unity 音乐节奏游戏_使用您当地音乐收藏的最佳节奏游戏

unity 音乐节奏游戏_使用您当地音乐收藏的最佳节奏游戏

unity 音乐节奏游戏

unity 音乐节奏游戏_使用您当地音乐收藏的最佳节奏游戏

You can’t have video games without music. Well, you can—the earliest games didn’t have music in the strictest sense, just beeps and boops. But it wasn’t long before the two became inseparably linked, and now a 150-year-old saucy Russian folk tune is known as “that song from Tetris.” Today, developers and publishers put huge amounts of time, money, and consideration into the music that foes into their games. But if you’d rather play with your own meticulously-curated local collection, there are plenty of games that are happy to let you do so.

没有音乐就不能拥有视频游戏。 好吧,您可以-最早的游戏没有严格意义上的音乐,只有嘟嘟声。 但是不久,两者就成为了密不可分的联系,现在有150年历史的优美俄罗斯民间音乐被称为“ 俄罗斯方块的那首歌 ”如今,开发人员和发行商将大量的时间,金钱和考虑因素投入到了对付游戏中的音乐中。 但是,如果您想玩自己精心策划的本地游戏,那么有很多游戏很乐意让您这样做。

The key is a technique called procedural generation. Developers have created systems that can analyze a music track—any music track, so long as the original file is in a DRM-free format—and have the game automatically create a level around it. The idea has been around for a while, and made its way into a variety of game types and genres. Here are the best picks for PC gamers.

关键是一种称为过程生成的技术。 开发人员已经创建了可以分析音乐曲目(任何音乐曲目,只要原始文件为无DRM格式)的系统,并使游戏自动围绕它创建一个关卡。 这个想法已经存在了一段时间,并逐渐应用到各种游戏类型和类型中。 这是PC游戏玩家的最佳选择。

Audiosurf 2 (Windows,macOS,Steam,Linux) (Audiosurf 2 (Windows, macOS, Steam, Linux))

Audiosurf started off the procedural music genre when it debuted back in 2008, and some of the same technology powers other games. But the sequel, Audiosurf 2 ($15), includes a bigger selection of built-in tracks, a collection of player-customized song levels via the Steam Workshop, and integration with the SoundCloud online repository. The original mechanics remain intact—it’s sort of like playing Tetris on a Guitar Hero screen—along with new and varied game modes. more player ships, better graphics, and more visual effects. The modding community has embraced Audiosurf 2 with enthusiasm, meaning you’ll never run out of new game modes or levels, and each one comes with its original scripts if you’d like to try your hand at modding yourself. There’s a free demo that lets you play the Song of the Day, if $15 is too rich for your blood.

Audiosurf于2008年首次亮相时就从程序音乐流派开始,其他游戏采用了相同的技术。 但是续集Audiosurf 2 (15美元)包括更多内置曲目,通过Steam Workshop通过播放器自定义歌曲级别的集合以及与SoundCloud在线存储库的集成。 原始的机制保持不变-有点像在“吉他英雄”屏幕上玩俄罗斯方块-以及各种新颖的游戏模式。 更多播放器,更好的图形和更多视觉效果。 改装社区已经热情地接受了Audiosurf 2 ,这意味着您永远不会用完新的游戏模式或关卡,并且如果您想尝试自己进行改装,每个游戏都附带其原始脚本。 如果有15美元对于您的血液来说太富裕,则有一个免费的演示程序,可让您播放《今日之歌》。

击败危险 (Windows,macOS,Linux,Xbox 360,PS3,Android,iOS) (Beat Hazard (Windows, macOS, Linux, Xbox 360, PS3, Android, iOS))

Beat Hazard ($10) is a top-down, twin-stick shooter in the vein of Geometry Wars, with space levels and enemy ships generated by the algorithm of your local music. In addition to hitting that musical pleasure center of your brain while you dodge bullets and blow up ships by the dozen, the game features local multiplayer in both co-op and head-to-head modes. The faster the beat of the music, the more intense the enemies and the more powerful your weapons become. But don’t worry: even if you try to play the game to golden oldies and slow jams, the difficulty will ramp up in survival mode. Beat Hazard even supports online radio stations, in case your local collection is a little thin. The DLC upgrade, Beat Hazard Ultra ($5), includes online multiplayer, new enemies and weapons, and extra visual goodies.

Beat Hazard ($ 10)是《 几何大战》中的一种自上而下的双杆射击游戏,其空间水平和敌方船只是由本地音乐算法生成的。 除了在您躲避子弹并炸毁一打炸弹的同时击中大脑的音乐愉悦中心之外,该游戏还以合作和面对面模式提供本地多人游戏。 音乐的节奏越快,敌人越激烈,您的武器就越强大。 但请放心:即使您尝试将游戏打造成古老的回忆和缓慢的果酱,在生存模式下难度也会逐渐增加。 Beat Hazard甚至支持在线广播电台,以防您本地收藏的内容稀少。 DLC升级版Beat Hazard Ultra (5美元)包括在线多人游戏,新敌人和武器以及额外的视觉礼物。

Symphony (Windows,macOS,Linux) (Symphony (Windows, macOS, Linux))

Symphony ($9) uses a similar setup to Beat Hazard, but with a more traditional top-down “bullet hell” playing field, like Galaga or 1942. The hook is pretty interesting as well: the enemy can “corrupt” your music as it gains the upper hand. Each level procedurally generated from a song track includes a unique item for collection and upgrades, allowing players to push past higher difficulty levels and tougher bosses. Support for most common music file types is included, though you’ll have to pay an extra dollar for compatibility with iTunes and its M4A/AAC file formats.

Symphony (9美元)使用与Beat Hazard类似的设置,但具有更传统的自上而下的“子弹地狱”运动场,例如Galaga1942 。 钩子也很有趣:敌人可以在音乐占上风时“破坏”您的音乐。 从歌曲曲目过程中生成的每个级别都包括一个用于收集和升级的独特项目,使玩家可以越过较高的难度级别和更强的上司。 包括对大多数常见音乐文件类型的支持,尽管您必须额外付费才能与iTunes及其M4A / AAC文件格式兼容。

NecroDancer的地穴 (Windows,macOS,Linux,Xbox One,PS4,PS Vita,iOS) (Crypt of the NecroDancer (Windows, macOS, Linux, Xbox One, PS4, PS Vita, iOS))

Here we have a fairly typical roguelike dungeon-crawler that lets players move along the grid-based floor and power-up their attacks based on the music playing in the background. While Crypt of the NecroDancer ($15) allows players to import their own tunes and play along with procedural levels and enemies, it’s also been praised for its original score, a thumping, beeping electronica mix from composer Danny Baranowsky. There are also plenty of DLC packs that double as both musical add-ons and extra levels. Unlike most of the simple fare on this list, Crypt includes some complex combat and RPG mechanics. Don’t let the 2D sprite graphics fool you—there’s more depth in this game than can be seen at first. Also, it supports DDR-style dance pads for active game inputs, and the singing RPG item seller is named Freddy Merchanty. Come on, you know you love it.

在这里,我们有一个非常典型的类Roguelike Dungeon-Crawler,它使玩家可以沿着基于网格的地板移动并根据后台播放的音乐来增强其攻击能力。 虽然NecroDancer的Crypt ($ 15)允许玩家导入自己的曲调并与程序级别和敌人一起演奏,但它的原始分数也得到了赞誉,它是作曲家Danny Baranowsky出色的蜂鸣声电子混音。 还有很多DLC包,既可以作为音乐附加品又可以作为额外的关卡。 与清单上的大多数简单票价不同,地穴包括一些复杂的战斗和RPG机制。 不要让2D精灵图形欺骗您-该游戏的深度比一开始所能看到的还要深。 此外,它还支持DDR风格的跳舞毯,可用于有效的游戏输入,而唱歌的RPG物品卖家名为Freddy Merchanty。 来吧,你知道你喜欢它。

旋律的逃逸 (Windows,macOS,Linux) (Melody’s Escape (Windows, macOS, Linux))

On the surface, Melody’s Escape ($10) looks like a fairly typical “endless runner” game, as is so often seen on mobile. But the custom engine it uses to create levels and obstacles from musical tracks might be the most complex here—watch the video to see the impressively smooth transitions from fast to slow gameplay and back, based on the shifting beats per minute of the current track. There’s also a refreshing variety of moves and enemies, and though the 2D vector graphics are simple, they communicate the immediacy of the level very effectively. This indie game is low on extras, but for $10 (less if you catch it on sale), it’s more than worth the price.

从表面上看,《 Melody's Escape》 (10美元)看起来像是一款相当典型的“无尽奔跑者”游戏,在移动设备上很常见。 但是,它用来从音轨中创建水平和障碍的自定义引擎可能是最复杂的-观看视频,以根据当前音轨每分钟的节拍变化,观察从快速到慢速游戏过程的平滑过渡。 还有许多令人耳目一新的动作和敌人,尽管2D矢量图形很简单,但它们非常有效地传达了关卡的即时性。 这款独立游戏的附加费很低,但仅售10美元(如果您能以便宜的价格出售,价格不菲)。

Audioshield (PC / HTC Vive / Oculus Rift) (Audioshield (PC/HTC Vive/Oculus Rift))

If you’ve invested in a full VR setup, you’re already familiar with working from a limited selection. At the moment, the only rhythm game of note for the Oculus Rift or the HTC Vive is Audioshield ($20), which uses left and right motion controllers for “shielding” the player against procedurally-generated incoming notes (or missiles, or paint splatters—it’s all pretty conceptual). Compared to some of the other games here, the actual mechanics are pretty sparse, but combined with player motion for the entire song it should still keep you more engaged than standard mouse and keyboard controls. Support for online tracks on YouTube, plus online leaderboards, is included. Expect more complex entries in this admittedly small niche to become available in the future.

如果您已经投资了完整的VR设置,那么您已经熟悉有限的选择。 目前,Oculus Rift或HTC Vive唯一需要注意的节奏游戏是Audioshield (20美元),它使用左右运动控制器来“屏蔽”玩家免受程序生成的传入音符(或导弹或油漆飞溅)的伤害。 —都是很概念性的)。 与此处的其他一些游戏相比,实际的机制非常稀疏,但结合整首歌曲的播放器动作,它仍应比标准的鼠标和键盘控件更具吸引力。 包括对YouTube在线曲目的支持,以及在线排行榜。 希望将来在这个公认的小型市场中出现更复杂的条目。

翻译自: https://www.howtogeek.com/314658/the-best-rhythm-games-that-use-your-local-music-collection/

unity 音乐节奏游戏