Swift - 多线程实现方式(1) - Thread

1,Swift继续使用Object-C原有的一套线程,包括三种多线程编程技术:
(1)Thread
(2)Cocoa Operation(Operation和OperationQueue)
(3)Grand Central Dispath(GCD)

2,本文着重介绍Thread
Tread在三种多线程技术中是最轻量级的,但需要自己管理线程的生命周期和线程同步。线程同步对数据的加锁会有一定的系统开销。(本文代码已全部更新至Swift3)

3,Thread的两种创建方式
(1)直接创建线程并且自动运行线程
(2)先创建一个线程对象,然后手动运行线程,在运行线程操作之前可以设置线程的优先级等线程信息。
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import UIKit
 
class ViewControllerUIViewController {
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        //方式1:使用类方法
        Thread.detachNewThreadSelector(#selector(ViewController.downloadImage),
                                       toTarget: self, with: nil)
         
        //方式2:实例方法-便利构造器
        let myThread = Thread(target: self,
                              selector: #selector(ViewController.downloadImage),
                              object: nil)
        myThread.start()
    }
     
    //定义一个下载图片的方法,线程调用
    func downloadImage(){
        let imageUrl = "http://hangge.com/blog/images/logo.png"
        let data = try! Data(contentsOf: URL(string: imageUrl)!)
        print(data.count)
    }
     
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }
}

4,线程同步
线程同步方法通过锁来实现,每个线程都只用一个锁,这个锁与一个特定的线程关联。下面演示两个线程之间的同步。
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import UIKit
 
class ViewControllerUIViewController {
     
    //定义两个线程
    var thread1:Thread?
    var thread2:Thread?
     
    //定义两个线程条件,用于锁住线程
    let condition1 = NSCondition()
    let condition2 = NSCondition()
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        thread2 = Thread(target: self, selector: #selector(ViewController.method2),
                         object: nil)
        thread1 = Thread(target: self, selector: #selector(ViewController.method1),
                         object: nil)
        thread1?.start()
    }
     
    //定义两方法,用于两个线程调用
    func method1(sender:AnyObject){
        for in 0 ..< 10 {
            print("Thread 1 running \(i)")
            sleep(1)
             
            if i == 2 {
                thread2?.start() //启动线程2
                 
                //本线程(thread1)锁定
                condition1.lock()
                condition1.wait()
                condition1.unlock()
            }
        }
         
        print("Thread 1 over")
         
        //线程2**
        condition2.signal()
    }
     
    //方法2
    func method2(sender:AnyObject){
        for in 0 ..< 10 {
            print("Thread 2 running \(i)")
            sleep(1)
             
            if i == 2 {
                //线程1**
                condition1.signal()
                 
                //本线程(thread2)锁定
                condition2.lock()
                condition2.wait()
                condition2.unlock()
            }
        }
         
        print("Thread 2 over")
    }
     
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }
}
输出结果:
Swift - 多线程实现方式(1) - Thread

原文出自:www.hangge.com  转载请保留原文链接:http://www.hangge.com/blog/cache/detail_743.html