vray 5 渲染信息解读

Tiled texture cache set to 4000 MB 贴铺纹理缓冲设为4000MB.
Preparing renderer..准备渲染
Using Intel Embree ray server 使用Intel Embree光线服务
Using probilistic light evaluation with 8 lights.使用8个灯光的概率灯光评估
Light tree is enabled with clamp coefficient 0.1 and even split cofficient 0.5.夹子系统为0.1且偶分裂系统为0.5的灯光树生效
Using lowest thread priority.使用最低的线程优先
Max ray intensity is enabled: rendered result may have incorrect brightness.最大光线强度生效,渲染结果可能需要校正亮度。
Consistent(一致性) lighting elements are enabled.一致性发光元素生效。
2 render object(s) 2个渲染对象。
3 render instancels)3 个渲染实例
3 render light(s) 3个渲染灯光
Found 7 materials/texture maps 发现7个材质/纹理图
Preparing lights list
Expanding(扩大) light exclude lists
Setting up instance lights
Rendering frame at time 0
Rendering from camera PhysCamera001
error: -1: Render resuming(恢复)  requested, but curent settings don't alolw resuming
error: -1: Output image file is not set
Consistent lighting elements are enabled.
Number of raycasts: 0 (0.00 per pixel)
Camera rays: 0 (0.00 per pixel)
Shadow rays: 0 (0.00 per pixel)
GI rays: 0 (0.00 per pixel)
Reflection(反射) rays: 0 (0.00 per pixel)
Refraction(折射) rays: 0 (0.00 per pixel)
Unshaded rays: 0 (0.00 per pixel)
Peak(峰值) memory for frame 0: 140.60 MiB collected for 22 categoies
Peak memory for "Bitmap":< 1 MiB
Peak memory for "Bucket image sampler":0 B
Peak memory for "Dynamic displaced gemety":.0 B
Peak memory for "Dynamic geometry":0 B
Peak memory for "Dynamic moving displaced geometry":0 B
Peak memory for "Dynamic moving geometry":0 B
Peak memory for "Gil": 1.93 MiB
Peak memoryfor "Lights":0 B
Peak memory for "Misc.": 21.31 MiB
Peak memory for "Misc. displaced geometry":0 B
Peak memory for "Misc. geometry":0 B
Peak memory for "Misc. moving displaced geometry":0 B
Peak memory for "Misc. moving geometry":0 B
Peak memory for "Progressive image sampler":0 B
Peak memory for "Static displaced geometry":0 B
Peak memory for "Static geometry":< 1 MiB
Peak memory for " Static hair": 0 B
Peak memory for "Static moving displaced geometry":0 B
Peak memory for "Static moving geometry":0 B
Peak memory for "Static moving hair: 0 B
Peak memory for "Tiled bitmap": 105.17 MiB
Peak memory for "VFB": 12.14 MiB
Maximum memory usage for resman: 0.00 MB
Number of intersectable primitives: 0
SD triangles: 0
MB triangles: 0
Static primitives(原始人): 0

Moving primitives: 0
Infinite primitives: 0
Static hair segments: 0
Moving hair segments: 0
Region rendering: 16.6 s
Total frame time: 0.1 s
Maximum memory usage for texman: 0.00 MB
Total sequence time: 0.2 s
error: 2 error[s). 0 waming(s)
Material editor renderer set to V-Ray.
Registering V-Ray notification client
Distributed rendering is not suppoted in production IPR mode.

vray 5 渲染信息解读

vray 5 渲染信息解读