#include <iostream>
#include <vector>
#include <stack>
#include <list>
using namespace std;
typedef struct Position
{
int x;
int y;
int bianhao;
bool if_wall;
bool if_walked;
bool if_way;
bool if_right_bianjie = false;
bool if_down_bianjie = false;
bool if_left_bianjie = false;
bool if_up_bianjie = false;
}Position;
int hang, lie;//地图的行列
list<Position>way;
void Init_map(list<Position> &map)
{
cout << "请输入地图的行和列:";
cin >> hang >> lie;
list<int> temp;
for (int i = 0; i < hang*lie; ++i)
{
int tmp;
cin >> tmp;
temp.push_back(tmp);
}
int bianhao = 0;
for (int i = 0; i < hang; ++i)
{
for (int j = 0; j < lie; ++j)
{
Position position;
position.x = i;
position.y = j;
position.bianhao = ++bianhao;
position.if_walked = false;
if (temp.front() == 0)
{
position.if_wall = false;
}
else
{
position.if_wall = true;
}
position.if_way = false;
if (position.x == 0)
{
position.if_up_bianjie = true;
}
if (position.x == hang - 1)
{
position.if_down_bianjie = true;
}
if (position.y == 0)
{
position.if_left_bianjie = true;
}
if (position.y == lie - 1)
{
position.if_right_bianjie = true;
}
map.push_back(position);
temp.pop_front();
}
}
}
/*
如果可以向该方向走,返回0
如果因为是边界而不能向该方向走的话,返回1
如果不是边界,却因为是墙,不能向该方向走的话,返回2
*/
int if_walk_right(list<Position>::iterator &it)//判断当前位置是否可以向右走
{
if (it->if_right_bianjie == true)//因为边界
{
return 1;
}
else//如果不是边界
{
++it;
if (it->if_wall == false && it->if_walked == false)//它不是墙,并且没有走过
{
return 0;
}
else//不是边界,却因为是墙
{
return 2;
}
}
}
int if_walk_down(list<Position>::iterator &it)//判断当前位置是否可以向下走
{
if (it->if_down_bianjie == true)
{
return 1;
}
else //如果不是下边界
{
for (int i = 0; i < lie; ++i)
{
++it;
}
if (it->if_wall == false && it->if_walked == false)
{
return 0;
}
else
{
return 2;
}
}
}
int if_walk_left(list<Position>::iterator &it)//判断当前位置是否可以向左走
{
if (it->if_left_bianjie == true)
{
return 1;
}
else//如果不是左边界
{
--it;
if (it->if_wall == false && it->if_walked == false)
{
return 0;
}
else
{
return 2;
}
}
}
int if_walk_up(list<Position>::iterator &it)//判断当前位置是否可以向上走
{
if (it->if_up_bianjie == true)
{
return 1;
}
else//如果不是左边界
{
for (int i = 0; i < lie; ++i)
{
--it;
}
if (it->if_wall == false && it->if_walked == false)
{
return 0;
}
else
{
return 2;
}
}
}
void walk_right(list<Position>::iterator &it)
{
int res = if_walk_right(it);
if (res == 0)//可以向右走
{
it->if_way = true;
it->if_walked = true;
way.push_front(*it);
walk_right(it);
}
if (res == 1)//因为是边界不能向右走
{
return;
}
if (res == 2)//不是边界,却因为是墙,不能向该方向走
{
--it;
return;
}
}
void walk_down(list<Position>::iterator &it)
{
int res = if_walk_down(it);
if (res == 0)
{
it->if_way = true;
it->if_walked = true;
way.push_front(*it);
walk_down(it);
}
if (res == 1)//因为是边界不能向右走
{
return;
}
if (res == 2)//不是边界,却因为是墙,不能向该方向走
{
for (int i = 0; i < lie; ++i)//如果不能向下走则退回原点
{
--it;
}
return;
}
}
void walk_left(list<Position>::iterator &it)
{
int res = if_walk_left(it);
if (res == 0)
{
it->if_way = true;
it->if_walked = true;
way.push_front(*it);
walk_left(it);
}
if (res == 1)//因为是边界不能向右走
{
return;
}
if (res == 2)//不是边界,却因为是墙,不能向该方向走
{
++it;
return;
}
}
void walk_up(list<Position>::iterator &it)
{
int res = if_walk_up(it);
if (res == 0)
{
it->if_way = true;
it->if_walked = true;
way.push_front(*it);
walk_up(it);
}
if (res == 1)//因为是边界不能向右走
{
return;
}
if (res == 2)//不是边界,却因为是墙,不能向该方向走
{
for (int i = 0; i < lie; ++i)//如果不能向下走则退回原点
{
++it;
}
return;
}
}
int if_silu(list<Position>::iterator &it)
{
int silu = 0;//死路
int res = -1;
int bianjie = 0;
int qiang = 0;
res = if_walk_down(it);
if (res == 0)
{
for (int i = 0; i < lie; ++i)
{
--it;
}
}
if (res == 2)//因为墙
{
for (int i = 0; i < lie; ++i)
{
--it;
}
qiang = 1;
}
if (res == 1)//因为边界
{
bianjie = 1;
}
if (qiang == 1 || bianjie == 1)
{
++silu;
}
qiang = 0;
bianjie = 0;
res = if_walk_left(it);
if (res == 0)//如果不能向左走
{
++it;
}
if (res == 2)//因为墙
{
++it;
qiang = 1;
}
if (res == 1)
{
bianjie = 1;
}
if (qiang == 1 || bianjie == 1)
{
++silu;
}
qiang = 0;
bianjie = 0;
res = if_walk_right(it);
if (res == 0)//如果不能向右走
{
--it;
}
if (res == 2)
{
--it;
qiang = 1;
}
if (res == 1)
{
bianjie = 1;
}
if (qiang == 1 || bianjie == 1)
{
++silu;
}
qiang = 0;
bianjie = 0;
res = if_walk_up(it);
if (res == 0)//如果能向上走
{
for (int i = 0; i < lie; ++i)
{
++it;
}
}
if (res == 2)
{
for (int i = 0; i < lie; ++i)
{
++it;
}
qiang = 1;
}
if (res == 1)
{
bianjie = 1;
}
if (qiang == 1 || bianjie == 1)
{
++silu;
}
return silu;
}
//stack<Position>way;
void fun(list<Position> &map)
{
list<Position>::iterator it = map.begin();
it->if_way = true;
it->if_walked = true;
way.push_front(*it);
while (1)
{
int silu = if_silu(it);
if (silu == 4)//说明三个方向都不能走,为真正的死路
{
it->if_way = false;
list<Position>::iterator it_way = way.begin();
it_way->if_way = false;
way.pop_front();
it_way = way.begin();
int bianhao = it_way->bianhao;
list<Position>::iterator it_temp = map.begin();
for (int i = 0; i < bianhao - 1; ++i)
{
++it_temp;
}
it = it_temp;
}
if (it->x == hang - 1 && it->y == lie - 1) break;
walk_up(it);//向左走
if (it->x == hang - 1 && it->y == lie - 1) break;
walk_right(it);//向右走
if (it->x == hang - 1 && it->y == lie - 1) break;
walk_down(it);//向下走
if (it->x == hang - 1 && it->y == lie - 1) break;
walk_left(it);//向左走
if (it->x == hang - 1 && it->y == lie - 1) break;
}
}
void show_map(list<Position> map)
{
cout << "迷宫地图为:" << endl;
list<Position>::iterator it = map.begin();
for (int i = 0; i < hang; ++i)
{
for (int j = 0; j< lie; ++j)
{
if (it->if_way == true)
{
cout << "*" << " ";
}
else
{
if (it->if_wall == true)
{
cout << "1" << " ";
}
if (it->if_wall == false)
{
cout << "0" << " ";
}
}
++it;
}
cout << endl;
}
}
int main()
{
list<Position> map;
Init_map(map);
show_map(map);
fun(map);
show_map(map);
return 0;
}
