked()) { case MotionEvent.ACTION_MOVE: int x = (int) event.getX() - offset_x; int y = (int) event.getY() - offset_y; int w = getWindowManager().getDefaultDisplay().getWidth() - 100; int h = getWindowManager().getDefaultDisplay().getHeight() - 100; if (x > w) x = w; if (y > h) y = h; LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams( new ViewGroup.MarginLayoutParams( LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT)); lp.setMargins(x, y, 0, 0); selected_item.setLayoutParams(lp); break; default: break; } return true; } }); ImageView img = (ImageView) findViewById(R.id.img); img.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getActionMasked()) { case MotionEvent.ACTION_DOWN: offset_x = (int) event.getX(); offset_y = (int) event.getY(); selected_item = v; break; default: break; } return false; } }); } }
效果图: