【threejs】如何使用canvas Texture实现材质
在学习threejs中,肯定避免不了要设置模具的材质,比如说要给一个box加颜色、图片或者视频画面;
大家可以看以下代码
new THREE.MeshBasicMaterial({color: Math.random() * 0xffffff}); // 颜色
new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture('./assets/plane.jpeg') } ); // 图片
new THREE.VideoTexture(document.getElementId('video')); // 视频
其实这些功能对我来说已经够用了,后来发现也可以用canvas的渲染作为材质,为了做demo方便自己包装了下
var createCanvas = function (w,h) {
w = w || 30;
h = h || 30
var cs = document.createElement('canvas')
var ctx = cs.getContext('2d');
cs.width = w;
cs.height = h;
ctx.fillStyle ="#fff";
ctx.fillRect(0,0,w,h);
ctx.strokeStyle = "#c00";
ctx.shadowBlur = 20;
ctx.shadowColor = "#c99";
ctx.strokeWidth = 30;
ctx.beginPath();
ctx.moveTo(w/2, 0);
ctx.lineTo(0,h);
ctx.lineTo(w, h);
ctx.closePath()
ctx.stroke();
return cs;
}
var texture = new THREE.Texture(createCanvas(130,130))
var material = new THREE.MeshBasicMaterial({
map: texture
})
附上 http://works.ibeeger.com/jsPluts/learning-threejs/material/texture.html 和图片
其实很简单,不过实践过后加深印象吧