【Unity3D】利用Material.mainTextureOffset,制作循环2D图片效果
制作循环2D图片,利用Material.mainTextureOffset和精灵图片的Wrap Mode=reaped,来造成循环效果。
public class ImageOffset : MonoBehaviour
{
public Vector2 v;
Material material;
// Start is called before the first frame update
void Start()
{
material = GetComponent<SpriteRenderer>().material;
}
// Update is called once per frame
void Update()
{
material.mainTextureOffset = Time.time * v;
}
}