HTML5 Canvas制作雷达图实战
代码实现
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style type="text/css">
canvas{
}
</style>
</head>
<body>
<script type="text/javascript">
var mW = 400;
var mH = 400;
var mData = [
['速度77', 21],
['力量72', 56],
['防守46', 46],
['射门50', 50],
['传球80', 80]
];
var mCount = mData.length; //边数
var mCenter = mW /2; //中心点
var mRadius = mCenter - 50; //半径(减去的值用于给绘制的文本留空间)
var mAngle = Math.PI * 2 / mCount; //角度
var mCtx = null;
var mColorPolygon = '#B8B8B8'; //多边形颜色
var mColorLines = '#B8B8B8'; //顶点连线颜色
var mColorText = '#000000';
//初始化
(function(){
var canvas = document.createElement('canvas');
document.body.appendChild(canvas);
canvas.height = mH;
canvas.width = mW;
mCtx = canvas.getContext('2d');
drawPolygon(mCtx);
drawLines(mCtx);
drawRegion(mCtx);
drawText(mCtx);
drawCircle(mCtx);
drawLines1(mCtx)
})();
// 绘制多边形边
function drawPolygon(ctx){
ctx.save();
ctx.strokeStyle = mColorPolygon;
var r = mRadius/ mCount; //单位半径
// var r = mRadius/ (mCount-2); //单位半径 画三个五边形
//画5个圈
for(var i = 0; i < mCount; i ++){
// for(var i = 0; i < mCount-2; i ++){ // 画三个五边形
ctx.beginPath();
var currR = r * ( i + 1); //当前半径
//画5条边
for(var j = 0; j < mCount; j ++){
var x = mCenter + currR * Math.cos(mAngle * j);
var y = mCenter + currR * Math.sin(mAngle * j);
ctx.lineTo(x, y);
}
ctx.closePath()
ctx.stroke();
}
ctx.restore();
}
//顶点连线
function drawLines(ctx){
ctx.save();
ctx.beginPath();
ctx.strokeStyle = mColorLines;
for(var i = 0; i < mCount; i ++){
var x = mCenter + mRadius * Math.cos(mAngle * i);
var y = mCenter + mRadius * Math.sin(mAngle * i);
ctx.moveTo(mCenter, mCenter);
ctx.lineTo(x, y);
}
ctx.stroke();
ctx.restore();
}
//数据点之间的连线
function drawLines1(ctx){
ctx.save();
ctx.beginPath();
var count = 0;
for(var i = 0; i < mCount; i ++){
var x = mCenter + mRadius * Math.cos(mAngle * i) * mData[i][1] / 100;
var y = mCenter + mRadius * Math.sin(mAngle * i) * mData[i][1] / 100;
count = i + 1;
if (count < mCount) {
var x1 = mCenter + mRadius * Math.cos(mAngle * (i+1)) * mData[i+1][1] / 100;
var y1 = mCenter + mRadius * Math.sin(mAngle * (i+1)) * mData[i+1][1] / 100;
}else{
var x1 = mCenter + mRadius * Math.cos(mAngle * 0) * mData[0][1] / 100;
var y1 = mCenter + mRadius * Math.sin(mAngle * 0) * mData[0][1] / 100;
}
ctx.moveTo(x, y);
ctx.lineTo(x1, y1);
ctx.lineWidth = 2; //设置线宽状态
ctx.strokeStyle = '#1478FA'; //设置线的颜色状态
}
ctx.stroke();
ctx.restore();
}
//绘制文本
function drawText(ctx){
ctx.save();
var fontSize = mCenter / 12;
ctx.font = fontSize + 'px Microsoft Yahei';
ctx.fillStyle = mColorText;
for(var i = 0; i < mCount; i ++){
var x = mCenter + mRadius * Math.cos(mAngle * i);
var y = mCenter + mRadius * Math.sin(mAngle * i);
if( mAngle * i >= 0 && mAngle * i <= Math.PI / 2 ){
ctx.fillText(mData[i][0], x, y + fontSize);
}else if(mAngle * i > Math.PI / 2 && mAngle * i <= Math.PI){
ctx.fillText(mData[i][0], x - ctx.measureText(mData[i][0]).width, y + fontSize);
}else if(mAngle * i > Math.PI && mAngle * i <= Math.PI * 3 / 2){
ctx.fillText(mData[i][0], x - ctx.measureText(mData[i][0]).width, y);
}else{
ctx.fillText(mData[i][0], x, y);
}
}
//中心绘制文字
ctx.font="bold 36px Arial"
ctx.fillStyle='#1478FA'
ctx.fillText("75",mCenter-18,mCenter+16);
ctx.restore();
}
//绘制数据区域
function drawRegion(ctx){
ctx.save();
ctx.beginPath();
for(var i = 0; i < mCount; i ++){
var x = mCenter + mRadius * Math.cos(mAngle * i) * mData[i][1] / 100;
var y = mCenter + mRadius * Math.sin(mAngle * i) * mData[i][1] / 100;
ctx.lineTo(x, y);
}
ctx.closePath();
ctx.fillStyle = 'rgba(255, 0, 0, 0.5)';
ctx.fill();
ctx.restore();
}
//画点
function drawCircle(ctx){
ctx.save();
var r = mCenter / 50;
for(var i = 0; i < mCount; i ++){
var x = mCenter + mRadius * Math.cos(mAngle * i) * mData[i][1] / 100;
var y = mCenter + mRadius * Math.sin(mAngle * i) * mData[i][1] / 100;
ctx.beginPath();
ctx.arc(x, y, r, 0, Math.PI * 2);
ctx.fillStyle = 'rgba(20, 120, 250, 0.8)';
ctx.fill();
}
ctx.restore();
}
</script>
</body>
</html>