Unity批量设置粒子Delay(或其他参数)方法

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//设置一个可序列化类
[Serializable]
public class DelaySystem
{
    public GameObject rootNode;
    public float delay;
}

public class TestParticleDelay : MonoBehaviour {

    //定义需要被delay的gameobject和时间
    public DelaySystem[] delaySystem;

#if UNITY_EDITOR
    [ContextMenu("Auto Set Particle Delay")]
    private void SetDelay()
    {
        for (int i = 0; i < delaySystem.Length; i++)
        {
            GameObject rootNode = delaySystem[i].rootNode;
            float delay = delaySystem[i].delay;
            ParticleSystem[] ps = rootNode.GetComponentsInChildren<ParticleSystem>();
            for (int j = 0; j < ps.Length; j++)
            {
                var main = ps[j].main;
                main.startDelay = delay;
            }
        }
    }
    
#endif
}

1、拖选对应particle组,并设置delay时间

Unity批量设置粒子Delay(或其他参数)方法

2、右键TestParticleDelay,选择AutoSetParticleDelay,即可按需求批量设置

Unity批量设置粒子Delay(或其他参数)方法