C语言小游戏-是男人就坚持100秒
首先就为开发小游戏说一个总结,个人觉得基础部分可以分为简单的四个步骤。
1.数据初始化,初始界面的数据。2.游戏界面的展示。 3.用户输入的控制。 4.游戏的规则和限制。
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <Windows.h>
#include <time.h>
//定义需要用到的全局变量
int canvas[100][100]; //画布大小
int enemy_x[50]; //敌机
int enemy_y[50];
int enemy_num;
int enemy_tiem1,enemy_tiem2;
int enemy_speed;
int top,bottom,right,left;
int pos_x,pos_y; //玩家定位
//清屏函数
void clearScreen(int x,int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(handle,pos);
}
//停止光标闪烁
void HideConsor()
{
CONSOLE_FONT_INFO cursor_info = {1,0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
}
void init()
{
}
void show()
{
}
void userWithInput()
{
}
void controller()
{
}
int main()
{
init(); //游戏初始化
while(1)
{
show(); //游戏布局
userWithInput(); //用户输入与游戏交互
controller(); //游戏控制器
}
}
搭好基本框架后,就开始去实现那些功能。
#include<conio.h>
#include<time.h>
#include<stdlib.h>
#include<stdio.h>
#include<windows.h>
int a[100][100];
int enemy_x[50];int enemy_y[50];
int enemy_number;
int i, j, k;
int top = 0, bottom, right, left = 0;
int player_x, player_y;
int con = 1;
float startTime, endTime;
int enemy_time_1, enemy_time_2;
int enemy_speed;
void gotoxy(int x, int y);//类似于清屏函数
void HideCursor();//清除光标的函数
/*记录开始时间*/void start_time()
{
startTime = clock();
enemy_time_1 = clock();
}//记录开始时间
/*记录现在时间*/void now_time()
{
endTime = clock();
enemy_time_2 = clock();
}
/*判定游戏结束后的胜负*/void timejudge()
{
if ((endTime - startTime) / 1000.0 <= 100)
{
printf("You lose!!!\n");
for (int s = 0; s<3; s++)
system("pause");
}
else
{
system("cls");
printf("You win!!!\n");
for (int w = 0; w<5; w++)
system("pause");
}
}
/*判定游戏是否应该结束*/void judge()
{
for (k = 0; k < enemy_number; k++)
if (a[enemy_x[k]][enemy_y[k]] == 1 || a[player_x][player_y] == 2)
{
con = 0;
timejudge();
}
}
/*因为多个敌人可能重合在一个坐标上,故给重合部分一个扰动*/void never_coincide()
{
int a, b;
for (a = 0; a<enemy_number; a++)
for (b = 0; b<enemy_number; b++)
if (a != b)
if (enemy_x[a] == enemy_x[b] && enemy_y[a] == enemy_y[b])
{
enemy_x[a] += rand() % 2 - 1;
enemy_y[a] += rand() % 2 - 1;
}
}
/*敌人对玩家的追逐*/void chase()
{
for (k = 0; k < enemy_number; k++)
{
if (enemy_x[k]>player_x)
enemy_x[k]--;
else if (enemy_x[k]<player_x)
enemy_x[k]++;
if (enemy_y[k]>player_y)
enemy_y[k]--;
else if (enemy_y[k]<player_y)
enemy_y[k]++;
}
}
/*初始化数据*/void startup()
{
printf("请输入地图宽,长\n");
scanf("%d%d", &bottom, &right);
printf("请输入敌人个数\n");
scanf("%d", &enemy_number);
printf("请输入敌人速度(1最大,4最小)\n");
scanf("%d", &enemy_speed);
if (enemy_speed>4)
enemy_speed = 4;
start_time();
for (i = top; i<bottom; i++)
{
for (j = left; j<right; j++)
{
if (i == 0 || i == bottom - 1)
a[i][j] = 3;//打印上下边框 3控制
else
{
if (j == 0 || j == right - 1)
a[i][j] = 4;//打印左右边框 4控制
}
}
}
for (k = 0; k<enemy_number; k++)
{
enemy_x[k] = rand() % (bottom - 1) + 1;
enemy_y[k] = rand() % (right - 1) + 1;//随机敌人初始位置坐标
}
player_x = rand() % (bottom - 1) + 1;
player_y = rand() % (right - 1) + 1;//随机初始位置坐标
HideCursor();
system("cls");
}
/*与控制有关的更新*/void updatewithinput()
{
if (kbhit())
{
if ((GetAsyncKeyState(0x41) & 0x8000) ? 1 : 0)//a
player_y -= 2;
else if ((GetAsyncKeyState(0x44) & 0x8000) ? 1 : 0)//d
player_y += 2;
if ((GetAsyncKeyState(0x57) & 0x8000) ? 1 : 0)//w
player_x -= 2;
else if ((GetAsyncKeyState(0x53) & 0x8000) ? 1 : 0)//s
player_x += 2;
}
FlushConsoleInputBuffer(GetStdHandle(STD_INPUT_HANDLE));
if (player_y <= left + 1)
player_y = left + 1;
else if (player_y >= right - 2)
player_y = right - 2;
if (player_x <= top)
player_x = top + 1;
else if (player_x >= bottom - 2)
player_x = bottom - 2;
fflush(stdin);
}
/*打印游戏内容*/void show()
{
gotoxy(0, 0);
for (i = 0; i<bottom; i++)
{
for (j = 0; j<right; j++)
{
if (a[i][j] == 0)
printf(" ");
else if (a[i][j] == 1)
printf("@");
else if (a[i][j] == 2)
printf("#");
else if (a[i][j] == 3)
printf("-");
else if (a[i][j] == 4)
printf("|");
}
printf("\n");
}
now_time();
printf("\n");
printf("%.3f s\n", (endTime - startTime) / 1000.0);
}
/*与控制无关的更新*/void updatewithoutinput()
{
for (i = top + 1; i<bottom - 1; i++)
{
for (j = left + 1; j<right - 1; j++)
{
a[i][j] = 0;
}
}
for (k = 0; k<enemy_number; k++)
{
if (enemy_y[k] <= left + 1)
enemy_y[k] = left + 1;
if (enemy_y[k] >= right - 2)
enemy_y[k] = right - 2;
if (enemy_x[k] <= top)
enemy_x[k] = top + 1;
if (enemy_x[k] >= bottom - 2)
enemy_x[k] = bottom - 2;
}
for (k = 0; k<enemy_number; k++)
a[enemy_x[k]][enemy_y[k]] = 2;//确定敌人位置 用2控制
a[player_x][player_y] = 1;//确定玩家位置 用1控制
if (((enemy_time_2 - enemy_time_1) % enemy_speed) == 0)
chase();
judge();
never_coincide();
}
int main()
{
startup();
while (con)
{
show();
updatewithoutinput();
updatewithinput();
}
}
void gotoxy(int x, int y)//类似于清屏函数
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void HideCursor()//清除光标的函数
{
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);//隐藏输入符号
}