vtk读取stl格式的数据
#include <vtkSmartPointer.h>
#include <vtkRendererCollection.h>
#include <vtkPointPicker.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkActor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>
#include <vtkProperty.h>
#include <vtkSTLReader.h>
#include <vtkCylinderSource.h>
#include <vtkCubeAxesActor.h>
#include <vtkAxesActor.h>
#include <vtkOrientationMarkerWidget.h>
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType)
int main(int, char *[])
{
// Read a stl file.
vtkSmartPointer<vtkPolyData> input1 = vtkSmartPointer<vtkPolyData>::New();
vtkSmartPointer<vtkSTLReader> reader1 = vtkSmartPointer<vtkSTLReader>::New();
reader1->SetFileName("test.stl");
reader1->Update();
input1->DeepCopy(reader1->GetOutput());
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(reader1->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetOpacity(0.7);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->Render();
renderWindow->SetWindowName("PointPicker");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkPointPicker> pointPicker = vtkSmartPointer<vtkPointPicker>::New();
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetPicker(pointPicker);
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(0, 0, 0);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
结果: