C#编写桌球运动
有两种方法(前题将重力取消)
1.将小球赋予弹力材质,追加力即可
2.如下将以下脚本挂到小球即可
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//尾翼效果为 trail renderer
public class Ball_test : MonoBehaviour {
// Use this for initialization
void Start () {
//初始添加力
transform.GetComponent<Rigidbody>().AddForce(transform.forward * Time.deltaTime * 0.001f);
}
//当碰到四周时
private void OnCollisionEnter(Collision collision)
{
//自身初始速度清零
transform.GetComponent<Rigidbody>().velocity = new Vector3(0, 0, 0);
//将自身正方向 、所碰到的物体的正方向 、所碰到的物体的角度传入
Start_ball(transform.forward, collision.collider.transform.forward, collision.collider.transform.rotation.eulerAngles);
}
void Start_ball(Vector3 v1, Vector3 v2,Vector3 v3)
{
//计算自身与四周碰撞夹角
float angle = Vector3.Angle(v1, v2);
//根据叉乘改变角度正负 满足左手定则
Vector3 cross_angle = Vector3.Cross(v1, v2);
//同方向
if (cross_angle.y > 0)
{
print("同");
}
//逆方向
else
{
print("逆");
angle = -angle;
}
print(angle);
print(v2);
Quaternion q = new Quaternion();
//自身角度赋值
q.eulerAngles = v3 + new Vector3(0, angle, 0);
transform.rotation = q;
//再次添加正方向的力
transform.GetComponent<Rigidbody>().AddForce(transform.forward * Time.deltaTime * 0.001f);
}
}