unity的万向节死锁_Unity前往阿讷西电影节
unity的万向节死锁
We’re excited to be heading to the MIFA / Annecy International Animation Film Festival from June 10-15th! The festival is a long-standing annual tradition that brings the entire animation industry together for one week, and we are looking forward to this year. Read on for an overview of what you can expect to see from us at the event (you can find additional details on our Annecy page!).
我们很高兴于6月10日至15日参加MIFA / 阿讷西国际动画电影节 ! 电影节是一项长期的年度传统,将整个动画产业聚集了一个星期,我们对今年充满期待。 继续阅读,以了解您可以在活动中看到的一切(您可以在我们的阿讷西页面上找到更多详细信息!)。
Unity is committed to enabling creators’ success in the animation space, and it is our pleasure to applaud one of our valued real-time filmmakers, the Japanese studio Craftar. Their feature film was officially selected by the festival to showcase Director Sakuragi-san’s anime masterpiece Relative Worlds – which premiered on Hulu Japan in April of this year and was created using Unity.
Unity致力于使创作者在动画领域取得成功,我们很高兴为我们其中一位宝贵的实时电影摄制者日本工作室Craftar鼓掌。 他们的故事片由电影节正式选出,以展示樱木山导演的动漫杰作《 相对世界》 ( Relative Worlds) ,该电影于今年4月在日本葫芦首映,并使用Unity制作。
We’re also planning on sharing information about our latest tools with the community. Unity’s Emmy Award-winning team behind Baymax Dreams (developed in collaboration with Disney Television Animation) will be on hand to share a short film called Sherman. Made entirely in Unity from storyboard to final render, filmmakers will be able to play with it at Annecy. We’ll also unpack how users are now able to achieve “fur” using Unity 2018.3 and the highly customizable HD render pipeline.
我们还计划与社区共享有关我们最新工具的信息。 Baymax Dreams (与迪士尼电视动画公司合作开发)背后的Unity的艾美奖获奖团队将在现场分享一部名为Sherman的短片。 从故事板到最终渲染完全由Unity制作,电影制作人将可以在Annecy上使用它。 我们还将介绍用户现在如何使用Unity 2018.3和高度可定制的HD渲染管道实现“成功”。
Our team of experts will be onsite to answer any questions you have about setting up your project in Unity and how creating animation in real time will save you time, without sacrificing quality.
我们的专家团队将在现场回答您有关在Unity中设置项目以及在不牺牲质量的情况下实时创建动画如何节省时间的任何问题。
Join us for our talks at MIFA, as there is a lot to share about HDRP, ShaderGraph, Alembic, Cinemachine, Timeline, the new VFX Graph, our latest pipeline tools and improvements for Layout, Lighting and Look Dev departments. During the session Unity: A hybrid platform for linear and interactive content, Mathieu Muller, Product Manager of Film & TV, will be sharing how a 3D real-time development platform can be used to create short films, animated TV series, feature films, VR experiences and anything in-between. You can find a full list of Unity sessions on our Annecy page.
参加我们在MIFA上的演讲,因为关于HDRP,ShaderGraph,Alembic,Cinemachine,Timeline,新的VFX Graph,我们最新的管道工具以及针对Layout,Lighting和Look Dev部门的改进,有很多要分享的内容。 在会议期间,Unity:用于线性和交互式内容的混合平台,影视产品经理Mathieu Muller将分享如何使用3D实时开发平台制作短片,动画电视剧,故事片, VR体验以及介于两者之间的任何事物。 您可以在我们的阿讷西页面上找到Unity会话的完整列表。
To learn more about real-time animation and Unity, stop by our booth. We’ll be showcasing work from the pioneering B-water studios (Treasure Trekkers) as well as demos for Unity features such as scene management, editorial, camera systems and rendering pipelines.
要了解有关实时动画和Unity的更多信息,请在我们的展位前停靠。 我们将展示来自开创性的B水工作室( Treasure Trekkers )的工作以及Unity功能的演示,例如场景管理,社论,摄影机系统和渲染管线。
See you there!
到时候那里见!
翻译自: https://blogs.unity3d.com/2019/05/16/unity-heads-to-annecy-film-festival/
unity的万向节死锁