FPS游戏之Player攻击
最近在做策划给的一些关于FPS类型的需求,Demo基本已经成型,接下来整理并记录,高手略过,不喜勿喷!!!
策划给的攻击种类除了射击之外也测试了其他种类,比如大招激光,有规律的散弹,手雷等
1.激光攻击,类似矩形攻击
/// <summary>
/// 矩形攻击范围
/// </summary>
/// <param name="player">攻击方</param>
/// <param name="emeny">被攻击方</param>
/// <param name="forwardDistance">矩形前方距离</param>
/// <param name="rightDistance">矩形宽度的一半</param>
/// <returns></returns>
public bool RectAttack(Transform player, Transform emeny, float length, float helfWidth) {
Vector3 deltaA = emeny.position - player.position;
float forwardDotA = Vector3.Dot(player.forward, deltaA);
if (forwardDotA > 0 && forwardDotA <= length) {
if (Mathf.Abs(Vector3.Dot(player.right, deltaA)) < helfWidth) {
return true;
}
}
return false;
}
2.规律散弹(伞型)
与上一篇博文视野类似
https://blog.****.net/u012909508/article/details/82965655