UGUI 之 文字颜色渐变和描边
前一段时间开发,遇到一个需求:对文字渐变色做设置,同时还要加上描边的效果,,,在项目中发现一个比较好用的代码,可以直接拿来使用,用作任何的设置,分享个大家,也方便以后的使用,,,(描边效果是Unity自带的,添加Outline组件进行设置就好了,如下图…)
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using System;
/// <summary>
/// 渐变字体
/// </summary>
[AddComponentMenu("UI/Effects/Gradient")]
public class FontGradient : BaseMeshEffect
{
public Color32 topColor = Color.white;
public Color32 bottomColor = Color.black;
public bool useGraphicAlpha = true;
public override void ModifyMesh(VertexHelper vh)
{
if (!IsActive())
{
return;
}
var count = vh.currentVertCount;
if (count == 0)
return;
var vertexs = new List<UIVertex>();
for (var i = 0; i < count; i++)
{
var vertex = new UIVertex();
vh.PopulateUIVertex(ref vertex, i);
vertexs.Add(vertex);
}
var topY = vertexs[0].position.y;
var bottomY = vertexs[0].position.y;
for (var i = 1; i < count; i++)
{
var y = vertexs[i].position.y;
if (y > topY)
{
topY = y;
}
else if (y < bottomY)
{
bottomY = y;
}
}
var height = topY - bottomY;
for (var i = 0; i < count; i++)
{
var vertex = vertexs[i];
var color = Color32.Lerp(bottomColor, topColor, (vertex.position.y - bottomY) / height);
vertex.color = color;
vh.SetUIVertex(vertex, i);
}
}
}