ios按钮点击后翻转效果
上图先,图上是一个按钮,点击后旋转,代码是网上找到的,不过找到的时候直接复制下来不能用,稍微整理下,为和我一样水平的菜鸟观摩一下下。
(1)引入“QuartzCore.framework”库,头部引用。
#include<QuartzCore/CoreAnimation.h>
(2)直接上代码,你懂的。
-(IBAction)buttonP:(id)sender{ [self buttonAnimation:sender]; } - (CAAnimation *) animationRotate { CATransform3D rotationTransform = CATransform3DMakeRotation( M_PI/2 , 0 , 1 , 0 ); CABasicAnimation* animation; animation = [CABasicAnimation animationWithKeyPath:@"transform"]; animation.toValue = [NSValue valueWithCATransform3D:rotationTransform]; animation.duration = 3; animation.autoreverses = YES; animation.cumulative = YES; animation.repeatCount = 1; animation.beginTime = 0.1; animation.delegate = self; return animation; } - (void)buttonAnimation:(id) sender{ UIButton *theButton = sender; CAAnimation *myAnimationRotate = [self animationRotate]; CAAnimationGroup* m_pGroupAnimation; m_pGroupAnimation = [CAAnimationGroup animation]; m_pGroupAnimation.delegate = self; m_pGroupAnimation.removedOnCompletion = NO; m_pGroupAnimation.duration = 10; m_pGroupAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; m_pGroupAnimation.repeatCount = 1; m_pGroupAnimation.fillMode = kCAFillModeForwards; m_pGroupAnimation.animations = [NSArray arrayWithObjects:myAnimationRotate, nil]; [theButton.layer addAnimation:m_pGroupAnimation forKey:@"animationRotate"]; } - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{ //todo }
PS:
CATransform3DMakeRotation( M_PI/2 , 0 , 1 , 0 );第一个参数是旋转的角度,有一点需要著名,就是对象回按照你设定的角度的最短距离去旋转,后面三个参数分别是xyz(-1~1之间的值)代表的一个向量值。顺时针或者逆时针旋转尚未搞定具体是什么参数来控制的,有知道的朋友提醒下,谢谢!