傅里叶变换和离散余弦变换_具有线性变换余弦的实时线和磁盘光阴影

傅里叶变换和离散余弦变换_具有线性变换余弦的实时线和磁盘光阴影

傅里叶变换和离散余弦变换

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm)

埃里克·海茨(Unity Technologies)和斯蒂芬·希尔(Lucasfilm)

ACM SIGGRAPH Courses 2017

ACM SIGGRAPH课程2017

抽象 (Abstract)

We recently introduced a new real-time area-light shading technique dedicated to lights with polygonal shapes. In this talk, we extend this area-lighting framework to support lights shaped as lines, spheres and disks in addition to polygons.

最近,我们推出了一种新的实时区域灯光着色技术,该技术专门用于具有多边形形状的灯光 。 在本次演讲中,我们扩展了该区域照明框架,以支持除多边形外还形状为线,球和圆盘的光源。

傅里叶变换和离散余弦变换_具有线性变换余弦的实时线和磁盘光阴影

资料下载 (Downloads)

翻译自: https://blogs.unity3d.com/2017/07/21/real-time-line-and-disk-light-shading-with-linearly-transformed-cosines/

傅里叶变换和离散余弦变换