Essential of GI indirect baking in Unity3D

Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D
Essential of GI indirect baking in Unity3D

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Essential of GI indirect baking in Unity3D
出生在韩国的TA。
1997年开始从事电脑图形视觉化工作后,在这个行业已经有21年经验了。
在多个网络游戏公司引领过美术团队,之前在allegorithmic担任TA负责人,在中国网易盘古工作室担任TA总监,现在是巨人网络TA部门的总负责人。
懒惰的人才有创意”是他坚信并执行的哲学道理。